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Old 10-03-10, 01:03 AM   #4516
mobucks
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is there a way to get friendly radio contacts to show up on the map like enemy contacts do?
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Old 10-04-10, 09:32 AM   #4517
SashaKA001
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Greetings. How to do that would be shown only those officers:

# Bit 2 = weapons
# Bit 3 = sonar
# Bit 5 = watch officer


I need to register here:

# Value of 0x3F will display all officers
OfficersToRender =?
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Old 10-04-10, 09:39 AM   #4518
TheDarkWraith
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Quote:
Originally Posted by SashaKA001 View Post
Greetings. How to do that would be shown only those officers:

# Bit 2 = weapons
# Bit 3 = sonar
# Bit 5 = watch officer

I need to register here:

# Value of 0x3F will display all officers
OfficersToRender =?
as Sober pointed out to me via PM I have to fix a small error with this. I'll be releasing another patch to fix this here soon. But to answer your question the value would be:

0x2C (101100 binary)
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Old 10-04-10, 11:20 AM   #4519
SashaKA001
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Quote:
Originally Posted by TheDarkWraith View Post
as Sober pointed out to me via PM I have to fix a small error with this. I'll be releasing another patch to fix this here soon. But to answer your question the value would be:

0x2C (101100 binary)
Thank you both
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Old 10-04-10, 06:41 PM   #4520
TheDarkWraith
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Quote:
Originally Posted by sober View Post
Can i have the TAI map hidden when game starts ? . Can i have the compass hide with the bottom bar if i have the compass enabled by clicking on the heading bar . Now if i put in 0x18 to show the sonar and radar icons the watch officer also appears ( i just want the radar and sonar guys) . cheers .
working on a patch for the following problems listed above.

Were you able to have the TAI map hidden at game start by editing the options file?
The compass hiding when essentialcontrolsscroll is enabled is giving me much frustration I've almost got it licked though Couple more things to iron out on it.
The officers to show problem has been fixed along with some other errors in that whole officers to show thing (centering problems with items)
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Old 10-04-10, 08:43 PM   #4521
DavyJonesFootlocker
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Is there a way to show the UI and hide them with a key command?
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Old 10-05-10, 05:39 AM   #4522
Ragtag
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Hi,

It seems that the latest versions of your UI mod creates some flickering. Looks to be in some effects in sunbeams and shadows. I first suspected it to be a driver i installed recently but after a rollback and several tests it shows this mod to be the culprit. Anyone else having this?
btw, using a gtx480 card. The problem does not occur with stock. As soon as i install the UI mod (this mod ONLY) the flickering in the sunbeams and textures starts.

Anyone have any links to older versions like 4.4.0 and 4.5.0?... would like to find out which version my problem started but i have deleted the old versions myself.
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Last edited by Ragtag; 10-05-10 at 06:18 AM.
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Old 10-05-10, 07:42 AM   #4523
TheDarkWraith
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Quote:
Originally Posted by Ragtag View Post
Hi,

It seems that the latest versions of your UI mod creates some flickering. Looks to be in some effects in sunbeams and shadows. I first suspected it to be a driver i installed recently but after a rollback and several tests it shows this mod to be the culprit. Anyone else having this?
btw, using a gtx480 card. The problem does not occur with stock. As soon as i install the UI mod (this mod ONLY) the flickering in the sunbeams and textures starts.

Anyone have any links to older versions like 4.4.0 and 4.5.0?... would like to find out which version my problem started but i have deleted the old versions myself.
if I had to guess you're seeing this flickering when in external cam? If so, zoom in then out with mouse wheel.
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Old 10-05-10, 07:42 AM   #4524
TheDarkWraith
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Quote:
Originally Posted by DavyJonesFootlocker View Post
Is there a way to show the UI and hide them with a key command?
shift + Z
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Old 10-05-10, 07:59 AM   #4525
Oby
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Hi TheDarkWraith!


I have slightly different question.As it seems that you are an experienced and talented programmer and modder,you probably know how to change the position of a node inside GR2 file.
It apears that the only way is hexa editing it.I want to know where are the coordinates of nodes inside GR2.And how to find them with hexa editor.

Need to solve the problem related to sub won't dive to sea bootom...

Thanks...
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Old 10-05-10, 08:17 AM   #4526
DavyJonesFootlocker
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Thanks TDW.
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A P-400 is a P-40 with a Zero after it.
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Old 10-05-10, 10:39 AM   #4527
Ragtag
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Quote:
Originally Posted by TheDarkWraith View Post
if I had to guess you're seeing this flickering when in external cam? If so, zoom in then out with mouse wheel.
Ah, that did the trick. LOL, i never noticed the zooming with mousewheel
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Old 10-05-10, 05:41 PM   #4528
TheDarkWraith
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v4.5.2 patch 2 released: http://www.filefront.com/17355566/Ne...-2-Patch-2.7z/

patch 2 fixes the following bugs:

- fixed bugs in UI Styles SH3 and SH4 when EssentialControlsScroll is Enabled (True)
- fixed bug in OfficersToRender user option where it would sometimes display officers that weren't supposed to be displayed. Also fixed some centering bugs of the officer's order bars and order categories when OfficersToRender is a value other than 0x3F (all officers)
- if EssentialControlsScroll is enabled (True) and UIStyle is SH5Enhanced and the SH5 Enhanced Heading/Rudder dial is visible then it will also scroll out of view when not in use. When you mouse into it's area it will become visible again and when you mouse out it will scroll out of view in EssentialControlsHideTD seconds
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Old 10-05-10, 09:11 PM   #4529
DavyJonesFootlocker
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Oh no I have to uninstall all those mods again. Somebody shoot me! BTW I disabled the scroll views do I need to still update this patch? Don't think so seeing it only relate to mouseover views.
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura.
My Silent Hunter 5 mantra is this......"Torpedo missed, sir!"
A P-400 is a P-40 with a Zero after it.
A proud member of the Wikipedia Haters Club
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Old 10-05-10, 09:19 PM   #4530
TheDarkWraith
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Quote:
Originally Posted by DavyJonesFootlocker View Post
Oh no I have to uninstall all those mods again. Somebody shoot me! BTW I disabled the scroll views do I need to still update this patch? Don't think so seeing it only relate to mouseover views.
you don't need to unless you have some officers disabled and/or essential controls scroll enabled
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