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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4546 |
Navy Seal
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Someone should lower the dificulty, a zombie took me out in only 2 blows
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#4547 |
Watch Officer
![]() Join Date: Feb 2003
Location: a nice little room with padded walls...
Posts: 342
Downloads: 0
Uploads: 0
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Natura adds a bunch of tougher mods IIRC.
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#4548 |
Lucky Jack
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City XX will be located at:
-252, +244 That is all. ![]() |
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#4549 |
Navy Seal
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Roger.
I'll start relocating my colony into the nearby mountain and the industry zone will be built underneath it. Just like on the prevous server |
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#4550 |
Watch Officer
![]() Join Date: Feb 2003
Location: a nice little room with padded walls...
Posts: 342
Downloads: 0
Uploads: 0
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Instead of reading this first, I went on a scouting mission. Did a circuit of around 600-700 blocks away from the spawn outpost / City location.
My basic criteria were, flat land that wasn't snow or desert. I did find a nice plains Biome next to some extreme hills, but I do think the lakeside location near the spawn is nicer, and this one is quite a distance from the spawn. Anyway the coordinates were: X: -759 Z: -301 Personally I think I'll relocate back to the spawn lake. |
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#4551 | |
Lucky Jack
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IMPORTANT
Today I created a Nether portal...or, well I tried to. The flint and steel is a bit bugged at the moment and decides that it doesn't want to light on occasion. To get around this I hax'd a portal in, however on doing a spot of reading I've found a possible solution. It is thus: Quote:
I have no idea if the more recent version of the Direwolf pack has fixed this. If Arc could post on here when he's done the switcheroo, so I know when to do so. |
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#4552 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Does not exist. Did find
Code:
I:block.hidden=473 Soo, fixed. Possibly.
__________________
Contritium praecedit superbia. |
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#4553 | |
Lucky Jack
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Just a heads up, the DW20 1.5 pack has gone public. It takes out one mod (OpenCC sensors),
so unless you guys are planning to stick to the beta pack, it might be a good idea to update to the public pack before anyone starts using OpenCC. Direwolf's quick look on what's new: Change log: Quote:
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#4554 |
Lucky Jack
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I concur, update would probably be a good idea.
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#4555 |
Navy Seal
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To quote Arthur Dent:
WHAT THE HELL ARE THOSE THINGS !!!!!!!!! A pink creeper attacked me in the nether ![]() |
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#4556 |
Navy Seal
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One of those damn things shut the nether portal down, so I'm stuck in the nether
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#4557 |
Lucky Jack
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Ah yes, I should have warned you about that...yes, the Nether has been 'upgraded' too. There are 'Nitro Creepers', some random sort of spider, and a pig that walks but isn't a zombie pigman...oh, and bats that attack you...whilst on fire.
There are also new trees in there, and some sort of 'sulphur cloud' which contrary to all expectations, doesn't kill you on contact. I'll pop on and fire the gate up again. EDIT: Huh, odd, it's created another gate, right next to the already active gate...random. Anyway, should be up now. Oh, just watch out, one of those angry zombies went through it, so he might be wandering around the other side looking a bit confused...and angry. |
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#4558 |
Watch Officer
![]() Join Date: Feb 2003
Location: a nice little room with padded walls...
Posts: 342
Downloads: 0
Uploads: 0
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*Edit*
I read the above as us having updated to the main pack. I guess not... |
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#4559 |
Lucky Jack
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#4560 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Pushed the update through, pack version 1.1.1 according to launcher.
__________________
Contritium praecedit superbia. |
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minecraft |
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