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Old 08-24-05, 11:44 AM   #31
kholemann
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I use just the original with the latest patch. I did my own small tweak, the one to make the time go 4096 to take the edge off of them long patrols. I would say that I hadn't had any crashes to the desktop until I swapped my P4 2.66 non HT with a 3.2 with HT. I downloaded just about every mod I could find but haven't put them into the game yet (afraid it might mess up my career, my guy is on his 28th mission in 1942). So... I just save often, especially when I am just about lined up to deal with a convoy or ship and after I do some ship sinking.

Anyone out there have a HyperThreading chip and get crashes to the desktop?

I have tried turning off every last thing that starts up (didn't work) then tried to just let the ATI drivers go (didn't work) and then set the affinity for the SH3 executable to just one of the two threads (didn't work) then tried giving the SH3 executable 'high' priority (didn't work), etc....

Also, once SH3 was loaded, I made a backup copy of the directory before I added the patch then after adding the patch I made a backup of that directory too. Therefore, I don't have to 'reinstall' if things go awry. It is annoying to have to keep my DVD drive filled with that blasted DVD. I also make backups of the SH3 directory in 'my documents'.
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Old 08-24-05, 12:01 PM   #32
toryu
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I'm currently using 1.4b, no mods. 9th patrol of my current tour, KL Joachim Steiner. For a couple of trips out, I was using Worldmod 2, then unintalled it to apply the 1.4b patch, and I've been running with just that ever since. I never had any crashes with Worldmod. I did see an awful lot of ships though. I liked having an increased amount of German navy vessels, and the escort into and out of the harbour, but there seemed to be way too many targets. I could come home with outrageous tonnage. No more though. It's a bit more "measured".
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Old 08-24-05, 12:15 PM   #33
Beery
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Quote:
Originally Posted by toryu
I never had any crashes with Worldmod. I did see an awful lot of ships though. I liked having an increased amount of German navy vessels, and the escort into and out of the harbour, but there seemed to be way too many targets...
Worldmod was an arcade mod. Its goal was action and excitement, not realism.
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Old 08-24-05, 12:22 PM   #34
U-Schultz
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I use the 1.4b patch and alot of mods and, unfortuantely, CTD constantly. Quite frustrating!

Now I have a clean install and am going to use the Jonessoft Mod Enabler...finally!

And I concur with Beery's sentiments above ref: the "stacking of mods" and "mods for wrong versions of the game."

In trying to track down my CTD's by adding deleting mods there does not seem to be alot of rhyme or reason to them. Apparently the mixing of various mods is a bad thing though the bulk of mine are graphics and sounds. Very few config mods. Go figure!
Unless of course I have a hardware issue but its a new Dell machine. But I am upset enough by the constant CTD's that I'll play the damn game stock if I have too.
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Old 08-24-05, 12:41 PM   #35
toryu
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Quote:
Originally Posted by Beery
Quote:
Originally Posted by toryu
I never had any crashes with Worldmod. I did see an awful lot of ships though. I liked having an increased amount of German navy vessels, and the escort into and out of the harbour, but there seemed to be way too many targets...
Worldmod was an arcade mod. Its goal was action and excitement, not realism.
Of course. Although I would say that having an escort into and out of harbour was more realistic than not. Maybe my best bet would be to have the harbour traffic mod instead. I miss having the escort. I also miss having the increased number of coastal towns and harbours that Worldmod provided.
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Old 08-24-05, 12:47 PM   #36
CCIP
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Quote:
Originally Posted by toryu
I also miss having the increased number of coastal towns and harbours that Worldmod provided.
You haven't tried RUb 1.43 w/ Ops I take it :|\
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Old 08-24-05, 12:49 PM   #37
Beery
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Quote:
Originally Posted by toryu
Quote:
Originally Posted by Beery
Worldmod was an arcade mod. Its goal was action and excitement, not realism.
Of course. Although I would say that having an escort into and out of harbour was more realistic than not. Maybe my best bet would be to have the harbour traffic mod instead. I miss having the escort. I also miss having the increased number of coastal towns and harbours that Worldmod provided.
RUb has an escort and lots more towns, and Rubini's Harbour Traffic mod also has an escort. The problem with Worldmod was that it took ship populations to an extreme, and while that meant that port escorts were included, it also meant that a peaceful French port in 1940 looked like the Normandy battle zone in June 1944, with enemy planes flying overhead and non-stop battle at every turn.
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Old 08-24-05, 01:12 PM   #38
CWorth
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I used to use the stock game but not anymore.The mods have turned this into a whole new/better game than what you will ever get in the out of box patched version.

My game is so modded I dont know if much of the original game is even left..LOL
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Old 08-24-05, 01:20 PM   #39
U-104
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Quote:
Originally Posted by Drebbel
I play SH3 just with Patch 1.4 and no mods
me too.
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Old 08-24-05, 02:24 PM   #40
cunnutazzo
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realism or realism interpretation?

the only realism that I know is going in the real 1939 kriegsmarine, but unfortunately the war is over.
So we have a very nice game with a large possibilty of various mods, nothing more.
Another realism option: go to visit a real VIIC in Chicago.
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Old 08-24-05, 02:30 PM   #41
Beery
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Quote:
Originally Posted by cunnutazzo
realism or realism interpretation?

the only realism that I know is going in the real 1939 kriegsmarine, but unfortunately the war is over.
So we have a very nice game with a large possibilty of various mods, nothing more.
Another realism option: go to visit a real VIIC in Chicago.
I think you're confusing realism with reality (by no means the first time it's happened here). Realism and reality are two very different things. The VIIC in Chicago isn't real anyway - the boat in Chicago is a Type IX, not a Type VIIC. If there was a real Type VIIC in Chicago it would hardly be 'realistic'. Nor is the Type IX that is really in Chicago 'realistic'. Real things can't be 'realistic', and if you told the Curator of the Type IX boat in Chicago that the boat was very 'realistic' he or she would probably assume you were a harmless lunatic, because in order for it to be 'realistic' someone would have had to have made the U-boat out of plastic or something - i.e. the U-boat would have to be a replica in order to be called 'realistic'. And even if you could travel back in time to WW2 you still couldn't have a 'realistic' experience. What you'd be experiencing would be 'reality', not 'realism'.

Realism only happens in simulations or other artistic representations of reality. So it's somewhat ridiculous to suggest that a game can't be realistic, and that somehow reality can be realistic. I think you've got things backwards.

Realism: the quality or fact of representing a person, thing or situation accurately or in a way that is true to life.

Reality: the world or the state of things as they actually exist.

Note the difference. It's important, especially when we're discussing a simulation.
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Old 08-24-05, 02:47 PM   #42
Gizzmoe
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Beery´s favorite topic...
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Old 08-24-05, 02:53 PM   #43
Beery
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Pretending that the only realism is reality is a favourite sophistry that the arcade fans like to indulge in.
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Old 08-24-05, 03:44 PM   #44
cunnutazzo
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please, we are SHIII fans here, no talibans of a supposed "realism".
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Old 08-24-05, 04:01 PM   #45
Beery
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Quote:
Originally Posted by cunnutazzo
please, we are SHIII fans here, no talibans of a supposed "realism".
'Talibans of a supposed realism'? Since when was posting a dictionary definition to help you understand what a word actually means a sign of the Taliban? Give me a break!

And it's not 'supposed' realism. It is realism. Games can be realistic without needing to be actually real. Deal with it.
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