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Old 09-19-05, 04:26 PM   #1
kiwi_2005
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why are they making a SH4 so early? SH3 is still a playable game and it will take me around 5 yrs before i tire of it. Is SH4 a different Campaign like the US subs or will it still be Uboats. I think they're making a big mistake bringing SH4 out this early. Players are still getting into SH3. They should wait for at least 3 yrs from now. Im happy just playing SH3
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Old 09-19-05, 08:26 PM   #2
gdogghenrikson
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Originally Posted by kiwi_2005
why are they making a SH4 so early? SH3 is still a playable game and it will take me around 5 yrs before i tire of it. Is SH4 a different Campaign like the US subs or will it still be Uboats. I think they're making a big mistake bringing SH4 out this early. Players are still getting into SH3. They should wait for at least 3 yrs from now. Im happy just playing SH3
I totally agree
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Old 09-20-05, 04:52 AM   #3
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Originally Posted by OneTinSoldier
I haven't taken a look at this dangerdeep. But I like MS FS2004 quite a bit.

I love the Linux OS and I applaud the efforts and the work of freeware open source developers. But imo, some free open source software just isn't up to the standards that professionally made payware is, so if I want it I pay for it.

Depending on who you are, developing free open source software involves either taking 'work' or it is 'fun and enjoyment'. The same could be probably be said about payware development. If you find it fun and enjoyable then go for it!
Dangerdeep is certainly in a primitive state at the moment. But that's what happens with open development. How can you expect something to be a finished product, when its not even a product but rather non-alienated labour?

All I'm saying is that its foolish to demand things from developers who will only be going after what gives them profit, as they are owned by large corporations.

If you really care about your subject, get involved in the process of production yourself - and that means either set up your own little company (very hard but can be done, e.g. sonalysts) or contribute to an open-source subsim - but its much harder to whinge at "lazy" developers when you see for yourself how hard it is to put together something that is put together well.
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Old 09-20-05, 06:14 AM   #4
Seeadler
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Quote:
Originally Posted by John Channing
There is a big difference between that and a full software development kit.
I know the difference very well because I develop since 15 years business software with such real SDKs.

But the community people wishes from Ubisoft exactly such a tool collection which enables unique and new content (e.g. new models, landscapes etc..) like they can do with such SDKs or better called MDKs (mod development kit) for other games.

Most here do not like Electronic Arts because of their firm politics, but those recognized together with Dice very fast the potential of their customers and have released a MDK for Battlefield 1942 still during the patch and AddOn phase. Only with that MDK it was possible to do a full conversion mod like Desert Combat and few people specially bought Battlefield only to play this mod. I think, without the DC modders (gotten later even by Dice in their own team), today no BF2 would be present. And now EA has released such a MDK for BF2, which is even still more near to a genuine SDK, because you can program thereby also effects for the engine.
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Old 09-20-05, 08:51 AM   #5
Cdre Gibs
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Quote:
Originally Posted by Seeadler
I know the difference very well because I develop since 15 years business software with such real SDKs.

But the community people wishes from Ubisoft exactly such a tool collection which enables unique and new content (e.g. new models, landscapes etc..) like they can do with such SDKs or better called MDKs (mod development kit) for other games.

Most here do not like Electronic Arts because of their firm politics, but those recognized together with Dice very fast the potential of their customers and have released a MDK for Battlefield 1942 still during the patch and AddOn phase. Only with that MDK it was possible to do a full conversion mod like Desert Combat and few people specially bought Battlefield only to play this mod. I think, without the DC modders (gotten later even by Dice in their own team), today no BF2 would be present. And now EA has released such a MDK for BF2, which is even still more near to a genuine SDK, because you can program thereby also effects for the engine.
As the past Head of Models and Skins for BF1942/DCX I am fully aware of what u speak. The MDT ( Mod Developers Toolkit ) from Dice is the very same deal we need here. We dont need the nitty gritty nuts and bolts, just the Tools to allow us to add the basic's. Models, Skins (which we can sorta do - but not properly), Animations and Sounds (for new content). These are just watered down versions of the developers tools that allow the use of ready made programs such as MAX, GMAX or Animation Shop to name a few.

We dont need to know how the game works down to the last dotted " i " , just some simple tools that allow the normal standed modding of any game that is released these days.
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Old 09-20-05, 05:19 PM   #6
kiwi_2005
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Only with that MDK it was possible to do a full conversion mod like Desert Combat and few people specially bought Battlefield only to play this mod
Yes i was one, i brought BF only cos of the Desert Combat mod. All my friends were playing it online so i had to try it out. I played it to death online, it would be one of the best war mods to ever come out!
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Old 09-22-05, 02:40 PM   #7
Seeadler
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OT: But today the Far Cry C++ MOD SDK was released by Ubisoft/Crytek

The Far Cry C++ MOD SDK is a source code release of the CryGame.DLL. It is the ultimate creation bundle for modders - everything you need to make a full FarCry Total Conversion and create a brand new game using CryEngine is now available. The game DLL sits on top of everything else, so you can access all other subsystems (physics, input, AI, sound etc.) from within the game source code through the supplied interfaces.
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Old 09-22-05, 03:38 PM   #8
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Quote:
Originally Posted by Seeadler
OT: But today the Far Cry C++ MOD SDK was released by Ubisoft/Crytek

The Far Cry C++ MOD SDK is a source code release of the CryGame.DLL. It is the ultimate creation bundle for modders - everything you need to make a full FarCry Total Conversion and create a brand new game using CryEngine is now available. The game DLL sits on top of everything else, so you can access all other subsystems (physics, input, AI, sound etc.) from within the game source code through the supplied interfaces.
Now THAT is interesting. I've played with writing a graphics/physics engine from scratch using DirectX and C++. It's tough. Tougher than I would have guessed. I eventually picked up the Torque engine from GarageGames.com and started building stuff on that platform. If Crytek has released an interface to their engine, I would -so- be interested in looking at that.
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Old 09-22-05, 05:13 PM   #9
Seeadler
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Quote:
Originally Posted by Psycluded
I've played with writing a graphics/physics engine from scratch using DirectX and C++.
You should take a look at OGRE http://www.ogre3d.org/ for a graphic engine, it can be combined over a plugin system with other engines for physics, sound,... I worked with a earlier version of OGRE in an industrial project, the license is free and can be used in freeware and commercial projects also.
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