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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Pacific Aces Dev Team
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#2 | |
Pacific Aces Dev Team
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#3 |
Torpedoman
![]() Join Date: Apr 2005
Location: S. Florida
Posts: 118
Downloads: 23
Uploads: 0
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I was thinking about this last night. Are the models in the game hollow? I would assume they are.
If so, wouldn't it be possible to: 1. modify the texture so so that the windowed area's are transparent and or literally just holes in the texture 2. Place a light source resident inside the model, ie, like a search like from the destroyer or harbor lighthouse. Have a flag that basically turns the light on/off whether it's day or night. I'm not saying it would be easy, or even doable, just trying to "think outside the box" |
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#4 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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serg,
Do those lights stay on in the day as well as the night? or did you figure out a way to make them turn on and off... |
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#6 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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The SH3 engine would support reflections in the water from portholes and other lights on the ship if they did emit some sort of light....as you can see below how the fire does it.....the moon and the lighthouse do it as well....so it is possible to get the effect you see in the picture I made....if we could get the right type of light attached to the ship and emits toward the water...
![]() ![]() The problem is after making the lights you would need them to turn both on and off as the day and night changed...also im not sure how they would affect frame rates with an entire convoy at night lit up.... serg is it possible to make your lights reflect in the water? |
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#7 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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Still, a great idea if you can get it to work - I'd sure love to see it ![]()
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#8 |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
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Bump...
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#9 |
Navy Seal
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Wow, I miss a few days on the forum, and I miss THIS?
![]() One of the holy grails, that's for sure. I hope accommodations can quickly be made to the campaign to ensure that all neutral ships carry these ![]() |
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#10 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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I always wondered if this would be possible.
![]() The best thing I can think of would be to clone each ship and have one version for belligerants and one for neutrals. Of course, then there is the matter of neutrals like the US entering the war at a later date... I am sure someone more experienced will come up with something. ![]() |
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#11 | |
Navy Seal
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Plus, it'd be neat if we could have US merchants off the eastern seaboard still carrying the lights for Drumbeat (which they often did early on!) |
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#12 |
Loader
![]() Join Date: Oct 2005
Location: paintsville,Kentucky,USA
Posts: 90
Downloads: 11
Uploads: 0
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I was trying to dowload that coastal tanker but the file is not downloading anymore. Is it still available somewhere?
Thanks.. ![]() |
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#13 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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![]() ![]() In the meantime, try downloading other rapidshare files to see if it is the site that is the problem (or maybe your internet settings are the cause). If you still have problems, there is a thread based upon this ship in which you can post. ![]() ![]() |
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#14 |
Stowaway
Posts: n/a
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sergbuto has done it! finally a real neutral ship. i bet in time sergbuto will even figure out how to get neutrals to stop for inspection when a uboat surfaces near them.
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#15 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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