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Old 05-24-11, 05:38 AM   #436
stoianm
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Originally Posted by HWO View Post
Hi Stoianm!
I´m new here on the forum but I´m not new to the Silent Hunter series and modding in general, even though I´ve mostly modded the (Rome) total war series textures for my own taste and in accordance with history.
First of all thanks to you and Gap for a wonderful mod, it makes the game so much more immersive!
My questions are; is it somehow possible to increase the number of rainy days in the Atlantic or is totally hardcoded in the exe? Secondly what climate do the landmasses (the bluish areas) have, because I noticed when I was in Hamburg (ingame) in winter, that the Elbe area was not having wintertextures so I added the temperate ocean textures from the Kielcanal to the Elbe and voilà - winter. So, do bluish temperate landareas only have summer ingame?

mul---355;umesc mult! (I don´t know if that is right, my romanian isn´t exactly good, although I can understand some with my spanish knowledges!)
Hi.... you mean you reworked the tga to fix that dds texture for winter?... what you did exactly?... your romanian is ok... i think soon you will speak better than me
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Old 05-24-11, 09:51 AM   #437
HWO
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Hi Gap and Stoianm!
Sorry, it took a little while to get back to you.
Well, I didn´t do much, I just copied the colourlayer from the area arond the Kielcanal in ClimateZones.tga in photoshop, and cut the appropiate bluish area where Hamburg is situated (more ore less the first blue pixels east of Wilhelmshafen and south of Jutland/Kielcanal) and replaced it with the corresponding brown colour. That´s it.
I think you guys did exactly the same to the Kielkanal and the area around Kiel itself to get it more murkylooking (the upwhelling phenomena).
Greetz to you all!
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Old 05-24-11, 10:04 AM   #438
HWO
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...because in Hamburg is not often snow, more rain....
Moin Magic!

Ja, ich weiss, ich kenne das Hamburger "Schmuddelwetter" aber wintergrüne Laubbäume sind auch ein bisschen falsch am Platze. Es ist ja nicht eine gewisse Anlage in Brandenburg...discover the Tropics in the heart of Europe!
Ausserdem waren ja die Kriegswinter nicht gerade mild... Sollte im Spiel sein wie das Gebiet um Wilhelmshafen.

Gruss nach Hessen!
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Old 05-24-11, 11:02 AM   #439
stoianm
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Originally Posted by HWO View Post
Hi Gap and Stoianm!
Sorry, it took a little while to get back to you.
Well, I didn´t do much, I just copied the colourlayer from the area arond the Kielcanal in ClimateZones.tga in photoshop, and cut the appropiate bluish area where Hamburg is situated (more ore less the first blue pixels east of Wilhelmshafen and south of Jutland/Kielcanal) and replaced it with the corresponding brown colour. That´s it.
I think you guys did exactly the same to the Kielkanal and the area around Kiel itself to get it more murkylooking (the upwhelling phenomena).
Greetz to you all!
We were thinking that the textures were related to another RAW file from terrain folder not to that tga... about the water Gap did a lot more complicate... if you look at the vanilla you will notice that there was only 3 red vlues... if you look at the tga made by gap you will see manny, manny more.... he used all those to control water colors and weather.... nothing is like in vanilla

Last edited by stoianm; 05-24-11 at 11:20 AM.
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Old 05-24-11, 04:09 PM   #440
gap
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Quote:
Originally Posted by HWO View Post
Hi Gap and Stoianm!
Sorry, it took a little while to get back to you.
Well, I didn´t do much, I just copied the colourlayer from the area arond the Kielcanal in ClimateZones.tga in photoshop, and cut the appropiate bluish area where Hamburg is situated (more ore less the first blue pixels east of Wilhelmshafen and south of Jutland/Kielcanal) and replaced it with the corresponding brown colour. That´s it.
I think you guys did exactly the same to the Kielkanal and the area around Kiel itself to get it more murkylooking (the upwhelling phenomena).
Greetz to you all!
Thank you HWO!

Now, I think I know what's happening: seems that SH5 reads the information on climatic area for land masses from the raw map that mihai was referring to, but seasons are taken from ClimateZone.tga...

If you agree to keep on testing, I will send to you the .tga map after I finish reworking it according to your remarks!
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Old 05-25-11, 05:23 PM   #441
stoianm
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Default Dynamic Environment SH5 Shallow Waters V2.1 Patch

Hi,

With Pintea help i fixed the shallow water side efect:



Dynamic Environment Shallow Waters V2.1 Patch===> Link

regards
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Old 05-25-11, 05:43 PM   #442
THE_MASK
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Absolutely fantastic . Sorry i couldnt speak again on skype last night . Too tired
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Old 05-25-11, 05:45 PM   #443
stoianm
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Absolutely fantastic . Sorry i couldnt speak again on skype last night . Too tired
I suposed that you slept
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Old 05-26-11, 04:57 AM   #444
Magic1111
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Quote:
Originally Posted by stoianm View Post
Hi,

With Pintea help i fixed the shallow water side efect:



Dynamic Environment Shallow Waters V2.1 Patch===> Link

regards
Wonderful, that you released a patch for this !!!

Best regards,
Magic
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Old 05-26-11, 05:10 AM   #445
gap
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Quote:
Originally Posted by stoianm View Post
Hi,

With Pintea help i fixed the shallow water side efect:



Dynamic Environment Shallow Waters V2.1 Patch===> Link

regards
TERRIFIC!

Thank you stoianm and Pintea!
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Old 05-26-11, 05:20 AM   #446
Rongel
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Hooray!

Thanks guys, one annoyance less! I'm not sure if the more transparent water is still for me, but I'm sure many find this just great! Keep up the fixing!
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Old 05-26-11, 06:38 AM   #447
urfisch
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looking very good! thank you!

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Old 05-26-11, 07:08 AM   #448
Silent Steel
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Wow, this is outstanding

THANKS AGAIN FOR ALL YOUR WORK

//
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Old 05-26-11, 07:13 AM   #449
stoianm
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tnx... i did nothing... just what Pintea sugested to me.. it his fix 100%... maybe i just stresed him a bit to came out with a solution
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Old 05-26-11, 07:13 AM   #450
gap
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Originally Posted by Rongel View Post
Hooray!

Thanks guys, one annoyance less! I'm not sure if the more transparent water is still for me, but I'm sure many find this just great! Keep up the fixing!
Hi Rongel,
in real life, under the conditions of low sea turbidity and shallow waters, it is possible to see the seabottom through the water. Water color and seabottom color get blended, resulting in a bunch of different shades like in this picture taken in Mediterranean Sea, close to Lampedusa Island:



I think that TDW shader in conjunction with stoianm/Pintea fix reflect pretty well these conditions.
Indeed it is a matter of taste, but fron now on I will strongly suggest their use!
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