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Old 10-14-05, 06:47 PM   #31
Marhkimov
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When you are finished editing in PS, instead of clicking 'save,' try 'save as' and then choose the 32 setting instead of 16 or 24, and don't check RLE compression. That might just do the trick.

If that doesn't work, also try saving as either 16 or 24... One of the above file settings should work.
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Old 10-14-05, 06:56 PM   #32
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Okay will do Marhkimov.
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Old 10-14-05, 07:03 PM   #33
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back in 2-3 hours
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Old 10-14-05, 10:25 PM   #34
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Quote:
Originally Posted by Kpt. Lehmann

No matter what I try I still wind up with a blue rectangular background for the Type 34 friendly DD when zoomed close on map.
Such a coincidence! I used the NDD_Type34 for my test mule also.

Keep at it Captain, it does work.

When loading into PS, if it askes about color profiles when opening the image file, check do not manage.

After making your edit:

You can either simply close the file and overwrite with asked,
or, you can "save as" but be carful to save the correct file type and as 32 bit.

Just keep plugging away as it has to be a procedural problem.
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Old 10-14-05, 10:48 PM   #35
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Hi Kpt. Lehmann,

For your Photoshop help: On the top menu navigation goto

Image>Adjustments>Invert

or hotkey

Ctrl + I

The Help>Photoshop Help or F1 is a quick way to find most of what you'd like to know about the functions in Photoshop.

Hope it helps.

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Old 10-14-05, 11:18 PM   #36
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Thanks Hunterbear I will remember that.

I hope you are right remilton. I will try as you suggest after banging my head on the wall for a while. Lol thanks to Admiral Rubini's HT mod there is a handy little Type 34 DD sitting just outside my pen at St Nazaire.

I have just completed testing "save as" 32, 24, and 16, with "RLE" both on and off... six tests... each time taking clean/stock NDD_Type34_shp tga and hand re-drawing pointy ship shape (lol... for lack of better description)

Arrrrgh! I'm thinking about offering a pint of my blood to the graphics gods.

Here I go again. I'll be on duty for 24 hours again tomorrow... may have to come back to it Sunday.
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Old 10-14-05, 11:38 PM   #37
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Well remilton, it didn't ask me or give me color management options when opening the _shp file with PS... and it looks like I've already correctly done the other thing you asked... have been saving images as TGA. (see six tests above)

Maybe Sunday when I get back I can come at it with a fresh mind. Tonight I will poke around looking for text edited triggers and the TGA's I've extracted from every SH3 Dat file.

Gnite all.
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Old 10-15-05, 12:37 AM   #38
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Kpt. Lehmann:

Sorry you are having difficulty.

I don't why you are drawing anything in the _shp file as all is needed is to load , invert , save.

I have SH3 with 1.4b patch. I have inverted thos sea and air files and created a mod with those. I then load rub 1.44 and then my new mod on top of that and viola dark ship and plane icons.

Keep plugging
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Old 10-15-05, 12:52 AM   #39
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Ahhhh now I see what you mean... but what you get is just plain little rectangles right sir?

I am attempting to make the contacts look like little "ship shapes" viewed from above when zoomed in on map.

The inversion process worked right away for me a couple of days ago using irfanview... I just hope to take it one step further.
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Old 10-15-05, 10:16 AM   #40
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Quote:
Originally Posted by Kpt. Lehmann
Ahhhh now I see what you mean... but what you get is just plain little rectangles right sir?

I am attempting to make the contacts look like little "ship shapes" viewed from above when zoomed in on map.

The inversion process worked right away for me a couple of days ago using irfanview... I just hope to take it one step further.
Make sure you are working with the original SH3 files. It will not work with the RUB patched files.

To be clear on this, the RUB files have no "ship shapes" left in them. You must work with the original SH3 files to get the "ship shapes.

When you load the correct file into PS, the ship shape will be in the Alpha Channel. Go to the "window" menu and select "Channels". A window will open and show 5 channels; RGB, Red, Green, Blue, and Alpha. Look in the channels window on the Alpha channel and you will see the "Ship Shape" if you have loaded the correct file.

Keep the RGB channel the active channel and invert. If you click on the Alpha channel and make it active before you invert you will not get the desired results.

Hope this helps...
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Old 10-16-05, 08:48 AM   #41
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Remilton, I will get back to work on this after a few hours of much needed sleep and other duties. I can't wait to try your suggestions. Thanks for being patient with my limited knowledge of PS. I really appreciate the detailed instructions/description.

Mahrkimov, ummm what exactly is RLE? (in relation to saving images)
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Old 10-16-05, 10:45 AM   #42
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Quote:
Originally Posted by Kpt. Lehmann
Mahrkimov, ummm what exactly is RLE? (in relation to saving images)
I'm not sure. Maybe someone else knows?
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Old 10-16-05, 07:54 PM   #43
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First SUCCESS!!! Will expand later... still drained from work

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Old 10-16-05, 11:54 PM   #44
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Sweet!

My level of enjoyment has increased greatly since I made all those icons a nuetral color. :|\
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Old 10-17-05, 02:50 AM   #45
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Okay, I have completed all of the stock ships. I will continue on to add RUb and HT additional units for universal compatability.
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