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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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deleted.
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#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
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Thanks... I don't want to promise something I know I can't deliver.
So, what do you guys think about doubling the Strike load to 8 Hellfires?
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#3 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
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Still no alternative download location for the new mod ?
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#4 | |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
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Ok, I just posted the LWAMI 3.01 update at the CADC. Here is the 3.01 addition to the readme:
Quote:
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#5 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
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The Mod now comes in three flavours
- Pure Mod - Mod + JSGME tool - Comfortable Installer including the JSGME Tool and a modified Boot Screen Quote:
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#6 |
Lieutenant
![]() Join Date: Feb 2006
Location: USS Sea Tiger
Posts: 251
Downloads: 4
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This would be my choice for loadouts :
ASW - 2 MK50 1 MK54 ASuW - 4 Hellfires 1 Penguin 1 MK50 Strike - 8 Hellfires 1 Penguin Make for more thought a launch. ![]()
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\"Sir they just fired an Exocet at us!\" \"Very well, Bosn pipe Sweepers\" I\'m having trouble with the radar, sir. What\'s wrong with it? I\'ve lost the bleeps, I\'ve lost the sweeps, and I\'ve lost the creeps. |
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#7 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
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Well, the MH60R doesn't have the available payload of the other MH60s because its full of sensor equipment and such, i think... I think what we've got now is pretty good.
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#8 | |
Gunner
![]() Join Date: Jul 2002
Location: Finland
Posts: 99
Downloads: 3
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Playing it sneaky I died. Going sam-ho they died. This is of course bit exploity since it's not possible to pick up periscope in radar. So I can monitor airdales with impunity.. |
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#9 | ||||
Eternal Patrol
![]() Join Date: Sep 2001
Location: Netherlands
Posts: 1,923
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Not as last time, no change to get away. |
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#10 | ||||||||
Navy Seal
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![]() Good to know you got picked up too. Its sad to see an entire fleet's officers listed as sunk. Quote:
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#11 |
Lieutenant
![]() Join Date: Feb 2006
Location: USS Sea Tiger
Posts: 251
Downloads: 4
Uploads: 0
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How about fixing the sonar?
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\"Sir they just fired an Exocet at us!\" \"Very well, Bosn pipe Sweepers\" I\'m having trouble with the radar, sir. What\'s wrong with it? I\'ve lost the bleeps, I\'ve lost the sweeps, and I\'ve lost the creeps. |
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#12 | |
Navy Seal
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#13 |
Lieutenant
![]() Join Date: Feb 2006
Location: USS Sea Tiger
Posts: 251
Downloads: 4
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BB shows traces I cant mark see http://www.subsim.com/phpBB/viewtopi...er=asc&start=0
I had to uninstall LWAMI because of it ![]()
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\"Sir they just fired an Exocet at us!\" \"Very well, Bosn pipe Sweepers\" I\'m having trouble with the radar, sir. What\'s wrong with it? I\'ve lost the bleeps, I\'ve lost the sweeps, and I\'ve lost the creeps. |
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#14 |
Commander
![]() Join Date: Jan 2002
Location: Solar system, mainly on earth
Posts: 476
Downloads: 62
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you do'nt have to reinstall anything at all
this is in fact absolutly normal you couldn't assign a tracker before there is some redondant reliable informations. The LWAMI modifications allow you to see much brighter the faint contact than you did before. This doesn't mean you have more informations, this mean there is more contrast on them. But to assign a tracker on BB screen, you will ALWAYS need (on TA as for SA) more informations on the contact than you will need on the NB. What does it mean => first, assign trackers on NB, then close the target until you could be able to put a tracker at the same contact on the BB display. you need more information on NB because NB need only some part of the informations (a frequency), when the BB need a larger spectrum. Maybe you could say BB is quite too much efficient to catch up new contacts now (with a sooo clean black background and so brightning contacts) but you can't say that's a bug you can't assign a tracker as soon as you see it ... because it is as designed ... |
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#15 | ||
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
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![]() Quote:
![]() In multiplayer, the reaction time of humans to fire on visually detected submarines tend to be much lower. ![]()
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