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Old 08-02-06, 12:50 AM   #1
nvdrifter
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Default **Released** Drifter's Realism Mod v1.0

**Released** Drifter's Realism Mod v1.0 (previously Longer Repair Times v1.2)- This mod is compatible with Grey Wolves v1.1 and vanilla (unmodded) SH3.


The goal of this mod is to make SH3 much more realistic, challenging, and dangerous.

Main features of this mod-

a) Much longer U-boat repair times than vanilla SH3-

This was implemented because the usual one or two minute equipment repair times in vanilla SH3 game is just plain ridiculous, and borderline cheating. Real U-boat damage could take up to a few days to repair, or couldn't be repaired at all, and the U-boat would have to abort back to base early. This is what I am trying to model with this mod. It will now be very rash to run in attacking convoys recklessly without considering the consequences. Also, it is highly recommended that you qualify some crew with the repair skill. Expect heavily damaged equipment to take up to 100 hours or more to repair. Also expect to abort more often back to base after taking heavy damage, just like it was in real life.


b) Less crew compartment deaths, and increased chance of crew deaths on top deck-

This was implemented because crew deaths inside U-boat compartments caused by depth charges happen much too often in vanilla SH3. In real life, most U-boat crew deaths were caused by drowning due to flooding or pressure hull failure, being killed on the top deck by enemy gunfire from aircraft or ships, being killed by bomb explosions on top deck, or drowning or freezing to death in the open sea after abandoning the U-boat. Most U-boat crew deaths were not caused by the actual depth charge explosion.


c) Removed the cheat message saying 'We may have been detected.'-

This is an obvious cheat that had to be removed for realism reasons.


d) Much slower compartment flooding times-

This was implemented for two reasons. First, due to the decreased crew efficiency (to make the repair times longer), I had to slow down the flood times because the crew couldn't ever stop the flooding before the compartment filled up. Now, this isn't an issue. Second, when a compartment completely fills up with water, you are dead- game over. I think this is also ridiculous. With DRM, the compartments fill up much slower with water, sometimes taking more than 1000 minutes to completely fill up. This will give your crew more time to battle the flooding, without always getting the instant flood death game over screen. But to balance this out, I have moderately increased the floatability of all compartments, which increases the weight of the water inside the boat. This will drag your boat down sooner than before. So realize that there is a good chance that you will die from being crushed at exreme depths due to pressure hull failure, and much less likely to die from actual complete compartment flooding.



I am very excited about this mod and have put a lot of time and effort into it. Many hours of playtesting and tweaking, trying to get the right balance. I hope everyone enjoys this mod as much as I have. I also wanna say a big thank you to everyone on the Subsim message board for their support, feedback, and great ideas. The awesome movie 'Das Boot' inspired me to make this mod. Hopefully you will experience your own Das Boot moments, too.

**UPDATE** **NEW VERSION! 1.01a available now**

Download here:

http://rapidshare.de/files/28042866/...1.01a.zip.html





Last edited by nvdrifter; 08-03-06 at 10:07 AM.
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Old 08-02-06, 02:08 AM   #2
Gizzmoe
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Mirror:
http://home.arcor.de/gizzmoe/files/D...m_Mod_v1.0.zip

Last edited by Gizzmoe; 08-02-06 at 07:24 AM.
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Old 08-02-06, 02:49 AM   #3
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This sounds really good.I have been waiting for something like this for a long time,especially that thing when a compartment was filled you were dead.No excitement of being pulled down to extreeme depths ,praying that you could get rid of the water before the hull is crushed because most of the time you would be dead before you reached huge depths.Also,I'm really glad it works with the major-mods.Just waiting for that link now.
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Old 08-02-06, 06:47 AM   #4
nvdrifter
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Quote:
Originally Posted by enaceo
This sounds really good.I have been waiting for something like this for a long time,especially that thing when a compartment was filled you were dead.No excitement of being pulled down to extreeme depths ,praying that you could get rid of the water before the hull is crushed because most of the time you would be dead before you reached huge depths.Also,I'm really glad it works with the major-mods.Just waiting for that link now.
The first time I played this completed (not playtesting) version of DRM, I actually felt scared when being depth charged. I was running for my life, but couldn't escape because of the damage. Then my boat sank to the bottom (near northern France) because my batteries were fried and my propellers were heavily damaged. I thought I could wait it out on the bottom and repair, but the damage was too much and the flooding was too heavy. I blew ballast and surfaced- surrendering.

Last edited by nvdrifter; 08-02-06 at 08:16 AM.
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Old 08-02-06, 08:23 AM   #5
enaceo
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Yey- we can download now!
Do you need to start a new career for this to work or just starting a new patrol will work?Thanks!
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Old 08-02-06, 08:35 AM   #6
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Sounds like a winner Drifter! Good Work!
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Old 08-02-06, 09:27 AM   #7
nvdrifter
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Quote:
Originally Posted by enaceo
Yey- we can download now!
Do you need to start a new career for this to work or just starting a new patrol will work?Thanks!
I would try it with a new patrol. That should work.
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Old 08-02-06, 02:14 PM   #8
StalkingPanther
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Hi nvdrifter,

a great mod, thanks a lot! Using it with GW 1.1a.

Two tips from my first experience:

1. The mod seems unrealistically hard to me now (compared to the last LRT version). I lost great amouts of hull integrity for small incidents, e.g. about 40-50% for a single (or pair) DC hit in one case or 65% for a few gun hits (just in the short time before crash dive) in another try. This makes it unrealisticly difficult to survive after being hit just slightly once or twice (crush depth decreases rapidly and so on). Also the repair times seem unrealistically long, full losses of systems (non-repairable) occur too fast in my opinion. No room left for ''Das Boot"-Stories - you will just die in most cases after taking damage once!
I'm normally a fan of 'hardcore-realism', but this now just eliminates the chance to experience what real-world sub drivers experienced in history - the exciting challenge to get out alive even after taking a serious amount of damage.
I'd be very happy if you release a new version which is more balanced!

2. Please place the non-optional core files in the correct subfolders in your zip file ('JSGME-compatible' version), this would save a lot of work to modders.

Kind Regards
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Old 08-02-06, 03:02 PM   #9
Myxale
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First off: Kudos to your new baby drifter!
But i gotta say it's little to hard, and i gotta line up with panther (welcome here) on that regard!:hmm:

And why the renaming! LRT was quite a dashing name!

But new mod is too final. What i mean You (more like "I") hardly have a decend chance to made it out of a heavy DC punding! To fast the batteries are fried or to fast one essential machine is broken for good!

Maybe i suck a being a good Kaleun! I better stich to ver. 1.1!:hmm:
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Old 08-03-06, 08:39 AM   #10
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1.01a also available here:
http://home.arcor.de/gizzmoe/files/D...Mod_v1.01a.zip
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Old 08-03-06, 04:05 AM   #11
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Note to all users of NYGM:

This mod is compatible with NYGM 2.0 only in the sense that it overwrites several key NYGM components, such as the 'Anti-humming-bird' (inability to hover underwater at 0 kts).

The NYGM team is unable to endorse either the 'Realism Mod' or the 'Longer Repair Times Mod'. Apologies to all concerned.

Stiebler.

NYGM Tonnage War Mod - Leading Edge Realism
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Old 08-03-06, 04:08 AM   #12
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Thankls Steibler. So it only disables the anti-hummingbird mod.. hmm thats not TOO bad. After my WaW campaign ill definately try this out. NVDRIFTER has done a great job. Maybe someday ::sigh:: all will be peaceful in the mod world and these will be implemented in NYGM fully compatible.
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Old 08-03-06, 04:12 AM   #13
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Quote:
So it only disables the anti-hummingbird mod.. hmm thats not TOO bad.
It also breaks the NYGM Damage Control Mod.

Stiebler.
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Old 08-03-06, 04:37 AM   #14
nvdrifter
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Quote:
Originally Posted by Stiebler
Note to all users of NYGM:

This mod is compatible with NYGM 2.0 only in the sense that it overwrites several key NYGM components, such as the 'Anti-humming-bird' (inability to hover underwater at 0 kts).

The NYGM team is unable to endorse either the 'Realism Mod' or the 'Longer Repair Times Mod'. Apologies to all concerned.

Stiebler.

NYGM Tonnage War Mod - Leading Edge Realism
'Breaks'? I prefer 'disables'. NYGM team, don't even get me started. We've been through all of this before. Im just about to stop all support of trying to make my mods compatible with NYGM, and then everyone can blame YOU. The warning is in the included readme files. And I don't really care if you endorse my mods or not.

Last edited by nvdrifter; 08-03-06 at 05:02 AM.
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Old 08-03-06, 04:59 AM   #15
mountainmanUK
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[rant]
Please, please, please....

Can we stop bickering about the apparent "two sides"??

We are ALL addicts to the SAME simulation....SH3.
OK, so there are a couple of different Major-Mods, which (currently) cannot be run simultaneously.

Some like one, some prefer the other.......NO PROBLEM.

Some make Mods for one, some for the other.......NO PROBLEM

Everyone should be, and IS, allowed to use whichever they prefer....NO PROBLEM

If anyone wished to use BOTH, do a multiple install of SH3.....NO PROBLEM

The talented people who design and build Mods for EITHER side are doing what they want, for their OWN preferred "Major-Mod", and benefitting ALL users of SH3 by doing so..........NO PROBLEM

So..................can everyone please stop all the back-biting and bitching about each others work, and let us all go back to enjoying SH3, in whatever form we individually choose?

(Speaking for myself, I have THREE SH3 installations, on TWO different computers. One, which I use for my WaW Career, uses NYGM TW 2, plus a few extra Merchants. One has a GW install, which I use for my non-WaW personas (also great for Screenshots etc.), The other I have as a "vanilla" 1.4 install, in which I try out any new Mods, one at a time, to decide whether they are useful to me personally. I have great respect for both the GW Team, and the NYGM Team, and also the "independent" modders......all go together to try their best ti improve on what is a superb Simulation.)

There is absolutely no need for anyone to criticise the work of anyone else, unless false claims are made. If everyone were honest, the world would be a much nicer place to be!!!

Sorry for going on about this, but I have seen far too many great Web Communities "go under" due to this kind of in-fighting, and I'm sure that NONE of us want that to happen to the SH3 Community.

[/rant]

Regards
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