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Old 11-06-05, 05:30 PM   #1
Kaleunt
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I have discovered that the atmospheric mod scene.dat file is only 355k
compared to the 2133k stock game, IUB , RUB or Seeadler's Cloudfix scene.dat files. I'have encountered the same problem when i imported the
Seeadler's Cloud.obj file in the original 16km mod file via Pack3D
the textures are "forgotten" after this manipulation, so the textures are
wrongly displayed. The fix is eazy, just repack the Fog.tga, N00.tga, sun-b.tga, moon.tga with DatEXtract for exemple and the scene.dat come back to a standard size of 2133k and the textures are displayed again in a more usual way.
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Old 11-06-05, 05:41 PM   #2
Marhkimov
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Quote:
Originally Posted by Rubini
to have that clear stock water again I only have to use the stock EnvColors files or is it necessary to also plays with the scene.dat file?
You can either replace or edit EnvColors. After you do that, just change the underwater fog setting for scene.dat (using SH3Cmdr, change it to 18). You should have clear stock water again

Quote:
Originally Posted by Rubini
I also should like to see that little fog on the horizon again. What I need to do?:hmm:
I think Kaleunt has a thread about that somewhere... Myself, I'm not so sure how to do it...




I know everyone has different computer specs and graphics cards, so I'll do my best to try and accomodate everyone. Forgive me if I take too long to address your personal needs... Remember, I am taking multiple requests all at one time. But I WILL do my best to get to everyone, in due time.

And your fellow modders should be able to help you too. If anyone out there knows some answers, please don't be shy in helping. I only have two hands, so your help is always welcome.
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Old 11-06-05, 05:48 PM   #3
Rubini
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Kaleunt,

I read in another post from you that you will be able to make that "real life effect of the horizon blur at extreme range" appears again. What exactly you change here?



marhkimov,

Thanks for the info. I'm a bit confused with all these news.


Rubini.
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Old 11-06-05, 05:55 PM   #4
Marhkimov
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Hey, Rubini, would you be interested in making some lighter sky textures?
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Old 11-06-05, 06:59 PM   #5
Kaleunt
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I continue to tweak my scene.dat file values, i have found that if you
change the fogdistances and yscaleforfog values in the scene.dat files you move the limits of your field of view or the crew's line of sight.
This affects the cabilities of detection.
I use SH3 File Analyser to modify theses values, the same
FogDistances and YScaleForFog are used by the 16km and the stockgame scene.dat files. The result is that in the 16km vis mod your line
of sight is 2 times higher than in the stockgame scene.dat. If you divide
these values by 2 in the 16km dat file the foggy horizon appears closer and your capabilities to detect something is no more than 8km, in fact the
the standard game capabilities. If you augment the values in the 16km
mod you augment your light of sight proportionaly up to the limits of 20000m if you want. Don't forget, all these changes have an impact on
the night time probabilities of detection. If a ship is visible at 14000m
by day it will be visible at 14000m by night too.
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Old 11-08-05, 07:38 PM   #6
Syxx_Killer
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Could someone upload the scene.dat file with stock water clarity? I would like the stock levels back (for screenshot purposes :P ). I don't use SH3 Commander so I can't change the values myself. I would REALLY appreciate it!
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Old 11-08-05, 07:46 PM   #7
Marhkimov
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Which version do you want, the 16km or the 8km?

And stock is 18 clarity, correct?


EDIT: I'll just upload both...
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Old 11-08-05, 08:06 PM   #8
Marhkimov
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Here are scene.dat's with default clarity. Simply replace the scene.dat from your version of the atmospheric mod.


NOTE: only 'scene.dat' is included in these downloads. You will still have to download the rest of the atmosphere mod.


8km Default clarity (works with both versions of 8km Atmosphere mod)
http://rapidshare.de/files/7376454/8...scene.rar.html


16km Default clarity (works with both versions of 16km Atmosphere mod)
http://rapidshare.de/files/7376526/1...scene.rar.html


Post if you have any questions.
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Old 11-08-05, 10:05 PM   #9
Syxx_Killer
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Thanks marhkimov! I appreciate it!

Edit:

I tried the clear water scene file and your dark water colors look awesome with the clear file.
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Old 11-09-05, 02:17 AM   #10
Fangschuss
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Moin moin

Any chance do see a Rub only Version ? I miss 16Km lookout
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Old 11-09-05, 02:52 AM   #11
rulle34
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Hello Fangschuss
What do you exactly mean by a "RUb only version"?
If you want the Atmosphere mod added to RUb, it's just to enable it over RUb.
What happens is, that you'll loose RUb murky water and RUb Env/sky colours.

If you want these features but also 16 km vis mod, then use RUb Env/sky files, extract .TGA's from RUb Env/sky files and pack them into Atmosphere mod Env/sky files.

Take scene.dat from Atmosphere mod and set murkiness "4" with SH 3 commander.
Then you are close enough with RUb colours/murkiness and the rest from Atmosphere mod.

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Old 11-09-05, 03:30 AM   #12
Fangschuss
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Quote:
Originally Posted by rulle34

If you want these features but also 16 km vis mod, then use RUb Env/sky files, extract .TGA's from RUb Env/sky files and pack them into Atmosphere mod Env/sky files.
Thx Rulle

But how to extract this tga´s ? Why can´t use the full RUb Env/sky files ? sorry Iam a bloody n00b
in modify this .dat files.
I´m just surprised there are so many versions of the Atmosphere mod but no version for the Rub.

excuse my poor english
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Old 11-09-05, 03:37 AM   #13
Marhkimov
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The atmosphere mod is totally compatible with RUb. Like Rulle said, just go ahead and install it after you have installed RUb. You're set to go!
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Old 11-09-05, 03:40 AM   #14
rulle34
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Quote:
Originally Posted by Fangschuss
But how to extract this tga´s ? Why can´t use the full RUb Env/sky files ? sorry Iam a bloody n00b
in modify this .dat files.
I´m just surprised there are so many versions of the Atmosphere mod but no version for the Rub.

excuse my poor english
Sorry, I was to quick here. The RUb Env files you can use as they are. Sky files are made for the visibibilty mod and will not work as it should if you just use them as you proposed.

I'll have some older files with RUb colours that I can make a sort of "RUb compatible version" for you

Just hang on and I'll be back with a DL link
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Old 11-09-05, 03:50 AM   #15
Fangschuss
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Thx Kaleu´s I love this community

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