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Old 10-01-06, 05:52 AM   #31
Jimbuna
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Ain't noticed any effect on my system either...currently using GW
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Old 10-01-06, 12:56 PM   #32
mr chris
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This great mod has had no effect on my frame rates what so ever, i run a quite heavily modded version of gw1.1a and have had no problems what so ever. Thanks for the great mod anzacmick
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Old 10-02-06, 09:32 AM   #33
redleaf
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Yep, no problems or slowdowns here either. Really makes a difference, seing some substantial damage after one of your fish has hit home.. Thanks anzacmick
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Old 10-02-06, 09:37 AM   #34
Boris
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Quote:
Originally Posted by anzacmick
thanks for the appreiciation, ...anyone know if we could use this for different damage textures in sh3 commander...im not real flash on it:hmm:
Randomizing the textures would work with SH3Comd, but only for each time the game is loaded. The textures within a game session would all be the same...
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Old 10-06-06, 02:42 AM   #35
anzacmick
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Boris said:
Quote:
Randomizing the textures would work with SH3Comd, but only for each time the game is loaded. The textures within a game session would all be the same...
cheers boris....any chance of showing us all how ...as i said im a dummy at that sorta stuff ....but i reckon it would be a good feature to incorporate..

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