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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#436 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I think is maybe better to finish one job before starting another. Just my two cents.
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#437 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Existing UI and just update the UI scopes with my new correctly scalled ones with correct fov. + radiomessges please ![]()
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U-552 Tiger IDF |
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#438 | ||
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Not sure how to do radiomessages, anyone that knows how is open to implementing them ![]() |
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#439 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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TDW would not let you use his radiomessages mod? It is finished. He even translated into German. Stormfly make for this mod actually the sounds ...
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U-552 Tiger IDF |
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#440 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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And it would be possible to incorporate in your great UI mod the need to open and close of torpedotubes as in real life?
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U-552 Tiger IDF |
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#441 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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personally, my ideal UI would be the stock SH5 one with only the following addons: 1. officer icons to give orders, as in Reaper's mod; 2. a way to open some/all torpedo doors as in TDW's mod; 3. a way to control torpedo salvo to control how many tubes are fired/spread angles.
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#442 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Actually this is implemented in stock, but it happens too fast. When you click on a torpedo tube on the UI, the door opens. If you activate the Salvo button, you can control how many tubes will get open. Problem is that this happens way to fast and is no animation for. When I click on a tube, thats should blink for a while in red and color in green when its done. Not sure how hard is to fix this.
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#443 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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Anyway, I really like your UI idea. Unfortunately, I have no modding skills whatsoever. ![]()
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#444 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#445 |
Watch
![]() Join Date: Apr 2009
Posts: 16
Downloads: 146
Uploads: 0
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Hello, I must admit that I really like your UI Boat. Good work.. It's simple and looks great.
![]() I have few questions: 1. It'd be great to improve the textures on the TDC panel for all those who like to use manual targeting and all those nice knobs and switches.. I know you're working on the transparent style, we're all looking forward to. 2. Is it possible to enable the attack disk at least in UZO? It would really be a benefit for surface attacks. I guess this wouldn't be too hard. 3. I have some problems in attack scope when using the stop watch the buttons for both TDC panels disappear and I can't enable them. I have to exit the scope (ESC) and then go back. Any idea? |
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#446 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
![]() I've fixed a good few bugs that have been reported including the dissappearing TDC when using the stopwatch. ![]() I've got the new scopes in and calibrated ![]() I'm also working on redoing the Ship ID's in the rec manual. Thanks to the info provided by toniloCoyote ![]() Here's a look at the new .sil file: ![]() Going for a complete black silhouette look with all the relevant info required for the manual targeters. (The stock images look to much like 3d models). ![]() And here it is in game (RAOBF will not be the releaed version, just in use for calibration). ![]() |
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#447 |
Watch
![]() Join Date: Apr 2009
Posts: 16
Downloads: 146
Uploads: 0
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This'd be great.
Does anyone know how or where to get more precise bearing indicator? I've done one by myself for SHIII way back... it worked fine, but I don't know if it would work in SH5.. |
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#448 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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![]() ![]() I can not wait! ![]()
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U-552 Tiger IDF |
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#449 | ||
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Then I'll get the manual and tutorials done ![]() |
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#450 |
Watch
![]() Join Date: Feb 2011
Location: Germany
Posts: 15
Downloads: 51
Uploads: 0
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Hello, i have a little problem with the steelvikings scopes.
I have the red night light to day and night. Please help me. Thank you. |
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