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Old 08-29-05, 07:38 PM   #1
Beery
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Quote:
Originally Posted by CCIP
Excellent!

I noticed you included a new Zones file... which reminds me that I made some adjustments/fixes to Zones based on Teddy Bar's testing - any chance you'd want to include them in there, since zones is also out there?
What other changes got made to the Zones file? I thought it was just underwater fog that was being worked on in that file?

Ooops! Hang on folks. That file is supposed to be Scene.dat, not Zones.cfg. LOL, I'm too fast for my own good.
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Old 08-29-05, 07:43 PM   #2
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All done now. Sorry about that.
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Old 08-29-05, 07:46 PM   #3
CCIP
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Quote:
Originally Posted by Beery
What other changes got made to the Zones file? I thought it was just underwater fog that was being worked on in that file?

Ooops! Hang on folks. That file is supposed to be Scene.dat, not Zones.cfg. LOL, I'm too fast for my own good.
Hehehe.

I thought that was odd, yeah. Didn't think damage modeling had anything to do with fog

The changes I made were mostly to ease up a little on flooding-related buoyancy loss, and also stop the control room from exploding, but that has nothing to do with this mod :hmm:
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Old 08-29-05, 07:48 PM   #4
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Quote:
Originally Posted by CCIP
The changes I made were mostly to ease up a little on flooding-related buoyancy loss, and also stop the control room from exploding, but that has nothing to do with this mod :hmm:
Could you send me that file (beery1@comcast.net). Non-exploding control rooms sound like a good thing.
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Old 08-29-05, 08:18 PM   #5
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Speaking of the night sky, does anyone know where I can find the list of star co-ordinates? I want to make the stars a bit smaller. Currently some of the brighter ones look like Jupiter - way too many pixels in use. So if the star list includes size values I might be able to mess about with them.
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Old 08-29-05, 08:20 PM   #6
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Quote:
Originally Posted by Beery
I have to see how it works with various cloud types, but I think that will just about do the trick.
As someone who has spent a fair amount of time out on a bridge wing during the deep of night in the middle of the ocean, those last two are very good indeed. Looking forward to it.
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Old 08-29-05, 09:08 PM   #7
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I´m looking for the list of stars but not success, i never do a mod and don´t know how and where look...

perhaps in some dat file.

Another way to simulate the milk way is increase the number of stars in some areas of the sky, like a belt.
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Old 08-29-05, 09:50 PM   #8
Beery
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Here's one I took tonight. It shows off the sky nicely I think:

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Old 08-29-05, 10:19 PM   #9
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Great job with the sky Beery.

Just ran a patrol to check it out and it looks superb.
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Old 08-29-05, 11:21 PM   #10
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The sky changes nicely in the twilight times, is it possable to change the night sky (as beeries mod) depending on the phase of the moon? Just a thought!
Would certainly make hunting at night in full moon awsome!
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Old 08-30-05, 03:45 AM   #11
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Awesome job Beery!

Thank you.
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Old 08-30-05, 04:55 AM   #12
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Nice one Beery, exactly what I was looking for.



Now to fix that moon...

-edit- I suspect the star coordinates would be in either scene.dat, or maybe even one of the .act files in the main director. You have to remember the stars aren't textures but coordinates in a mini-astrosphere program. Manuel Ortega might be able to help out, but he doesn't seem to be about at the moment.
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Old 08-30-05, 10:16 AM   #13
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Great Beery, thanks!
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Old 08-30-05, 12:10 PM   #14
Beery
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Another pic:

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Old 08-30-05, 02:56 PM   #15
KptnLt Eric Karle
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Just tried it and it's wonderful Beery. Combined with CCIP's ultra lo FOV Camera Mod, it's brillently atmospheric being in the conning tower at night. Thanks so much for this latest marvelous addition to SHIII
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