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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Stowaway
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![]() Alright, the idea still get me enthousiastic. It inspired me enough to make a Chronometer in a case. Here's my work in progress: With Photoshop, I imported the skins and took the Chrono skin from the 7cIC_tif.tga texture and the wood texture from uzat_9 radio.tga and mix them togheter. ![]() I gave the chrono a glass, light+shades and reflexions effects. ![]() I toned up the wood texture, to give it more round effects and increase the wood texture shadings. ![]() I made some little details to make the casing older and used. I did not find any ref materials, so I sticked to the base... ![]() |
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#32 |
Torpedoman
![]() Join Date: Mar 2005
Location: Louisiana, USA
Posts: 115
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looks good
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-VP Missing targets since 1990. |
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#33 |
The Old Man
![]() Join Date: Apr 2005
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Bummer - I tried making the changes to the dials.cfg and menu_1024x768.ini files like it says in the first post now, but in game I get only what looks like it's probably the very bottom part of the stop watch up near the top left edge of each screen, but it doesn't seem to be drag-able on any of the screens.
I have the "navimap" mod installed and this seems to be overlaying one of the new drag-able pages from that mod (I think the map with the friendly minefields/nets), so I suppose that might be the problem here. Any suggestions foir how to make this work with the navimap mod (maybe by moving this a bit further right toward the center top of the screen)? I also noticed some odd behavior where it looked like the needle (alone) was floating straight downward into the screen area - any idea what that was?
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#34 | |
Stowaway
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![]() If the chrono appears up right, it normal. It that way it suppose to show. Let me check if something was overlooked. |
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#35 |
The Old Man
![]() Join Date: Apr 2005
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I unloaded the navimap mod via JSGME, and tried again, but I still get the same thing, so maybe that wasn't it - I'm gonna go redo the file changes and see if I missed anything the first time around.
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#36 |
Swabbie
![]() Join Date: Feb 2006
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I copied and pasted from your post on how to make it viewable on all screens, and the error I get is missing 0x3ff00003
However..... From menu_1024: [G3F I340] Name=Min Type=1031;Stat bmp array ItemID=0x3FF00003 ParentID=0x3FF00001 Pos=82,-83,8,40 Materials=1 Display=5;Linear&rotation Mat 0=data/menu/gui/Chrono.tga Crop 0=0,0,0.25,0.3125 MatFlags=0x29 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=false SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF And from Dials.cfg: [Dial49] Name=Add_ChronoMin Type=14; DIAL_CHRONO_MIN Dial=0x0 CrtVal=0x3FF00003 NewVal=0x0 DialVal=0,360 RealVal=0,60; minutes Circular=Yes Any ideas on where I can look to find out what is really causing the problem? |
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#37 | |
Stowaway
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- You did not increment the first line, the [Dials] number at line 1 (not your code you just pasted, the line in your Dial.cfg) - check if I340 wasn't skipped or used by something else (use search) - check if 0x3FF00003 or 0x3FF00001 was not used by something else - check if there's a ItemID=0x3FF00001 definition |
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#38 |
Stowaway
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Make sure everythings are sequential.
What do I mean is this [G3F I330] ... [G3F I331] ... [G3F I332] ... If there's a skip, it will create errors. If you think a sequence number end at, let says, is G3F I334, Use the Search function (Ctrl+F) to verify that the G3F i335 doesn't exist elsewhere. |
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#39 |
Swabbie
![]() Join Date: Feb 2006
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ARGH... I got it.
For some reason, I skipped from G3F I329 to G3F I340. Thanks for the help tho. Strangely enough.. I did that skip twice.... I was working on just making your stopwatch work when I couldn't make FLB U-999's simfeeling mod + your mod work at the same time. I made the same mistake in both. Go me! |
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#40 |
Stowaway
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JonZ
looks fantastic ![]() |
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#41 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
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![]() I did find that all the pages from the navimap mod were still there after all (just moved around a little) and still worked, but the stop watch still isn't working and the needle still drifts downward onto the screen for some weird reason. Dang it - I was really looking forward to this but I must be doing something wrong here ![]()
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#42 | |
Stowaway
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It sounds obvious to me that the IDs are misplaced. If the needles are disconnected to the stopwatch it because they aren't related in ItemID and Parent. Make sure that the 'Dial' have an unique ID number (I choosed 0x3FF00001), and it parent link to 0x3F000000 (Page Layout) . Make also sure that the needles ('sec' and 'min' and the two Estims) are all related to 0x3F00001as Parent. |
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#43 |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
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What portion of the code would only put the new chronometer on the binocular screen?
I usually switch to binocular view after launching a surface attack because I get a wider view but I have to switch back to the UZO to see the chronometer. TIA. |
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#44 | |
Stowaway
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Again, make sure everything is sequential and placed at the end of sequence. Here's is a good list of the rooms that you might want to place the code (took from the ini file). 3F;Page layout 24;Page gui event camera 25;Page recognition manual 28;Page UZO 2B;Page obs periscope 26;Page attack periscope 27;Page binocular 3B;Page TDC 31;Page navigation map 32;Page attack map 33;Page interior 34;Page exterior 35;Page captain log 36;Page mission order 37;Page radio messages Holy Crikey, what an ugly avatar |
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#45 |
Swabbie
![]() Join Date: Feb 2006
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I appear to be having the same problem as panthercules.
The bottom of the chronometer appears at the top of the screen near the left edge. It is not dragable. The seconds hand falls downward to count seconds, and is visible after 40 seconds or so. If I stop the chronometer the seconds hand stays put, ad once I reset it, it is invisible (off the top edge of the screen) again. I have checked, and 0x3FF00001 is not used elsewhere in dials.cfg or menu_1024_768.ini. "Dial" is set drag=true. All seconds, minutes, est seconds, est minutes are related to 0x3FF00001. I'm not sure what is causing this behavior, so mabye it's a mod that panthercules and I use that you don't. I have: IUB 1.02 Heavy Radio Messages NYGM Crew Management TransparenteKonsole SlideoutAnzeign (this and the previous for FLB U-999's simfeeling mod) my custom mod to change the sub appearance on map when zoomed in That's it. Anything you an think of? (other than that I do play in 1024x748) |
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