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#31 |
Torpedoman
![]() Join Date: May 2005
Location: Caen, France
Posts: 111
Downloads: 4
Uploads: 0
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![]() ![]() forgive me marhkimov, it's superb ! ![]()
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#32 |
Commander
![]() Join Date: Dec 2001
Location: Großbritannien
Posts: 452
Downloads: 48
Uploads: 0
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Thank you, thank you thank you!! I'm finally going to be able to hunt at nights!!
This is brilliant! ![]() ![]() |
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#33 |
GWX Project Director
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... and the crowd goes wild! Marhkimov does it again!!!
![]() ![]() ![]() Way to go buddy! |
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#34 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,696
Downloads: 171
Uploads: 0
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Many thanks Marhkimov, Most Excellent.
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#35 | ||
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
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![]() Quote:
SkyColors_Arct.dat SkyColors_Atl.dat SkyColors_Med.dat I also use the 18km visability mod and I see just fine... The problem is probably stemming from your Scene.dat file, and that is not part of my mod... Just reinstall your visability mod again, it will work. Quote:
And like I said, reinstall the 16/18km visability fix and everything should be solved. ***Glad you guys like my mod!! It will be on terrapin's site shortly! ![]()
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#36 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
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Great mod
![]() ![]() ![]() marhkimov I am interested in using the 16km mod but I can cnnot see it on Terrapins site. Has it got another name or is it not finnished yet? Which reminds me to post a thankyou to Terrapin for his site.
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#37 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
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Hm - skycolors? I'm sure that Ortega in the vis mod messed with these to ensure proper clouds.
I'll have a look later on to see. |
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#38 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
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Hmm.. So did Manuel Ortega change those files?
Here, Visibility Mod with fixed cloud dome by Seeadler: http://www.mp-labs.com/sh3mods/visibility_mod_v092.zip As far as I know, I use his visability mod and I haven't noticed any problems with clouds, fog, and rain...
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#39 | |
GWX Project Director
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The way to fix this is simply dive the boat to periscope depth and re surface... the crew automatically dons appropriate clothing and further weather reports are accurate. I don't suspect Marhkimov's mod at all. Remember too that the visibility mod is still considered a beta. Cheers! Great sound mods Nippelspanner! ![]() |
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#40 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Hi Marhkimov.....
I had tested it and looks great ! many thanks for the job ![]() But i lose the clouds...... I am using Mac Mollo Vis. Mod, with SeeAdler Sky Fix and i had modified the files to have my personalized underwater visibility. I had this same problem before, when attempt to use some SkyColors files others than Ortega's Vis Mod ones. Can you made a guide to manually modify the files ? Specially in Light Night Mod..... Thanks in advance. |
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#41 | |
GWX Project Director
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#42 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
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I will guide everyone once I get some intel from Manuel Ortega...
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#43 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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![]() Quote:
![]() The matter is after put your files, i experience a loss of the clouds, in example, in the Biskmarck mission wich have a stormy sky, i can see a beautiful clear sky. I attempt to compare the existing files with yours to found the changes you made, and then make the changes on my files but i cant found your changes yet. Any help will be welcome, i like your night vision. ![]() Best regards, Red. |
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#44 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
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I meant I was just going to talk it over with Manuel.
I need to figure out how to fix this...
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#45 |
Sailor man
![]() Join Date: Jul 2002
Location: Alicante - Spain
Posts: 48
Downloads: 0
Uploads: 0
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If I remember it well, from the files:
SkyColors_Arct.dat SkyColors_Med.dat SkyColors_Atl.dat I only changed the 3d mesh of the sky sphere, so, my mod will be messed if that mesh is not the one I did. ![]() |
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