SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-10-06, 01:10 AM   #31
Blue_Ninja63
Torpedoman
 
Join Date: Apr 2006
Location: Coquitlam, BC Canada
Posts: 117
Downloads: 5
Uploads: 0
Default SH3 Commander 2.5 Question

I'm thinking of giving SH3 Commander 2.5 a go as I've had a good experience with this program in the past when it first came out.

I have a couple of questions to ask about this program.

1) Does it work well with any of the super mods out there like Greywolves and IUB103 specifically the ability to adjust the water clarity since IUB103's water rendering is very dark and I've tried a clear water mod to change it but ran in to a conflict

2) If I were to not use the crew awards/promotions section of the program and do that from the in base options would that have an adverse affect on Commander or would it be able to pick up the changes made and display them

Thanks for the answers in advance,
__________________
Blue_Ninja63
Seedrache Commander
www.seedrache.webs.com

Blue_Ninja63 is offline   Reply With Quote
Old 04-10-06, 03:11 AM   #32
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by baxter
JScones:
Wasn't there discussion at some point about integrating the SH3Weather random weather generator mod into SH3 Commander? I haven't heard anything about that mod lately but I use it and like it.
There was, and I've PM'ed Skweetis about moving forward on it but have yet to receive a reply. It appears he's gone MIA!
JScones is offline   Reply With Quote
Old 04-10-06, 03:26 AM   #33
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default Re: SH3 Commander 2.5 Question

Quote:
Originally Posted by Blue_Ninja63
1) Does it work well with any of the super mods out there like Greywolves and IUB103 specifically the ability to adjust the water clarity since IUB103's water rendering is very dark and I've tried a clear water mod to change it but ran in to a conflict
Yep. No known conflicts with any of the larger mods. You need to make one slight adjustment to use with NYGM Tonnage War, but that's about it.

Quote:
Originally Posted by Blue_Ninja63
2) If I were to not use the crew awards/promotions section of the program and do that from the in base options would that have an adverse affect on Commander or would it be able to pick up the changes made and display them
It's totally your choice. SH3Cmdr won't care - it will pick up whatever it finds in the crew config files. The Crew Manager component is there for users who want flexibility or historical accuracy in awarding medals, badges and quals (the game does not follow the real life "rules" when it comes to awarding medals and badges). Oh, in addition to allowing you to get to know your crew better.
JScones is offline   Reply With Quote
Old 04-10-06, 08:52 AM   #34
Blue_Ninja63
Torpedoman
 
Join Date: Apr 2006
Location: Coquitlam, BC Canada
Posts: 117
Downloads: 5
Uploads: 0
Default

Thanks for your help,

I'm glad someone like you has taken the time to make a program like this as it fleshes out the profile really well and with the added features like you've mentioned in the readme it's over the top.

Keep up the great work!!

Regards,
__________________
Blue_Ninja63
Seedrache Commander
www.seedrache.webs.com

Blue_Ninja63 is offline   Reply With Quote
Old 04-10-06, 10:04 AM   #35
Kaptan Tommy
Planesman
 
Join Date: Oct 2005
Location: USA Carson City, NV
Posts: 182
Downloads: 0
Uploads: 0
Default

Thanks a million, JScones...
__________________
Quit farting around reading the forums and sink some ships!

Kaptan Tommy is offline   Reply With Quote
Old 04-10-06, 10:51 AM   #36
Dimitrius07
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I just asking my self how can i missed that awesome program .

Well at least now a have it and love it :rotfl:
  Reply With Quote
Old 04-10-06, 04:18 PM   #37
tiger_tim_34
Gunner
 
Join Date: Apr 2005
Posts: 93
Downloads: 5
Uploads: 0
Default

EXCELLENT work. Very, very grateful to you.
tiger_tim_34 is offline   Reply With Quote
Old 04-10-06, 06:46 PM   #38
Sailor Steve
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I looked through the files last night and the Ship Names section looks the same as in 2.4. Did I miss something?
  Reply With Quote
Old 04-11-06, 03:47 AM   #39
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve
I looked through the files last night and the Ship Names section looks the same as in 2.4. Did I miss something?
No, it is the same. Your changes you sent me haven't been included yet. I've got enough "features" left over to perhaps warrant another SH3Cmdr release at some point.
JScones is offline   Reply With Quote
Old 04-11-06, 10:50 AM   #40
Sailor Steve
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Cool. Even more new features. I can't wait.
  Reply With Quote
Old 04-11-06, 11:30 AM   #41
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
Default

Thanks Jscones

I now have a new copy of sh3 (my third version) to play with.

__________________
My Mods

Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
gouldjg is offline   Reply With Quote
Old 04-15-06, 11:39 PM   #42
Blue_Ninja63
Torpedoman
 
Join Date: Apr 2006
Location: Coquitlam, BC Canada
Posts: 117
Downloads: 5
Uploads: 0
Default Voice sounds missing

Hi JScones,

I just ran Commander 2.5 for the first time with an existing career and found I had no officer voices. I deleted the career rolled back Commander and started a fresh career still no voices. I know there was a fix for this mentioned for 2.4, is it the same or what exactly do I need to do to sort this out?

Thanks in advance,

__________________
Blue_Ninja63
Seedrache Commander
www.seedrache.webs.com

Blue_Ninja63 is offline   Reply With Quote
Old 04-16-06, 12:58 AM   #43
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Read the SH3Cmdr FAQ.html file - Q: Since using SH3 Commander I can no longer hear speech or most sound effects. What sound files does SH3 Commander overwrite?
JScones is offline   Reply With Quote
Old 04-16-06, 09:21 PM   #44
Seminole
Ace of the Deep
 
Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
Default

I am not at all familar with the SH3 Commander but from the comments I've read it is an "essential."

So let me ask a simple question...

I have the following mods installed with JSGME:

Grey Wolves
Tonnage War Mod v1.03
Tonnage War Mod v1.03 Terrain Add-In
Extend Unified Campaign (GW+NYGM)
GWNS Add-On

So...can I install SH3 Commander on top of these and continue in the career I have already started without totally screwing the installation up?
Seminole is offline   Reply With Quote
Old 04-16-06, 09:36 PM   #45
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

SH3Cmdr isn't a mod per se, it's a third party addon - you can install it anytime as it does not reside within SH3. Whilst not essential, I do recommend installing only when in base.

If you follow the instructions, you'll have no problems.
JScones is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:33 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.