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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4516 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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is there a way to get friendly radio contacts to show up on the map like enemy contacts do?
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#4517 |
中国水兵
![]() Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
Posts: 271
Downloads: 231
Uploads: 0
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Greetings. How to do that would be shown only those officers:
# Bit 2 = weapons # Bit 3 = sonar # Bit 5 = watch officer I need to register here: # Value of 0x3F will display all officers OfficersToRender =? |
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#4518 | |
Black Magic
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0x2C (101100 binary) |
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#4519 |
中国水兵
![]() Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
Posts: 271
Downloads: 231
Uploads: 0
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#4520 | |
Black Magic
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Were you able to have the TAI map hidden at game start by editing the options file? The compass hiding when essentialcontrolsscroll is enabled is giving me much frustration ![]() ![]() The officers to show problem has been fixed along with some other errors in that whole officers to show thing (centering problems with items) |
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#4521 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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Is there a way to show the UI and hide them with a key command?
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#4522 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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Hi,
It seems that the latest versions of your UI mod creates some flickering. Looks to be in some effects in sunbeams and shadows. I first suspected it to be a driver i installed recently but after a rollback and several tests it shows this mod to be the culprit. Anyone else having this? btw, using a gtx480 card. The problem does not occur with stock. As soon as i install the UI mod (this mod ONLY) the flickering in the sunbeams and textures starts. Anyone have any links to older versions like 4.4.0 and 4.5.0?... would like to find out which version my problem started but i have deleted the old versions myself.
__________________
Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. Last edited by Ragtag; 10-05-10 at 06:18 AM. |
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#4523 | |
Black Magic
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#4524 |
Black Magic
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#4525 |
Medic
![]() Join Date: Jul 2007
Location: BH7853
Posts: 169
Downloads: 458
Uploads: 0
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Hi TheDarkWraith!
I have slightly different question.As it seems that you are an experienced and talented programmer and modder,you probably know how to change the position of a node inside GR2 file. It apears that the only way is hexa editing it.I want to know where are the coordinates of nodes inside GR2.And how to find them with hexa editor. Need to solve the problem related to sub won't dive to sea bootom... Thanks... |
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#4526 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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Thanks TDW.
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#4527 | |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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__________________
Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
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#4528 |
Black Magic
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v4.5.2 patch 2 released: http://www.filefront.com/17355566/Ne...-2-Patch-2.7z/
patch 2 fixes the following bugs: - fixed bugs in UI Styles SH3 and SH4 when EssentialControlsScroll is Enabled (True) - fixed bug in OfficersToRender user option where it would sometimes display officers that weren't supposed to be displayed. Also fixed some centering bugs of the officer's order bars and order categories when OfficersToRender is a value other than 0x3F (all officers) - if EssentialControlsScroll is enabled (True) and UIStyle is SH5Enhanced and the SH5 Enhanced Heading/Rudder dial is visible then it will also scroll out of view when not in use. When you mouse into it's area it will become visible again and when you mouse out it will scroll out of view in EssentialControlsHideTD seconds |
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#4529 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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Oh no I have to uninstall all those mods again. Somebody shoot me! BTW I disabled the scroll views do I need to still update this patch? Don't think so seeing it only relate to mouseover views.
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#4530 |
Black Magic
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you don't need to unless you have some officers disabled and/or essential controls scroll enabled
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Tags |
dbrn, favorite, new ui |
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