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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Helmsman
![]() Join Date: Jan 2023
Posts: 107
Downloads: 173
Uploads: 0
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Well, last try I guess. I keep getting CTDs with TMO-BH (I don't even know what it's actual name is). I can go after individual ships, but when it gets "busy", e.g., a Task Force--CTD. I haven't had this problem with stock or any other mod. Just this one. My "load order" is--
TMO 2.0 BH update (whatever) Nav Map Makeover NMMO TMO whatever Patch EAX That's it! Kept it as simple as possible. This is a great mod. It seems to touch all the bases. Imo, FOTRSU is incredibly well done, but it's like shooting fish in a barrel. A a DD or depth charge never got near me or even knew I was there, even if I run at flank at periscope depth. The original TMO's great but if you survive the early days of the war, it becomes redundant. You blow up unescorted merchants. THIS one seems to have the right mix! A shame that I can't seem to run it. Is there ant support for it? Can 1.0 still be downloaded?? Thanks. |
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#32 |
Sea Lord
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Hey D Jones
I'll check tomorrow if I still have it...not sure but I'll let you know tomorrow... |
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#33 |
Helmsman
![]() Join Date: Jan 2023
Posts: 107
Downloads: 173
Uploads: 0
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Thanks, KM. I didn't mean to be tough on the other mods. btw. In most ways they're brilliant. This is a personal preference thing and is highly subjective.
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