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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
GWX Project Director
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CCIP I like your idea... must have missed it earlier. Even in the movies externally I don't recall subs swaying back and forth.
They appear to sort of "wriggle" to near misses... which I think is much closer to the truth. One can think of a concussive blast wave as an "enveloping" sphere that jars its way through an object. (the u-boat) It would "flex" segmented objects.. (the u-boat)... not grab something by the conning tower and rock it back and forth. Do it to it! I'll use it! ![]() |
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#2 |
Admiral
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Ok, so u-boats rocking back and forth in a DC attack is not realistic. We've established that...
But hell, who's to say it isn't fun?? ![]()
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#3 |
Admiral
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I must admit I don't find it fun. I generally find overblown special effects kind of insulting (unless they're in a sci-fi or fantasy setting). It's kinda like when a bullet weighing an ounce or two blows a bad guy back 10 feet like he's been hit by a train. The first thing I think when I see such things is "Don't these idiots think I went to school?"
When a drama or history-based game or movie comes along and shoves a situation down my throat that I know is outright fantasy based on what we learn in 6th grade school physics, I don't say "Ooh, wow, cool!". Instead I'm wondering why these folks get paid five figure salaries to treat me like an ignorant child.
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#4 |
Seaman
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I suspect the reason they have those effects is down the difficulty of modelling the true effects in such a way that a player may distinguish between a close near-miss, and a moderately close near-miss. Volume won't do - as levels are fairly arbitrary - so movement probably made sense?
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#5 | |
Navy Dude
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#6 |
Sailor man
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as said before by many, in some cases realism isnt always the best fun. As for example, when a DC hits close to the hull, the noice bang would blow most men's hearings away, and if this was simmed, we should have an completely silenced simulation for a few hours along with some annoying beeping to simulate the hearing damage.. now this has been tried in vietcong game, and wasnt to well successful..
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#7 | |
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#8 | |
Admiral
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#9 |
Sea Lord
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in silent hunter 1 or AOD was well modelled. only a little shake with the noise of a moved mechanisms or pieces.
also for the crew effect i like the "call of duty" game when a tank shell or bomb exploded too near, show a blurred slow motion image with a beep until the image return to normal state.
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#10 | ||
Stowaway
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