![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
|
![]()
why are they making a SH4 so early? SH3 is still a playable game and it will take me around 5 yrs before i tire of it. Is SH4 a different Campaign like the US subs or will it still be Uboats. I think they're making a big mistake bringing SH4 out this early. Players are still getting into SH3. They should wait for at least 3 yrs from now. Im happy just playing SH3
|
![]() |
![]() |
![]() |
#2 | |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
Downloads: 5
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#3 | |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
|
![]() Quote:
All I'm saying is that its foolish to demand things from developers who will only be going after what gives them profit, as they are owned by large corporations. If you really care about your subject, get involved in the process of production yourself - and that means either set up your own little company (very hard but can be done, e.g. sonalysts) or contribute to an open-source subsim - but its much harder to whinge at "lazy" developers when you see for yourself how hard it is to put together something that is put together well. |
|
![]() |
![]() |
![]() |
#4 | |
Pacific Aces Dev Team
![]() |
![]() Quote:
![]() But the community people wishes from Ubisoft exactly such a tool collection which enables unique and new content (e.g. new models, landscapes etc..) like they can do with such SDKs or better called MDKs (mod development kit) for other games. Most here do not like Electronic Arts because of their firm politics, but those recognized together with Dice very fast the potential of their customers and have released a MDK for Battlefield 1942 still during the patch and AddOn phase. Only with that MDK it was possible to do a full conversion mod like Desert Combat and few people specially bought Battlefield only to play this mod. I think, without the DC modders (gotten later even by Dice in their own team), today no BF2 would be present. And now EA has released such a MDK for BF2, which is even still more near to a genuine SDK, because you can program thereby also effects for the engine. |
|
![]() |
![]() |
![]() |
#5 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
We dont need to know how the game works down to the last dotted " i " , just some simple tools that allow the normal standed modding of any game that is released these days. |
|
![]() |
![]() |
#6 | |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#7 |
Pacific Aces Dev Team
![]() |
![]()
OT: But today the Far Cry C++ MOD SDK was released by Ubisoft/Crytek
The Far Cry C++ MOD SDK is a source code release of the CryGame.DLL. It is the ultimate creation bundle for modders - everything you need to make a full FarCry Total Conversion and create a brand new game using CryEngine is now available. The game DLL sits on top of everything else, so you can access all other subsystems (physics, input, AI, sound etc.) from within the game source code through the supplied interfaces. |
![]() |
![]() |
![]() |
#8 | |
A-ganger
![]() Join Date: Apr 2005
Location: Pacific Theater
Posts: 71
Downloads: 8
Uploads: 0
|
![]() Quote:
__________________
Psycluded - Dad. Gamer. Programmer Captain, USS Drum (SS-228), Gato class US Submarine |
|
![]() |
![]() |
![]() |
#9 | |
Pacific Aces Dev Team
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
|
|