![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#436 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
![]() Quote:
![]() ![]() ![]() |
|
![]() |
![]() |
![]() |
#437 |
Swabbie
![]() Join Date: Jan 2010
Posts: 5
Downloads: 77
Uploads: 0
|
![]()
Hi Gap and Stoianm!
Sorry, it took a little while to get back to you. Well, I didn´t do much, I just copied the colourlayer from the area arond the Kielcanal in ClimateZones.tga in photoshop, and cut the appropiate bluish area where Hamburg is situated (more ore less the first blue pixels east of Wilhelmshafen and south of Jutland/Kielcanal) and replaced it with the corresponding brown colour. That´s it. I think you guys did exactly the same to the Kielkanal and the area around Kiel itself to get it more murkylooking (the upwhelling phenomena). Greetz to you all! |
![]() |
![]() |
![]() |
#438 |
Swabbie
![]() Join Date: Jan 2010
Posts: 5
Downloads: 77
Uploads: 0
|
![]()
Moin Magic!
Ja, ich weiss, ich kenne das Hamburger "Schmuddelwetter" aber wintergrüne Laubbäume sind auch ein bisschen falsch am Platze. Es ist ja nicht eine gewisse Anlage in Brandenburg...discover the Tropics in the heart of Europe ![]() Ausserdem waren ja die Kriegswinter nicht gerade mild... Sollte im Spiel sein wie das Gebiet um Wilhelmshafen. Gruss nach Hessen! |
![]() |
![]() |
![]() |
#439 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
![]() Quote:
![]() Last edited by stoianm; 05-24-11 at 11:20 AM. |
|
![]() |
![]() |
![]() |
#440 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() Now, I think I know what's happening: seems that SH5 reads the information on climatic area for land masses from the raw map that mihai was referring to, but seasons are taken from ClimateZone.tga... If you agree to keep on testing, I will send to you the .tga map after I finish reworking it according to your remarks! |
|
![]() |
![]() |
![]() |
#442 |
Ace of the deep .
|
![]()
Absolutely fantastic . Sorry i couldnt speak again on skype last night . Too tired
![]() |
![]() |
![]() |
![]() |
#443 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
![]() |
![]() |
![]() |
![]() |
#446 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
|
![]()
Hooray!
![]() Thanks guys, one annoyance less! I'm not sure if the more transparent water is still for me, but I'm sure many find this just great! Keep up the fixing! ![]() |
![]() |
![]() |
![]() |
#447 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
![]()
looking very good! thank you!
![]()
__________________
|
![]() |
![]() |
![]() |
#448 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
|
![]()
Wow, this is outstanding
![]() THANKS AGAIN FOR ALL YOUR WORK ![]() // |
![]() |
![]() |
![]() |
#449 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
![]()
tnx... i did nothing... just what Pintea sugested to me.. it his fix 100%... maybe i just stresed him a bit to came out with a solution
![]() |
![]() |
![]() |
![]() |
#450 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
in real life, under the conditions of low sea turbidity and shallow waters, it is possible to see the seabottom through the water. Water color and seabottom color get blended, resulting in a bunch of different shades like in this picture taken in Mediterranean Sea, close to Lampedusa Island: I think that TDW shader in conjunction with stoianm/Pintea fix reflect pretty well these conditions. Indeed it is a matter of taste, but fron now on I will strongly suggest their use! ![]() |
|
![]() |
![]() |
![]() |
|
|