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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Admiral
![]() Join Date: Apr 2005
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You're better off increasing their curiosity in this game, maybe by giving links to aar in cadc. Its fun to read those and it stimulates their imagination in naval warfare. The worst thing to do is take a doctoral approach in trying to convince them to play, they first have to be interested or have a certain curiosity then little by little they will learn the tactics, the in and outs of the game etc... But for a first time approach to DW the way to go is to stimulate their imagination, curiosity and underline the FUN in the game. |
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#32 | |
Officer
![]() Join Date: Sep 2001
Location: Trieste, Italy
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The true worth of a man is to be measured by the objects he pursues. - Marcus Aurelius |
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#33 | |
Sonalysts Inc.
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Location: Middletown, CT (USA)
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#34 |
Wild Night in Bangkok
![]() Join Date: Aug 2003
Location: Wales
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lol: I know, I was just joking when I responded, sort of like a cheeky form of response pocking fun at both you and me. Though reading it back now it does look a little ambiguous, I did use a cute little smiley at the end. (Off Topic, I suck at humour and apologise)
I also agree with you Goldorak that promoting the basic’s of the game is the right way to go about it. There is plenty of time to learn about SSP and all that after they’ve tried the game and gotten the basics under there belt. I still remember getting sub command. It was the first time I ever played such a complex simulation and given I had no experience or knowledge of the subject matter it was along time before I got the hang of it. I found problems when trying to learn to much at once so I broke it down in to one station on one platform at a time. In fact I’m still learning very much even now. |
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#35 |
Officer
![]() Join Date: Sep 2001
Location: Trieste, Italy
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The thing to remark is the fact that there is a community that's willing to help new players...probably that's been already said...
P.S. I've registered at Valve's forum...as soon as my registration will be confirned, I'll give my little contribution...
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The true worth of a man is to be measured by the objects he pursues. - Marcus Aurelius |
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#36 |
Seaman
![]() Join Date: Feb 2001
Location: Hong Kong
Posts: 39
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Still no activation.
I agree on not putting the tech stuff up, but I DID entertain the thought! Not because I think people need to "learn" the game first, but because it seems that being able to see yourself interested in these types of documents (from tactics to tech) is highly correlated with interest in these sort of technical games. If people buy the game and don't like it...worse yet, feel cheated...that's not helping anyone, either. I sometimes wonder if I'd get in this type of game now if I hadn't played the original 688 and Seawolf. So, I'm thinking of how to complete this sentence... If you liked ..., you'll ... Dangerous Waters! |
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#37 |
Engineer
![]() Join Date: Jan 2005
Location: Lithuania
Posts: 211
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Noticed flying debris from exploding cargo ship? And how it sways after torpedo strikes it? Nicely done!
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#38 | |
Admiral
![]() Join Date: Apr 2005
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Hope those effects weren't done only for the trailer but that they are included in the patch 1.03 |
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#39 | |
Engineer
![]() Join Date: Jan 2005
Location: Lithuania
Posts: 211
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#40 | |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
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They are serviceable, to be sure, but compare them to even SHIII? Ummmm....no. But that's not the game's strength, so it doesn't *really* matter....EXCEPT....that is what the videos keep showing! It'd be better to see that trailer re-done with most of the shots being from inside the ship. The helo bouy drop was a good example - showing the controls hit to drop the bouy, cut to external view of bouy dropping. Good! Oh, and with subtitles instead of the corny Russian accents ( :rotfl: ) |
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#41 | |
Navy Seal
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#42 | ||
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
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WOW, learn something new every day!! ![]() :hmm: :rotfl: |
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#43 | |||
Navy Seal
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#44 | |
Engineer
![]() Join Date: Dec 2001
Posts: 214
Downloads: 7
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Hell I haven't read "principles of sound propagation" as it is - I happily play DW withouit it (and plan to continue to do so). O. |
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#45 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
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