SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-31-20, 11:42 AM | #436 |
Born to Run Silent
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Sure, it's possible. Not a bad idea, either. But as I so often say, keep in mind there are many improvements underway, big and small. I have a few "Neal Items" on the list that won't be done right away, either. We just have to be patient and trust the devs. For me, trusting them is super easy, I've seen how far they've come, the level of detail Einar has crafted into the U-boat, how many really difficult parts of the simulation Oscar has found elegant code solutions for.
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SUBSIM - 26 Years on the Web |
05-31-20, 12:40 PM | #437 |
Silent Hunter
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Well, that goes to show it pays to be a techno-history nerd. Solution: It means something else.
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06-05-20, 04:38 PM | #438 |
Wolfpack Dev Team
Join Date: Aug 2015
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Weekly update
Hello everyone!
This week we have continued working on the mission editor. |
06-12-20, 08:39 AM | #439 |
Wolfpack Dev Team
Join Date: Aug 2015
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Hello everyone!
The past couple of weeks we have been working on a simplified mission editor. This is the first step towards the real mission editor, which will have more features. These settings will allow players to create custom missions different from the standard skirmish mode: Mission Title Mission Description Encoded Orders: This is an encoded message that the players will receive after the mission has started. Mission Completed Text: Text that is shown when the mission is completed. Mission Failed Text: Text that is shown when the mission is failed. Number of torpedoes in the forward torpedo room. Number of torpedoes in the aft torpedo room. Convoy Course Convoy Speed Year, Month, Day Hour, Minute Location Weather Tonnage Goal: The players must sink this number of tonnes to complete the mission. Target List: The players must sink these ships in order to complete the mission. Anti Target List: The mission is lost if any of these ships are sunk. Time Limit Merchant List: This is a list of ships that will be spawned in addition to the ships specified in Target List. Number of destroyers, corvettes and sloops. Mission Ends If Discovered: The mission ends if any U-boat is discovered. |
06-12-20, 10:41 AM | #440 |
Electrician's Mate
Join Date: May 2004
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Thx for the detailed update! This is taking shape very nicely
Your last point baffles me a little: "Mission Ends If Discovered: The mission ends if any U-boat is discovered". Why so? A discovered U-boat is not necessarily a dead U-boat. Having failed to approach a convoy undetected is a fairly common scenario and dodging the destroyers attacks should be part of the "alternative" mission, ie. survive and escape to fight another day. Nope? Did you mean "Mission failed" , instead of "Mission ended" ? Cheers, Lost |
06-12-20, 11:11 AM | #441 |
Watch
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Is there a WolfPack mission editor available for download? Even a beta one? To tinker with?
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06-12-20, 04:05 PM | #442 |
Born to Run Silent
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Not yet, that's what they are working on next.
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SUBSIM - 26 Years on the Web |
06-13-20, 12:22 PM | #443 | |
Grey Wolf
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Quote:
Detected? Attacked? Damaged?
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06-13-20, 02:25 PM | #444 | |
LSH-2022 Liaison Officer
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R
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Last edited by Onkel Neal; 06-19-20 at 12:15 PM. Reason: added quote tag |
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06-13-20, 06:19 PM | #445 | |
Ace of the deep .
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Quote:
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06-19-20, 05:54 AM | #446 | |
Wolfpack Dev Team
Join Date: Aug 2015
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Quote:
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06-19-20, 05:56 AM | #447 |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 379
Downloads: 3
Uploads: 0
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Weekly update
Glad midsommar everyone!
This week we've continued developing the mission editor. It's not ready yet, but it looks promising. |
06-22-20, 05:23 AM | #448 |
Watch
Join Date: Feb 2018
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Hi all.
It would be great if there is a random feature in the mission editor, for example: Random class of the ship to spawn. Random spawn location. Random patrol area (unlimited). Random speed and course. Random enemy skill (if possible). Probability of presence of a ship (0-100%). Random start time. Random start date. Random start weather. This will make missions replayable and more fun. Keep up the good work! |
06-24-20, 11:50 AM | #449 | |
Grey Wolf
Join Date: Feb 2009
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Quote:
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06-26-20, 01:11 PM | #450 |
Born to Run Silent
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Weekly update
The devs are making good progress on the mission editor tool, we discussed various elements and how they will impact gameplay. We hope to have a functional, tested version out in the next couple of weeks if all goes well.
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Tags |
hms marulken, subsim, u-boat, usurpator, wolfpack |
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