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View Poll Results: Should you have a limited supply of provisions and spare parts?
Yesh. Food only lasts for so long, as do screws, nuts, and bolts*. 309 82.84%
No opinion (I always get sunk before my crew gets to even have breakfast anyhow:p). 17 4.56%
No thanks. Give the subs those magic food-making machine thingies from Star Trek. 47 12.60%
Voters: 373. You may not vote on this poll

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Old 08-30-06, 12:11 PM   #1
Safe-Keeper
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XO: "We're running low on provisions, sir!"

After some people brought this up, I thought I'd see what the community as a whole thought of it.

Do you want supplies of provisions (a.k.a. food and fresh-water) and spare parts (for repairs and fixing of break-downs, for example) to be finite in Silent Hunter IV? I personally think it'd be a good idea, as it'd put a limit on patrol time other than torpedoes, gun ammunition, and critical damage or crew deaths. There were, as far as I know, quite a few times in reality when subs had to return home due to food reserves being depleted, rather than due to torpedoes being expended (which is often the case here).

Furthermore, it can't be that time-consuming to add (note that I'm not really into programming here). Just two more variables (provisions and spare parts) and some triggers that increases fatigue and eventually causes death when food runs low and which makes repairs less effective (components cannot be repaired to "normal", for example) or impossible when spare parts run low.

Footnotes
* (in poll): "Yesh" includes "yes, but only if it's a realism option".

Last edited by Safe-Keeper; 08-30-06 at 12:29 PM.
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Old 08-30-06, 12:17 PM   #2
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That would be great, IMO.

I always felt that things such as that could only add to the immersion factor.
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Old 08-30-06, 12:31 PM   #3
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Don't forget about the cook who can toss a couple grenades over the side from time to time. I wouldn't do it in a combat zone, but out in the open ocean, or around friendly islands should be safe enough.

Now where did I stow that fishing rod! Oh Captains Quarters that's where.
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Old 08-30-06, 01:04 PM   #4
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Food shortages simply were not an issue on US fleet boats, with an occasional exception, usually bad water. They were among the best provisioned combat units anywhere. Good food and plenty of it. They even baked their own cakes to celebrate sinkings while on patrol. They had fresh water distilleries, refrigerators and freezers. This should be a non-issue for SH4 in my opinion. Life on a US fleet boat was not Das Boot. They could take showers, could do laundry, had good food, movies for entertainment. US fleet boats like Gato, Balao and Tench were far more livable than some seem to imagine.

Maybe for S-boats, but they're not in there. I would vote no in the poll, but there's no "No. It was not an issue in reality, and therefore should not be included in SH4". That would get my vote. If you could perhaps name some patrols in WW2 by US fleet boats in the Pacific that were terminated due to running out of food perhaps I would change my mind. Maybe with P-class there were issues, I'm not sure of their provision arrangement, whether it was more like the S-class or more like the Balao for example.

The spare parts thing is fine, but only if coupled with a detailed damage and breakdown model.
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Old 08-30-06, 03:19 PM   #5
Capt. D
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I have to vote no on the provision issue also. Of all the books I've read on US subs I never read anything about becoming low on provisions. Water at times was an issue as water for the batteries and cooking was priority and showeres though available were not a daily common thing. When taking showers one had to do the wet down - off with the water - soap up - rinse off and then off with the water again.

Our subs - especially the Tambors on up - were like palaces vs the U-Boats. Having read some of their stories I remember many a mention of spoiled food. Also if you go on site of the U-505 in Chicago and take the virtual tour take a look at the galley in that boat! It's a wonder anything got cooked! Take a virtual tour of the USS Cod, Silversides and the Cavalla and just look at the difference of the galley.

I do think that spare parts were an issue and have read of subs meeting to hand over spare parts to an outgoing boat who needed this or that. Could be a feature in the sim(?)


Got a question - the trailers for SH4 seem to show underwater views. Is this going to be part of the sim? I could do without those (much like SH3 and SH2) as one never had that option as far as I know on a patrol. Use the space needed for those views to give more external departmental coverage!

Happy Hunting

Last edited by Capt. D; 08-30-06 at 03:32 PM.
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Old 08-30-06, 03:27 PM   #6
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Quote:
Food shortages simply were not an issue on US fleet boats (...)
Meh, didn't know that. I knew about the fridges, but still, I thought it'd still be an issue. My bad.

Hmmm... What if Japanese spies sabotage the fishing-pole and Bernard's Silent Service counter-part accidentally eats some vital part of the refridgerator?

My point still stands about spare parts, though.
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Old 09-03-07, 01:30 PM   #7
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Quote:
Originally Posted by Ark
That would be great, IMO.

I always felt that things such as that could only add to the immersion factor.
Agreed, the Mayflower stopped in Plymouth for this very reason
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Old 09-03-07, 09:29 PM   #8
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lol i thought i sunk the Mayflower in SH3 or maybe it was something else i don't know.
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Old 09-25-07, 09:30 AM   #9
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Quote:
Originally Posted by Lafferty
lol i thought i sunk the Mayflower in SH3 or maybe it was something else i don't know.

Lafferty you bad. :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:
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Old 09-25-07, 09:34 AM   #10
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Safe-Keeper I think it's a great idea and will keep us on our toes like watching fuel.

Maybe some kinda bar gauge like fuel ?
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Old 09-04-07, 12:48 PM   #11
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Quote:
Originally Posted by sqk7744
Quote:
Originally Posted by Ark
That would be great, IMO.

I always felt that things such as that could only add to the immersion factor.
Agreed, the Mayflower stopped in Plymouth for this very reason
Heh... they stopped to make beer, they had run out.

Here is a link to the story http://www.straightdope.com/columns/051125.html
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Old 08-16-07, 07:14 PM   #12
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Most definitely a goer for me
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Old 08-17-07, 06:05 PM   #13
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I think that fuel is the limiting factor. Unless your just getting to the patroll area and going all stop for three months, but thats not very realistic in itself.

But hey, skies the limit. More options and more features the better as long as it's implemented well.

PS: Way to have a biased poll. Yes, I Suck or I'm a nub :rotfl: J/k
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Old 09-25-07, 06:16 PM   #14
U49
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Especially food would be very exciting, since it would lea to the question if we should think about the amount of daily food rations (higher vs lower performance of the crew)
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Old 09-25-07, 06:35 PM   #15
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but getting into detail like that, we are getting a little bit eager with the engine, it might not be posible. still would be great if posible and choosing how much rations to give would be a great benefit if the original idea is possible.
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