![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#31 |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 950
Downloads: 0
Uploads: 0
|
![]()
I can answer the last question yes u need the same stuff in order to play or else get CTD.
__________________
![]() |
![]() |
![]() |
![]() |
#33 | ||||||
Sparky
![]() Join Date: Jul 2006
Posts: 152
Downloads: 0
Uploads: 0
|
![]() Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
||||||
![]() |
![]() |
![]() |
#34 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
|
![]()
Thanks for your excellent and concise reply Dietrich I totally appreciate
the time and tips and I believe I have read it but ill go and make sure its the same one before disregarding it of course. Thanks for all of it. MM ![]() |
![]() |
![]() |
![]() |
#35 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
i just don't know.
i guess they use different files to run them and simply moving a multiplayer mission to singlemission folder and removing the extra subs doesn't work. i guess it cant find the files it needs to run. |
![]() |
![]() |
#36 |
Grey Wolf
![]() Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 852
Downloads: 0
Uploads: 0
|
![]()
I did mine simply by taking out all the MP subs but one...and add a way point to the single sub left...that was it...and save it as single player mission in the SM folder...
|
![]() |
![]() |
![]() |
#37 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
Change the mission type also
[Mission] Title=Sinking of the Brake (GWX) - Multiplayer MissionType=1 <------0 for single missions MissionDataType=0 Year=1944 Month=3 |
![]() |
![]() |
![]() |
#38 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
|
![]()
Doe's anyone play the GWX 3.0 MP missons in the Single missons ?
I've played 6 so far and their great. Easy to convert and the visuals are Dynomite !!! Last edited by FIREWALL; 02-24-09 at 01:09 PM. |
![]() |
![]() |
![]() |
#39 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#40 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I've played a few, been busy making my own for the last few months tho.
Thought i'd better reply since nobody else bothered. ![]() Edit: Soz Firewall, has been the SP missions i've tried, not the MP's |
![]() |
![]() |
#41 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Yes its easy to convert and play
enjoyable too, We are currently working on some New Maps, on a daily basis, More challenging than ever before, Can You Survive? GWX 3.0 Multiplay? ![]() |
![]() |
![]() |
#42 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
|
![]()
So... Where are the new missions ?
![]() |
![]() |
![]() |
![]() |
#43 |
GWX - KC Crash Test Dummy
|
![]()
HI Becker re Long Multiplayer Mission say 5-6 hours realtime game play best to play on a weekend early Saturday afternoon
yes its possible at Mission start say 10/6/1942 18:22 closest uboat is 12-18kms kms from a 44 Merchant ship convoy escorted by 8 escorts the nearest Uboat he would act as contact keeper you could also have timed radio messages from BDU & Luftwaffer Condor Aircraft softening up the convoy bombing & sending radio contact updates vectoring in other uboats of your wolfpack into convoy to give the feeling of the bigger picture of a luftwaffer kriegsmarine join operation aswell as Subsim teamspeak to vector in other Uboats into convoys path then as each uboat closes on convoy & the night closes in the attack begins & as the Radio Messages flow you can have allied radio traffic too reporting estimated number of uboats closing on convoy XXXX Position & what escort reinforncement the allies are sending to come to aid of convoy ill start work on the convoy mission Tuesday 5/1/2015 I will do mission with GWM Mod ok Salute Blackswan40
__________________
Someone Had to Make the Tea Last edited by blackswan40; 01-04-16 at 05:04 PM. |
![]() |
![]() |
![]() |
#44 | |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
|
![]() Quote:
![]() By the way : I'm OK for this week-end to play MP-missions. F. |
|
![]() |
![]() |
![]() |
#45 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
|
![]()
For the long-play MP mission, I recommend to all players to download the gridXXXX mod. See in my signature. This will be more precise to give our positions and also ennemies' positions.
EDIT : And we should find a way to send an audible signal between us (like a morse message) when we want to communicate, because I don't want to wait hours in front of my screen without any action (time compression is impossible during MP missions). See you tomorrow on tunngle, 15:00 GMT F. Last edited by Fahnenbohn; 01-10-16 at 04:07 AM. |
![]() |
![]() |
![]() |
|
|