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Old 01-24-09, 01:13 PM   #436
bigboywooly
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Quote:
Originally Posted by robbythesub
If you have GWX on the same machine, you must install WAC along with multish3 to create a separate save file in my documents, otherwise it will crash.
Not strictly true
Will only crash if loading a GWX career into WAC\NYGM\LSH3 and vice versa
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Old 02-10-09, 12:56 PM   #437
dcb
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HanSolo, I'm trying your supermod now and I really like it. It has the right atmosphere, makes you feel part of a greater war.
The only problem I have is the environment set to 9km. Could you please release a version for 16km, or tell me what to change so that to turn it into 16km?

I know that in scene.dat I must set the Horizon value to above 2000, but I don't know what I should change in the environment files (the EnvColors... thing). Thank you in advance.
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Old 02-11-09, 07:46 AM   #438
Hohenstaufen
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Default Water from WAC to GWX

Hi Hans, Hi to the Rest,

I am using now currently GWX 3.0 + some OLCE Water, is there Some way to extract the Nice Water and the green Enviromental Stuff to GWX or for what files i have to search ?

I want to give GWX first a try than WAC.

[Gibt es einen Weg, die schönen Wassereffekte also das Wasser aus deinem Mod zu extrahieren und GWX einzufügen sowie die schönen Wiesen also Landgrafiken.
Ich möchte erstmal GWX probieren und dann WAC. Aber das Wasser hat es mir angetan! ]

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Old 02-11-09, 08:10 AM   #439
variellone
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MAybe I come a little late in, but I was wondering about the differences between GWX 3.0 and WAC!!!
I was unable to find a description of what WAC gives you as a mod...
Can aybody help?
THANKS!!!!!!!!!!!!!
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Old 02-11-09, 09:48 AM   #440
HanSolo78
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@DCB

have a try with the OLC scene.dat and the env files of wac. maybe it works.
but you will loose the waves of wac. at the moment there exists no 16km mod for wac because of the already strong pc specs for wac.


@Hohenstaufen

die zuständigen dateien sind scene.dat und die env files.
wiesen und landgrafiken wird zu kompliziert.. das geht leider nicht.

@varielone

Actually the have much in common. but in wac the campaign operations are more focused and scripted more detailed. also the whole harbours have much ships docking and the environment is extended with farms, villages, etc.
all over you gett the best graphics for sh3. but youll also need a strong pc!


greetings
Han
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Old 02-11-09, 11:34 AM   #441
variellone
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Quote:
Originally Posted by HanSolo78
@DCB

have a try with the OLC scene.dat and the env files of wac. maybe it works.
but you will loose the waves of wac. at the moment there exists no 16km mod for wac because of the already strong pc specs for wac.


@Hohenstaufen

die zuständigen dateien sind scene.dat und die env files.
wiesen und landgrafiken wird zu kompliziert.. das geht leider nicht.

@varielone

Actually the have much in common. but in wac the campaign operations are more focused and scripted more detailed. also the whole harbours have much ships docking and the environment is extended with farms, villages, etc.
all over you gett the best graphics for sh3. but youll also need a strong pc!


greetings
Han

Uhm.............
How strong?
My pc is REALLY old, but runs GWX 3.0 smoothly.....
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Old 02-11-09, 03:22 PM   #442
HanSolo78
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Quote:
Originally Posted by variellone
Quote:
Originally Posted by HanSolo78
@DCB

have a try with the OLC scene.dat and the env files of wac. maybe it works.
but you will loose the waves of wac. at the moment there exists no 16km mod for wac because of the already strong pc specs for wac.


@Hohenstaufen

die zuständigen dateien sind scene.dat und die env files.
wiesen und landgrafiken wird zu kompliziert.. das geht leider nicht.

@varielone

Actually the have much in common. but in wac the campaign operations are more focused and scripted more detailed. also the whole harbours have much ships docking and the environment is extended with farms, villages, etc.
all over you gett the best graphics for sh3. but youll also need a strong pc!


greetings
Han

Uhm.............
How strong?
My pc is REALLY old, but runs GWX 3.0 smoothly.....
Really old seems to slow for wac3.0. 2Gb is a must.. also above 3GHz CPU and mid fast graphics card like X800/GF7600.
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Old 02-12-09, 02:13 PM   #443
Hohenstaufen
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Is there a possible to release the Real Atlantic Watermod with your newest improvent at is own with 16 km atmosphere ?

Greeting Awesom Mod.
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Last edited by Hohenstaufen; 02-12-09 at 08:28 PM.
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Old 02-13-09, 07:58 AM   #444
HanSolo78
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Quote:
Originally Posted by Hohenstaufen
Is there a possible to release the Real Atlantic Watermod with your newest improvent at is own with 16 km atmosphere ?

Greeting Awesom Mod.
Maybe with a new WAC version. At the momen we are working on other things

greetings
Han


EDIT:

Some new things we are working on... animated pennants at all sub towers: http://files.filefront.com/pennantwm.../fileinfo.html
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Old 02-19-09, 10:52 AM   #445
kakemann
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Quote:
@Hohenstaufen

die zuständigen dateien sind scene.dat und die env files.
wiesen und landgrafiken wird zu kompliziert.. das geht leider nicht.
I'm interested in just installing the water and environment files, but I can't speak german!

Is it possible to just copy the scene.dat and other environment files to make it work?

Thanks!
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Old 02-20-09, 11:01 AM   #446
HanSolo78
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Quote:
Originally Posted by kakemann
Quote:
@Hohenstaufen

die zuständigen dateien sind scene.dat und die env files.
wiesen und landgrafiken wird zu kompliziert.. das geht leider nicht.
I'm interested in just installing the water and environment files, but I can't speak german!

Is it possible to just copy the scene.dat and other environment files to make it work?

Thanks!
Should be possible!
Did you try it?

greetings
Han
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Old 02-20-09, 11:26 AM   #447
kakemann
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No, haven't tried it yet.

But I actually think I will stick to WarAce. Looks fantastic!

Thanks a lot!
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Old 02-21-09, 07:43 AM   #448
torpille
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Hansolo78
a new wac version?
maybe?
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Old 02-22-09, 08:46 AM   #449
kakemann
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Have experienced som CTD's, but it seems like there are no patterns in when these crashes occur.

My rig is as follows:

AMD X2 dualcore 4200 Gz (2 Ghz shows up in Vista)
2 GIG RAM
Nvidia 7800GTX graphics card

So I have two questions...

The crashes can appear at different places when playing. Could it still be a crappy Install or is my rcomputer to slow?

Is it a way to make the Dual core use both "processors" and thereby get 4 Ghz processor speed?

Hope someone can give me some good advice.

Thank you
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Old 02-22-09, 02:35 PM   #450
robbythesub
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Hi

I have been playing WAC for many months now and I had many problems with both the loading CTDs and also CTDs when playing.
The install is large and it seems very easy for some files to either not load or to get corrupted during the install.
If you view the museum at the start, and look at each vessel, you can often identify the problem is you get a ctd when that ship is missing or corrupted, this then happens during gameplay when this vessel comes into play.
The game has superb depth etc and I love this together with the graphics bit it is glitchy compared to GWX and u boat 1.2.
I found that after several installs, I got it working well.
It also needs plenty of power due to the content I reckon.
I suggest you try another install, outside of program files if using vista, and then view the museum before going further.
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