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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
A-ganger
![]() Join Date: Jul 2006
Posts: 79
Downloads: 62
Uploads: 0
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hi all, and again....SUPPPPAAAAAAAARRRRRMOOOOODDDD!
congrats, the GW mod is Outstanding, and was perfectly what i was looking for, used with SH3Gen is the perfect marriage, try it cause u'll never stop playing.. btw....is there a way to make latitude and longitude working again? i get these messagges of ships at lat and long but i can mark anymore a target in the map... also, is there a way to make LiliMarlene Mod (italian Translation of the game) working? anyone of u knows something about it? ![]() ![]() .....maybe Ubisoft should try to hire some of u guys so they will make a good game at once!.... |
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#32 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Funny only just posted that in the other forum ![]() |
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#33 |
A-ganger
![]() Join Date: Jul 2006
Posts: 79
Downloads: 62
Uploads: 0
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ok i understand..i'll pick my old school geomap....
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#34 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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Screenes please?
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__________________
"Some ships are designed to sink… others require our assistance." ![]() |
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#35 | ||
Watch Officer
![]() Join Date: Aug 2006
Location: Abu Dhabi
Posts: 338
Downloads: 46
Uploads: 0
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[quote=fredbass]
Quote:
Really is an entirely new game.
__________________
Some men are born great, some achieve greatness, and some will always be total gits. |
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#36 |
Stowaway
Posts: n/a
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Btw anyone knotice that in GW whenever someone says "We may of been detected" it will say "Computing Solution for Aft tube" and when someone says "enemy ship is engaging us, sir!" it will say afterword Sweeping Aft, sweeping for" or something along those lines
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#37 | |
Watch Officer
![]() Join Date: Aug 2006
Location: Abu Dhabi
Posts: 338
Downloads: 46
Uploads: 0
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__________________
Some men are born great, some achieve greatness, and some will always be total gits. |
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#38 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Yeah, I hear you Rilder, I noticed that too. Where did that new speech come from? How come it sounds like the same actors who recorded the original dialogue? If the makers of Greywolves were gonna add speech, why didn't they do more? What the heck does "Sweeping aft, sweeping forward." mean? What's 'sweeping', radar, sonar, is someone tidying up?
Kudos to whoever changed 'We have been detected' to 'We may have been detected', but leave my aft tube alone. |
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#39 | |
Watch Officer
![]() Join Date: Aug 2006
Location: Abu Dhabi
Posts: 338
Downloads: 46
Uploads: 0
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__________________
Some men are born great, some achieve greatness, and some will always be total gits. |
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#40 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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By the way, I'd like to get some multiplayer action going, so if antbody would care to join me, and has the MOD, I'll be online from 2pm G.M.T today! The server will be called 'Greywolves MOD only', the password is 'nomonkey' and will be in the UK. See you online.
Last edited by The General; 08-08-06 at 07:51 AM. |
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#41 | ||
Fleet Admiral
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Last edited by TarJak; 08-08-06 at 07:47 AM. |
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#42 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Multiplayer greywolves available today from 19.00 GMT. That's in the UK people. You must have the MOD, obviously.
Last edited by The General; 08-08-06 at 12:48 PM. |
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#43 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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#44 |
Soundman
![]() Join Date: May 2004
Posts: 144
Downloads: 100
Uploads: 0
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Howdy all,
been away from SH3 for a fairly long time (RL got in the way again) and reinstalled the sim last night + Grey Wolves mod. I'm really impressed with what has been done with this mod. The new maps, the stopwatch, the canals and so much more. I have one problem though... Maybe a solution has been proposed somewhere on subsim but a very quick search didn't show me the way. Harbour traffic is way too heavy for my system ![]() Is there a way to lower harbour traffic by, let's say, 50% to 60%? Or, comes to worst, remove harbour traffic completely?.. My specs: P4 3.0 ghz 1 gig of ram ATI AX 600XT 128 m XP Pro SP2 cheers |
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#45 | |
Watch Officer
![]() Join Date: Aug 2006
Location: Abu Dhabi
Posts: 338
Downloads: 46
Uploads: 0
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__________________
Some men are born great, some achieve greatness, and some will always be total gits. |
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