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Old 09-15-05, 12:08 PM   #31
SquidB
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This is great news and hopefully we shall have a great influx of new players, and it means that the patch is next.....
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Old 09-15-05, 02:47 PM   #32
Bill Nichols
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Perhaps, going retail, Sonalysts will have more financial incentive to get the next patch out, with more 'issues' fixed, than they would have otherwise. :|\
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Old 09-15-05, 03:10 PM   #33
Molon Labe
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Quote:
Originally Posted by Bill Nichols
Perhaps, going retail, Sonalysts will have more financial incentive to get the next patch out, with more 'issues' fixed, than they would have otherwise. :|\
You're such an optimist.

I'm not. At this point, I really wish SCS would just tell us that we'll have to mod it ourselves and grant the DWX team permission to make a PCU. Unless, of course, they do want to continue to support the game, but it's facta non verba time.
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Old 09-15-05, 03:12 PM   #34
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They just follow my bright idea! :|\


http://www.subsim.com/phpBB/viewtopi...702&highlight=
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Old 09-15-05, 04:22 PM   #35
Jamie
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Quote:
Originally Posted by Molon Labe
Quote:
Originally Posted by Bill Nichols
Perhaps, going retail, Sonalysts will have more financial incentive to get the next patch out, with more 'issues' fixed, than they would have otherwise. :|\
You're such an optimist.

I'm not. At this point, I really wish SCS would just tell us that we'll have to mod it ourselves and grant the DWX team permission to make a PCU. Unless, of course, they do want to continue to support the game, but it's facta non verba time.
I don't understand how adding new platforms is the ONLY way to "support the game". Without a customer-base from which to sell add-ons to, how is DW (or it's add-ons) ever going to succeed? We're going retail so that we can grow the potential audience, so that THEN we can consider releasing addons.

I'm not going to comment on the PCU, because as JSteed and many others know the ability to easily add controllable platforms impacts our ability to sell modifications to our gov't customers.

Of course, if there were just a bunch MORE of you guys then we wouldn't have to worry about all of this... :P
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Old 09-15-05, 04:56 PM   #36
Molon Labe
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It's not the only way, but with your priorities shifted I think it makes more sense to back off on the PCU stance. Unless you actually plan on expanding after all. Please, prove me wrong! Even a patch might cure my pessimism!
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Old 09-15-05, 05:44 PM   #37
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silent hunter 3 has many admirers i also noted sub command and destroyer command not to forget silent hunter 1 and 2 were all good sellers

so why not dw?
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Old 09-15-05, 05:46 PM   #38
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The fact that DW will be appearing in a shop near you in the future has to be good.

The higher the sales, the more it justifies a expansion pack. Nobody would ever realease a expansion for a underperforming title, it just doesnt make business sense.

However, I do hope, and im optimistic, having read recent posts on the matter from jamie, that the 1.02 patch is closer now.

Lets all hope that DW performs well on the shop shelves and SCS is in a position to carry on developing this great sim.

After so long without much to mention, Im positive that this can only be a good thing.
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Old 09-15-05, 06:15 PM   #39
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There was recently a thread about whether DW was under exposed to potential buyers ...

So, what does this new strategy imply?

(1) That there are naval or hardcore naval gaming enthusiasts who were unaware of DW?

(2) That a significant number of potential buyers already aware of DW will not buy products directly from the Internet?

(3) Going retail will result in impulse sales based on box art and copy?

---

A few comments on the above:

(1) I think everyone who has a moderate interest in this type of game and uses the Internet knew of DW.

(2) This might be an issue; it's hard to measure ... perhaps younger buyers may have been excluded by offering it over the Internet.

(3) You could get a good number of impulse sales, but I really wonder if that is going to lead to a much larger community or simply a high rate of abandonment among purchasers. This type of game can only be enjoyed with a high-degree of committment and interest. Yes, you could turn on auto-crew and show truth, but probably there are better choices for low intellectual challenge and high fidelity sound/graphics.

---

Well, this should be interesting.
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Old 09-15-05, 06:20 PM   #40
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If I were not a previous customer of BFC through Combat Mission I probably would not have bought DW, unless it were MORE expensive.

Let me explain, I'm sick of paying 55.95 for internet order software that's not any good. If this were marketed as a professional level product (I consider CM to be in that class but for other reasons) and were in the 80-140 range AND as I said before, for all practical purposes finished with a few minor bugs, I'd probably take a chance and buy it, based on the fact that at this price, I'd expect a certain level of quality that the standard internet price no longer seems to imply.

I bought DW based on the experience I'd had from BFC and Combat Mission and figured they knew what they were doing, plus I'd played 688i.
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Old 09-15-05, 06:36 PM   #41
Amizaur
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Congratulations ! Good news IMO, I think DW will be selling good in stores
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Old 09-15-05, 08:21 PM   #42
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Congratulations Sonalysts. I believe DW will succeed with more visibility. It is a one of a kind product. And is one hell of an innovative piece of gaming software. And I do want to address a couple of your comments if I may:

Quote:
Originally Posted by Jamie
I don't understand how adding new platforms is the ONLY way to "support the game". Without a customer-base from which to sell add-ons to, how is DW (or it's add-ons) ever going to succeed? We're going retail so that we can grow the potential audience, so that THEN we can consider releasing addons.

Of course, if there were just a bunch MORE of you guys then we wouldn't have to worry about all of this... :P
I agree with what you say here Jamie. Add-ons are not the only way to advance DW. But on the same note, it is a very important part of it IMHO. I hope you folks at Sonalysts see your own product here as having incredible potential in expanding the use of the simulated battlespace. With more add-on platforms, I'm excited by this potential. I can truly see you guys milking this for all it's worth. I do not know what resources you guys put into creating these naval platforms in your games. But the possibilities seem endless.

I truly hope that DW is a top seller in the retail world. You guys have truly built a uniquely entertaining simulator here and deserve all the success in the world. So hopefully, we can get "MORE of us guys" in here. Excellent news and best wishes.

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Old 09-16-05, 12:28 AM   #43
Ramius
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Quote:
Originally Posted by SteamWake
The official announcement is on the splash page of Subsim.com now.

Stratigy First ? Trying to remember what other titles they have produced.

http://www.strategyfirst.com/en/
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Old 09-16-05, 03:37 AM   #44
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It's good news. There's plenty of people who wouldn't bother going through the hassle of buying online, I'm confident there will be some sales out of this.

DW was the first title I bought with BFC, and that was because I really wanted it. I actually own all three Combat Mission titles, but they're the retail versions, because I'm a casual player (Well, CMBB did nearly eat my life for a short time) and picked up each one well after they were released.


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Old 09-16-05, 06:20 AM   #45
XabbaRus
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Well looks like BattleFront are out of the game.

I just went to the Dangerous Waters site clicking on the link in Jamie's sig and if you click on the order link on the SCS Dangerous Waters site it takes you to Strategy First page.

But if I go to the BattleFront site and then click on Dangerous Waters it goes to the www.battlefront.com/products/dw/index
page....

Gets more interesting every day. I can't wait to see it on the shelves.

Just hope SCS will host an image of the Box art so I can print out a DVD cover.
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