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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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can u tell us any major features and major changes in the game.. Maybe at least one/?? A little teaser for us that we wont expect. Please please?!
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#32 |
Mate
![]() Join Date: Jan 2006
Location: Derby City in Kentucky
Posts: 53
Downloads: 182
Uploads: 0
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Will this mod utilize the SH3 Commander file structure? I have hundreds of files in the dates and random section within such as new and rusty textures, different tonnage, crew clothing, etc... It puts a little random element to the sim.
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#33 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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I'd like to read readme.txt as fast as it's possible - could you post it ?
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#34 |
Sonar Guy
![]() Join Date: Jan 2006
Location: The cold part of a Helicopter, the back.
Posts: 395
Downloads: 0
Uploads: 0
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Bugger! Only got SHIII a few days back, managed 4 patrols so far and now i've got to start all over again??
Hold the release back please guys...say, maybe a month or so? Ta |
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#35 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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Can we get a light version of just basic campaign combination like the uboat wars, harbor traffic, and others put together? Thats all I really want.....I dont really care for any of the other customizations. I like picking my own sounds and textures. Plus it saves bandwidth and storage space by not having all that extra stuff people will be changing to their own personal taste anyway. I mean the only standards you really need for a "supermod" are for multiplayer connectivity everything else should just be modular via jsgme. Otherwise you cant roll with the times. For instance will this new Captain America Fix for compressed air and other gauges be included? http://www.subsim.com/phpBB/viewtopic.php?t=48865 as far as I know he hasn't released it but, it is something forthcoming...and needs to be one of the standard fixes for an install like yours.....something like this might throw off your whole "supa" system if we have to pop it in after your release.
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#36 |
Watch Officer
![]() Join Date: Sep 2001
Location: Cambridge, Canada
Posts: 335
Downloads: 39
Uploads: 0
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Just answer one thing, please, for my sanity.... is "TheGreyWolvesSupermodv1.jpeg" an actual screenshot?
![]() ![]() ![]() Even if it is photoshop'd, it's still impressive. Good work guys, I look forward to its release!
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"Is the glass half-empty? Or half-full? Either way, when you're thirsty, there's water to be had in that glass." - Neal Stevens |
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#37 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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damn we scared em off!
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#38 | |
Lucky Jack
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#39 | |
Lucky Jack
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#40 | |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
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#41 |
Helmsman
![]() Join Date: Jul 2005
Posts: 103
Downloads: 0
Uploads: 0
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Have you considered including http://www.subsim.com/phpBB/viewtopi...&postorder=asc in your MOD?
And will the Bordinstrumente 1.0 MOD be included? |
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#42 | ||
Sonar Guy
![]() Join Date: Jan 2006
Location: The cold part of a Helicopter, the back.
Posts: 395
Downloads: 0
Uploads: 0
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#43 |
Lucky Jack
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![]() ![]() http://www.subsim.com/phpBB/viewtopic.php?t=48964 ![]() |
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#44 |
GWX Project Director
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WOW guys please have a little patience here. No one is
going to delay the release of the mod. We also will not rush it through the door and sacrifice quality. Furthermore, I've become rather ill at the moment and work 24 hour shifts every third day for my city's ambulance service. All members of the GW team have real life jobs and families to attend to as well. (We certainly owe a debt of gratitude to our families for tolerating our long hours and all-nighters.) ![]() I will answer a few questions here. There will be no wolf-packs, since in our opinion a satisfactory representation of them has not yet been created. (But hey! More tonnage for you :O) We will not post a readme just yet (I'm sure you guys can understand that a readme may have to change moment by moment until release day.) We will post a readme as a separate download on release day for those of you who wish to see what is included. Besides, if we posted a readme now... what would be left that would surprise you later? Regarding campaign content. I have already stated that it will be the fullest campaign world currently available that you can sail in. This remains true. Regarding the picture on the first post... It is an in-game screenshot that has been heavily Photoshopped. It is one of many all new loading screens by Marhkimov. Unfortunately, you won't be able to get your boat to pop out of the water like that because it has quite un-realistic side effects in-game. ![]() We have been very careful as well to keep things fully compatible with SH3 Commander. We've dropped lots of hints at what is included and we aren't trying to make anyone angry by keeping some things quiet. We just don't want to ruin the experience you will have when you fire up GW for the first time. We aren't going to pretend that we can make everybody happy... but we are certainly going to make many extremely happy. You can get your realism AND immersion in one place. Also, just like any other mod, you can change parts that you don't like. If you don't at least TRY GW... you will be missing out. LOL, at the very least... we have the coolest title! ![]() Cheers! Mates ![]() |
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#45 |
GWX Project Director
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Gouldjg,
It was wonderful to hear from you my friend. I hope June gets here quickly for you. ![]() ![]() ![]() |
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