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01-23-08, 03:03 PM | #436 |
Maverick Modder
Join Date: Aug 2007
Location: England
Posts: 3,895
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Hi RB,
I got a suggestion - not for the mod but for the thread As I'm sure you know this thread is quite... big ... and I for one have trouble keeping up with it. I was wondering if you could keep an up-to-date short description of what the mod does, somewhere? Post #1 mentions the SH4 effects to SH3 port, but I gather there's a load of other stuff you've done. IIRC bodies, blood, flares and life boats were just a few of the things you added... and now I see something about AI ships and something about AI torps??? Sounds intruiging but I've no idea what it's about! I can see there's an update history in Post #1 but honestly mate, it reads like the small print on a mortgage. Just a consice, descriptive bullet-point list of goodies (both REL and WIP) would be great and really appreciated!
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01-23-08, 04:38 PM | #437 |
Ace of the Deep
Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
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You know, it's mods like this that make me look at my five-year old computer and cry myself to sleep.
I have just enough horsepower to run SH3 and GWX 2.0 without stressing my computer much, but I very much doubt it could handle this mod added into the mix. I sorely wish I could afford to build a new system because this has to be one of the most varied and incredibly inventive mods ever conceived! It's really too bad there seems to be so many "turf wars" amongst modders. If all the best were united under one roof, so to speak, the level of quality for SH3 would far exceed anything its original authors ever dreamed!
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01-23-08, 04:52 PM | #438 |
Maverick Modder
Join Date: Aug 2007
Location: England
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IIRC Racerboy put quite a bit of effort into optimising all the effects so that the impact on performance is minimal. You'd be surprised - give the mod a try.
You're right about the turf wars though.
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01-23-08, 04:54 PM | #439 | |
Sea Lord
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 260
Uploads: 51
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Quote:
CapZap
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01-23-08, 04:55 PM | #440 | |
Sonar Guy
Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 389
Downloads: 24
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Quote:
IMO it already has. SH3 was never really finished (for example, the XXI wasn’t all that functional) and the list of bugs warranted another patch. All modders –whether it’s new skins, units, effects or correcting bugs- have brought the game to a standard the original dev team never bothered to (they only did what, 80-90% of the total work? /sarcasm). I guess I shouldn’t be too harsh on them though, since there are uptight devs who get angry at the idea of someone messing with their game. SH3 is turning out great, and RB’s mod is another brick in this game’s greatness. |
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01-23-08, 05:13 PM | #441 |
Ace of the Deep
Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
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I built this system from scratch back in 2001, but I've kept everything upgraded periodically except for the RAM and motherboard.
I'll give it a try and see what happens once it's GWX compatible. Thanks for giving me the heads up on this, OLC! EDIT: SH3Rules, you are right that the modders have already exceeded what the original game devs had in mind when creating SH3, but I do belive that many of us have seen the various works by the modders and said to ourselves, "If only he would get together with what's-his-face and combine their stuff together, then we'd really have something great!". For instance, Tomi_099's incredible model of the VIID minelayer sub would be more incredible still if the spotty work done on uboat launched mines were combined and continued with his efforts. One of the ideas I try to live by is "the more you freely give, the more will be freely given to you". I would like to think such a creedo would be all the "copyright" I'll ever need on any mod I might release (this coming from a guy that still can't use his graphics tablet, let alone a monster like 3DS Max. ).
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Still sailing the high seas, hunting convoys with those who join me. Last edited by Graf Paper; 01-23-08 at 05:38 PM. |
01-23-08, 05:21 PM | #442 | ||
Engineer
Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
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Quote:
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01-29-08, 01:10 AM | #443 |
Loader
Join Date: Oct 2005
Location: paintsville,Kentucky,USA
Posts: 90
Downloads: 11
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Hi all,
Anyone heard from Racerboy lately? Am enjoying this mod in the GWX 1.03 and am looking forward to the other features that might be released in the future like the torpedo mod.. And just want to thank Racerboy for this outstanding mod!!!!!! Its wonderfull, love the bodies/debris in the water and the special effects. Am now slowly adding the different sounds to the ships which makes everything even more realistic!!!
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01-29-08, 03:39 AM | #444 |
Maverick Modder
Join Date: Aug 2007
Location: England
Posts: 3,895
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He doesn't seem to be around. PM'd him a few days ago, no reply... and I've not seen him posting at all. I hope he didn't get too pissed off with this place and leave.
Edit: ah, he's still around, as evidenced by http://www.subsim.com/radioroom/show...53&postcount=8 Yes RB, you are being stalked :rotfl:
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01-30-08, 01:13 PM | #445 |
Lieutenant
Join Date: Apr 2005
Posts: 256
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Yep, I am waiting impatiently for Racerboy to make his great mod GWX 2.xx compatible.
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01-30-08, 10:54 PM | #446 |
Sonar Guy
Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 389
Downloads: 24
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I'm waiting too *cue in 40's song*
This mod will be a great addition. |
02-01-08, 11:08 PM | #447 |
Grey Wolf
Join Date: Jul 2007
Posts: 808
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Where is Racerboy i wonder.
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02-01-08, 11:29 PM | #448 |
Loader
Join Date: Oct 2005
Location: paintsville,Kentucky,USA
Posts: 90
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I hope he is working on one of his excellent mods...I haven't seen any reasons here on the board to make him mad.....
But I must admit I am getting a lil' worried here....
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02-03-08, 08:16 PM | #449 |
Sea Lord
Join Date: Mar 2007
Location: La Paz, Bolivia
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Yeah... me too! :hmm:
No news on RB yet? CapZap
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02-03-08, 10:50 PM | #450 |
Loader
Join Date: Oct 2005
Location: paintsville,Kentucky,USA
Posts: 90
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Every time this threat is going back up I think its RB being back... I really start to worry now....this is one of the Mods that would make the game almost complete..(in combination with GWX 2.01) Doesn't anyone have any idea where RB is at?
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