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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Samurai Navy
![]() Join Date: May 2005
Location: Greece
Posts: 568
Downloads: 401
Uploads: 0
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#32 |
Sonar Guy
![]() Join Date: Nov 2020
Posts: 377
Downloads: 33
Uploads: 0
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#33 |
Samurai Navy
![]() Join Date: May 2005
Location: Greece
Posts: 568
Downloads: 401
Uploads: 0
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#34 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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Looks amazing - details, textures, this model is a pleasure to watch
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#35 |
Sonar Guy
![]() Join Date: Nov 2020
Posts: 377
Downloads: 33
Uploads: 0
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test...
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#36 |
Sonar Guy
![]() Join Date: Nov 2020
Posts: 377
Downloads: 33
Uploads: 0
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#37 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
Uploads: 51
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Thank you very much!!! Looks fantastic!!!
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#38 |
Frogman
![]() Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
Posts: 306
Downloads: 105
Uploads: 0
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![]() ![]() ![]() ![]() ![]() ![]() WolfyBrandon
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![]() [Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759 |
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#39 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
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It's self-deception to put Hi res textures in a tex folder. This is what actually happens when textures are placed in place.
![]() For example ![]() ![]()
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#40 |
Sonar Guy
![]() Join Date: Nov 2020
Posts: 377
Downloads: 33
Uploads: 0
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#41 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
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Самообман заключается в том, что дат файл на первый взгляд имеет допустимый размер в 10 Mb , а на самом деле в разы больше. Если текстура используется в разных кораблях, как Razlom.tga то целесообразно её помещать в папку Текстур. Остальные нет. Крайние модели у меня просто "виснут" даже при минимальном размере .tga. Тупо не грузятся.
Self-deception lies in the fact that the date file at first glance has an acceptable size of 10 Mb, but in fact it is many times larger. If the texture is used in different ships, like Razlom.tga, then it is advisable to put it in the Textures folder. The others are not. The extreme models I just "hang" even with the minimum size .tga. They don't load stupidly.
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![]() ![]() Last edited by Anvar1061; 12-30-21 at 10:04 AM. |
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#42 | |
Admiral
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![]() Quote:
Very nice model, high poly or not. I love it! Just a question: will you put some platforms\guns, and\or liferafts on it? ![]() Best regards, and thanks! Vd
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#43 |
Grey Wolf
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Another version just in case : https://www.themodelshipwright.com/h...-cargo-vessel/
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#44 | |||
Sonar Guy
![]() Join Date: Nov 2020
Posts: 377
Downloads: 33
Uploads: 0
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![]() Quote:
Quote:
2 - Maybe in the future. Quote:
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#45 | |
Admiral
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![]() 1 ship model, a roster list for countries that would have used said ship... with a multitude of different skins to reflect different paint schemes, based on the time frame. That, sort of layout call, for the ship model... correct Me, if I am wrong... would & should also work with say... different parts/equipment calls, as well... I would imagine. ![]() ![]() M. M.
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Last edited by Mad Mardigan; 12-30-21 at 07:36 PM. |
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new ships |
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