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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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Any idea i will put it here, but no one yet now. I soupose the change to red is encoded. Best regards, Red. |
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#2 | ||
Torpedoman
![]() Join Date: Mar 2005
Location: Atlanta,GA
Posts: 120
Downloads: 16
Uploads: 0
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Thanks Red....... :|\ |
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#3 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
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Bump
__________________
"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#4 | |
Torpedoman
![]() Join Date: Mar 2005
Location: Atlanta,GA
Posts: 120
Downloads: 16
Uploads: 0
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#5 |
Torpedoman
![]() Join Date: Mar 2005
Location: Atlanta,GA
Posts: 120
Downloads: 16
Uploads: 0
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BUMP
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#6 |
A-ganger
![]() Join Date: Apr 2005
Location: California, USA
Posts: 72
Downloads: 18
Uploads: 0
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Hi redstorm101,
I was just looking at the dat files with hex editor in the Interior folder for each of the subs and found references to red or the value for red color, but there are so many and I'm no hex modder so I don't know what each specifically references in the sub interior. I don't know if these files contain the 'missing link' you're looking for to mod to change the light color but maybe someone like Manuel Ortega who worked on the workaround for the 8km visibility issue could look into it and make short work of it as well. Just more to think about and investigate. |
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#7 |
Lucky Jack
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I don`t know how accurate Das Boot is, but they used normal lights, red lights and blueish lights. And when it was night and they surfaced, the ones going to the tower had somekind of goggles on. Like sunglasses, to help eyes to get used to the dark.
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#8 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
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Hey redstorm101
I agree, this would add a sub load of atmosphere to an already great sim.
__________________
"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#9 |
Bilge Rat
![]() Join Date: May 2005
Posts: 1
Downloads: 0
Uploads: 0
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I had tried this about 2 months ago. It wasn't rig for red but everything red at night. I found it extremely hard on the eyes to be bathed in red and look at the crew management screen or war room and have that white light blind you. I really wish you could work this out. I couldn't make any progress on this but to darken the background screen in the crew management to a redish purple (<---that sounds repetative). But that made it that color at all times.
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#10 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
Downloads: 0
Uploads: 0
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You want a TGA with the crew F7 control screen with a dark background? or transparent?
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#11 | |
Torpedoman
![]() Join Date: Mar 2005
Location: Atlanta,GA
Posts: 120
Downloads: 16
Uploads: 0
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#12 | |
Torpedoman
![]() Join Date: Mar 2005
Location: Atlanta,GA
Posts: 120
Downloads: 16
Uploads: 0
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#13 |
Torpedoman
![]() Join Date: Mar 2005
Location: Atlanta,GA
Posts: 120
Downloads: 16
Uploads: 0
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This is what I posted to Gairith, He just came out with a great "blue nav map mod".He is close to what we have been talking about...
All we need now, is the option to rig at "The captains" own discretion...and thru out the whole boat....After all,even for realism sake, I'm sure captains would rig for blue or red just to conserve battery power running under water during day light, or to let some of the off duty men including him self, get some shut eye..Night time is when the hunt really happened. To Gairith : Gairith! I am so pleased to see this mod! I have a post awhile back asking how to do this for the whole boat .If I recall the post is" rig for red mod". In this post we where playing with the thought of having the option to rig for red,blue,and white. Also there was talk of how to have the option of rigging at the captain's command, not by the sim's time clock..And this possible mod was thought of to give comfort to the "captains" eyes. I often boot up and return to my missions in the evening, after I let winston my 15 year old dog "best friend" out and my wife is well off to sleep. I start and resume my mission. This is the scenario: It's 10pm at night,my time..real time..In my mission it's 2pm daylight...mission time...I have the realism setting and mods set so I have no external views outside my uboat..It would be great for me and other captains to have the option to "rig" at their own discretion...simply put, It's easer on the eye's. And yes,before there is a joke from the "other guys"...turning down the contrast on the monitor is not a effective option. Gairth! your getting me and other captains closer to this option in a round about way! I love your Idea of the"blue map mod"! With a great deal of respect, can you take this mod to the next level? With that said, I greatly do appreciate the work you have done. Bravo!!..... |
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#14 |
Helmsman
![]() Join Date: Dec 2003
Posts: 109
Downloads: 328
Uploads: 0
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#15 | |
Torpedoman
![]() Join Date: Mar 2005
Location: Atlanta,GA
Posts: 120
Downloads: 16
Uploads: 0
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capt-jones...That's a good idea!! It would consist of making a simple sound file "Kill all unnecessary lights"...And I do believe that is a sound bit in the Das Boot movie! The only thing that is needed that I can see ,is to find the "command" or"trigger" to turn the lights on and off. We have seen that the Rig for white,red,and now Blue colors can be changed .Gairith's Blue nav map mod proves this.capt-jones, with your Idea of "kill all unnecessary lights"....lets say that means "Blue" color, I see how I could use my Hex editor, To play with the variables, and add a small "boost" to battery life!! after all, that was an advantage and tactic used. capt-jones....Dawm good input! I have to find the "trigger switch" or command to turn the lights on and off....After that, it's biscuits and gravy! we can Rig for white..(standard running)...Red..(Night time or under attack)....Blue...(Kill all unnecessary Lights\conserve power for batteries) and best of all, the captains have the freedom of choice, and It's easier on the eyes! It will not just look cool, but it will be "functional". Well, Its time to pull up my sleeve's and go a Digg'in! wish me luck boys!! redstorm101........ :|\ |
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