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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
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I was wondering, do you plan on doing a IXD2 skin? As far as I know, none have been done yet for that boat.
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#32 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
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Thanks Fubar!
Much appreciated. |
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#33 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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I wonder why GUNS_SUB.dat and Sensors.dat files have been included? Surely these are data files (GUNS_SUB.dat controls various capabilities of guns while sensors.dat controls sonar and radar capabilities). What do they have to do with skins?
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#34 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
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Guns_Sub.dat contains skins I think - check it out with SH3 Unpacker or something.
Sensors.dat is probably just an error. |
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#35 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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I just checked. They both have graphics files in them. That's a bit of a bugger.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#36 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
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I checked the GUNS_SUB DAT and it only appears to have the Uflack_High TGA changed. It also looks like the one for the type VII skin. The one for the type VII was never placed in the DAT - you just had to put it in the texture folder. I'm guessing you could leave the GUNS_SUB alone if you have fubar's type VII skin.
That leads me to another question. I think the Sensor DAT is used by another skin I have (I don't remember exactly). Also, it looks like the only TGA changed in the Sensor DAT is the mask_type9.tga. Can I extract the mask_type9.tga file and place it in the Texture folder? Will it show up? |
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#37 |
Mate
![]() Join Date: Apr 2005
Posts: 60
Downloads: 53
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One can omit the GUNS_SUB.dat and the sensors.dat files from this skin pack. (If like myself, said files are customized from RUB or other data mod.) As stated it only contains the deck and flak gun textures, which can be obtained if the user has FUBAR's VII skin.
Or if one wishes, the textures contained inside the sensors.dat, and the GUNS_SUB.dat files, can be extracted and placed into the textures folder, and work like any other custom texture. Personaly i use FUBARs' Type VII (and now Type IX) skins with Pascals VII/IX decking. |
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#38 | |
GWX Project Director
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![]() Stupendously awesome work Fubar! I can't wait for your Type II skins! Three thumbs up! ![]() ![]() ![]() |
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#39 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#40 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
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Aye.
Its a shame that the IXD2 texture hasn't been done - I just looked at it and the reason is that the uvmapping is quite different to the other type ix's, so its basically a new job. I could probably hack up a crappy version for IuB if necessary, though. Also, I think if you already have sergbutos reflections fix, putting the relevant textures from their .dat's into /textures/tnormal/tex works just the same. |
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#41 | |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
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#42 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
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Fubar..
You may want to repackage these 3 files in your skins. Turm9c_1_hd.dat Turm9c_2_hd.dat Turm9c_3_hd.dat The reflection files you used are the old ones and the IX's towers do not show in the reflection on the water. There are new files on sergbutos site that correct this.I repacked them into the new files and the reflections worked. |
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#43 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
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I was wondering, do you think you could do a type VII Meditteranean camo scheme? That would just look stellar.
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#44 |
Loader
![]() Join Date: Sep 2005
Posts: 90
Downloads: 138
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Incredible stuff, Fubar! Keep doing what your doing man cause your pretty good at it! Thanks
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#45 |
Watch
![]() Join Date: Aug 2005
Location: U-156, somewhere between Europe and America.
Posts: 17
Downloads: 10
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Am I the only one to have the old deck texture on the Schnorchel part of the deck ? I'm playing before the Schnorchel was adopted.
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