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Old 11-05-05, 01:18 PM   #31
oRGy
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Well, we all try our best so I wouldn't worry about it.

Hope you get back online soon.
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Old 11-05-05, 03:45 PM   #32
Beery
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Quote:
Originally Posted by Sailor Steve
On the other hand, my minefields did make it into the Ops Mod, and therefore RUB, but there has been some comment that they could have been done a lot better; so perhaps I'm not the best candidate to be doing things like this.
Who made such comments? I'll ritually slaughter them and I'll have their balls for beads!
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Old 11-06-05, 04:57 AM   #33
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Quote:
Originally Posted by Sailor Steve
I've done a fairly accurate Evacuation Of Dunquerke, and have worked on and off on D-Day, but Marhkimov is right-for Normandy to be accurate you would see hundreds of landing ships and support vessels, but you would also have to slip through more than 80 destroyers to get there, and out again. Between June 6 and June 15 six U-boats were sunk in the region. No U-boats reported sinking any D-Day ships. Realistically, what's the point?
I think people shouldn't feel the pressure to have every operation modeled perfectly. It makes tasks so daunting that they never get finished.

A good start is simply 3 escort carrier ASW groups near Ushant, an English Channel swarming with escorts, and extremely heavy traffic moving between the south coast of england and the bay of seine. I don't think we really need thousands of ships.

I made it to for the first time with a career to 6/44 and just had to model D-Day for the fun of it. After all it was, operationally, an important event ... even if a complete disaster for the U-boat force. I'm still playing it .. and having a lot of fun ... although I shall likely be dead soon.

My model is not complete. But so what? I'll play it till the end, touch it up a little (I'd like to add the breakout of the German destroyers from Brest), and perhaps release it in case anyone wants to go further with it. I'd encourange anyone else to do the same.
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Old 11-06-05, 11:42 AM   #34
Beery
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Quote:
Originally Posted by Heffalump
My model is not complete. But so what? I'll play it till the end, touch it up a little (I'd like to add the breakout of the German destroyers from Brest), and perhaps release it in case anyone wants to go further with it. I'd encourange anyone else to do the same.
Is it compatible with RUb/IUb? The problem we're running into at the moment is that the major mods all have very complex campaign layer files, and it's virtually impossible to incorporate new mods if they take the standard game's campaign layer as their base.
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- Bob Harris, Lost in Translation.

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Old 11-06-05, 11:46 AM   #35
oRGy
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I'll second what Beery says!

We could have a very full and historical campaign file if everyone submitted their work and documented exactly what they did. Of course, the work would then be integrated into Rubini's HT mod (I speak for IuB anyway, this is the SCR layer thats used)
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