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Old 03-30-06, 01:03 PM   #31
UBOAT234
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If I add a object in the place of another object,
ex. : a cosh in place af a pipe, Where I must change the data?

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Old 03-30-06, 01:29 PM   #32
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Quote:
Originally Posted by UBOAT234
If I add a object in the place of another object,
ex. : a cosh in place af a pipe, Where I must change the data?

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Choose the 3d object you want to change in pack 3d and then import the new model, however if you change a pipe for a cosh it will not emmit smoke. for that you need to create a new node in the sim file, and that has to be done manually, I don't know if someone has managed to do it.
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Old 03-30-06, 01:43 PM   #33
UBOAT234
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oK, if I shot in this... I must change also in .zon file?

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Old 03-30-06, 03:01 PM   #34
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Quote:
Originally Posted by UBOAT234
oK, if I shot in this... I must change also in .zon file?

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Yes, unless they are the same size.

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Old 04-01-06, 03:02 AM   #35
UBOAT234
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What control: SHIPWWAKE?
is it in .dat, and .val file.






..."I would want to know":

cfg#FLG_NPPL= is the flag

cfg#A01_NPPL= What control the label A?

cfg#S01_NPPL= What control the label S?

cfg#M01_NPPL= What control the label M? Gun?

cfg#L02_NPPL= What control the label L?

cfg#O01_NPPL= ?


For example in Bismark.dat have also others...





Thanks in advance

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Old 04-01-06, 08:37 AM   #36
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I believe the 'A' nodes are anti-aircraft. I would like to know what those others are myself. :hmm:
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Old 04-01-06, 01:19 PM   #37
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Hi, Uboot234.
Maybe it help for you:

Known the none 3dnodes:

shipname_Shipwake = shipwake
shipname_siajF and
shipname_siajF2 = the bow wake
shipname_siajF_C = the bow splash in heavy weather
shipname_siajB = the splashing water above your propellor
aud_engine_shipname = the sound of your engine
aud_fore_shipname = the sound of your bow wave
aud_propeller_shipname = the sound of your propellers
cfg#A01_shipname = the A nodes mentioned in your shipname.eqp (A-A Gun)
cfg#T01_shipname = torpedo nodes on some ships mentioned in shipname.eqp (destroyers)
cfg#L01_shipname = the L node mentioned in your shipname.eqp (SpotLight)
cfg#FLS_shipname = your flag
cfg#R01_shipname = Radar
cfg#O01_shipname = AI_Visual
cfg#M01_ = Main Armament
cfg#S01_ = Secondary Armament
cfg#A01_ = AA Armament
cfg#W01_ = ASW Armament
cfg#T01_ = Torpedo Armament
cfg#L01_ = Search Lights
cfg#R01_ = Radar
cfg#O01_ = AI_Visual
cfg#O02_ = Periscope/Attack
cfg#O03_ = Periscope/Observ
cfg#H01_ = Hydrophone
cfg#N01_ = Sonar
cfg#D01_ = RadioDF
cfg#C01_ = Radar Warning

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Old 04-01-06, 02:11 PM   #38
UBOAT234
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Good!

You are a friend!

Great aid...

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Old 04-02-06, 05:52 AM   #39
UBOAT234
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Quote:
Originally Posted by Anvart
Hi, Uboot234.
Maybe it help for you:

Known the none 3dnodes:

shipname_Shipwake = shipwake
shipname_siajF and
shipname_siajF2 = the bow wake
shipname_siajF_C = the bow splash in heavy weather
shipname_siajB = the splashing water above your propellor
aud_engine_shipname = the sound of your engine
aud_fore_shipname = the sound of your bow wave
aud_propeller_shipname = the sound of your propellers
cfg#A01_shipname = the A nodes mentioned in your shipname.eqp (A-A Gun)
cfg#T01_shipname = torpedo nodes on some ships mentioned in shipname.eqp (destroyers)
cfg#L01_shipname = the L node mentioned in your shipname.eqp (SpotLight)
cfg#FLS_shipname = your flag
cfg#R01_shipname = Radar
cfg#O01_shipname = AI_Visual
cfg#M01_ = Main Armament
cfg#S01_ = Secondary Armament
cfg#A01_ = AA Armament
cfg#W01_ = ASW Armament
cfg#T01_ = Torpedo Armament
cfg#L01_ = Search Lights
cfg#R01_ = Radar
cfg#O01_ = AI_Visual
cfg#O02_ = Periscope/Attack
cfg#O03_ = Periscope/Observ
cfg#H01_ = Hydrophone
cfg#N01_ = Sonar
cfg#D01_ = RadioDF
cfg#C01_ = Radar Warning

Anvart

Shipwake is 0 0 0
But what is? The level ship on the water, the line of floatation?

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