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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Navy Seal
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#32 | ||
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
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#33 | |
Seaman
![]() Join Date: May 2005
Location: Italy
Posts: 37
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![]() Boys, I still can't belive the astonishing work done byMP. |
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#34 |
Navy Seal
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How I remember names like Sid Meier and Max Riga.
What happened to Microprose and for that matter Orion who made Wing Commander series. It seems that there are no smallish independent sim makers. Sierra were good too. Also is Lucas Arts still going, I loved the Day of the Tentacle and the Start Wars sims. |
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#35 | |
A-ganger
![]() Join Date: Sep 2001
Posts: 75
Downloads: 4
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#36 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
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The manual of Their Finest Hour was the absolute origin of my interest in military matters. An absolutely amazing inclusion for an amazing game.
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#37 |
Seaman
![]() Join Date: May 2005
Location: Italy
Posts: 37
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How about "F-14 fleet defender"? While you were flying your own missions you can see other air/sea battles going on... Fantastic!
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#38 | |
A-ganger
![]() Join Date: Sep 2001
Posts: 75
Downloads: 4
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#39 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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At the risk of diverting this thread but I think F4 (espicially the new allied force version) is probebly the most "technically accurate" espicially when it comes to ground pounding. Little details are what makes the difference. Things like not being able to see through mountains with radar, not being able to pick a target out clearly from 40 miles out. The degree of uncertainty when you lock a target and afraid to launch because you dont know if its friend or foe. But all the "technical" aspects put aside what sets F4 apart from other games is its dynamic campaign. No small technical feat which has not been duplicated since. I mean here is a war where your actions really do have a direct impact on the outcome. Here is a war where you can look out the canopy and literaly see it for your own eyes. Ill be frank I was dissapointed with DW's "campaign". It seems canned restrictive and lacks scope. |
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#40 | ||
Samurai Navy
![]() Join Date: Sep 2001
Location: Flanders
Posts: 569
Downloads: 4
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Origin, not Orion. If you liked Wing Commander, I'd recommend: http://vegastrike.sourceforge.net/ And remakes of Privateer: http://priv.solsector.net/ http://wcuniverse.sourceforge.net/ differences between the two remakes are explained here: http://priv.solsector.net/faq_d01.htm there's also (very early version, more ambitious): http://wcu.solsector.net/ Of course, the original games are still available, sometimes even dowloadable with DOS emulator included, but their legal status is somewhat questionable so I'm not posting links. Besides, the control is much better in the remakes, with 4-axis joystick support. the original control schemes were (IMHO) rather awkward. Quote:
More weapons, especially GPS-guided weapons (a major deficiency of Falcon 4). Fewer bugs. People are complaining about buildings floating in the air in the Balkans, making them too hard to hit. Such issues (which should be fixed) have a rather big impact on ground attack realism. Not being able to see through mountains and identification are features that are also present in other sims. |
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#41 |
Sonar Guy
![]() Join Date: Nov 2002
Location: Poland
Posts: 398
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"Little details are what makes the difference"
And it's so true in ALL simulation games ![]() My firstnaval game? Silent Service on my uncle's Atari 65XE about 17 years ago ![]() ![]() Then was Pirates! on my own Amiga 500 about 15 years ago ![]() And yes, the Great Giana Sisters too ![]() And not much later after Pirates! - the immortal HARPOON, on Amiga too! Played it for YEARS ![]() ![]() ![]() What beside this... Great 688 Attack Sub on Amiga too, great game then, Red Storm Rising and it's campaigns... I was dreaming then about a sub sim that would join best aspects of both games into one even better ![]() Later well not much more, because I had still an Amiga (and I have it even today, though very rarely use it now). There were not much good naval sims on Amiga those years... So only few years ago when I bought a PC I tried SC (immediately next day upgraded it to SCX so didn't play stock SC more than a day ![]() ![]() P.S. Yeah, the time goes on... When was the last time you seen the classic words "Game Over" on your monitor ? ![]() |
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#42 |
Navy Seal
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Origin that was it.
what happened to them? Anyway I am downloading all three, just what I have been looking for for ages. Cheers mate |
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#43 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
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I'm a little surprised no one has mentioned the classic "Wolfpack".
It was one of the first games to model "both sides" playing, as you could play as a destroyer and U-boat, as well as technical progression, the early destroyers didn't have much technology and the later ones had active/passive sonar, hedghogs, radar, etc. Also, you could have proper Wolfpack tactics, switching from boat to boat. I think it had MP too, but I don't remember too clearly.
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#44 |
Lieutenant
![]() Join Date: Sep 2005
Posts: 269
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@ LW Does this mean your back from your trip?
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#45 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
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Hey yeah!
![]() I'm not sure I'm going to get online tonight, but tomorrow for sure, I'm going to try to dive in the mid-afternoon or evening. ICQ me. ![]() Cheers, David
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