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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,784
Downloads: 1405
Uploads: 0
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you have a better chance of getting a team together from subsim to make a game we do have a lot of talent here but you would have to have everyone on the same page
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I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done. Audie Murphy |
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#32 |
Samurai Navy
![]() Join Date: Jul 2017
Posts: 578
Downloads: 117
Uploads: 0
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#33 |
Torpedoman
![]() Join Date: Mar 2005
Location: CONUS
Posts: 116
Downloads: 17
Uploads: 0
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#34 | |
Grey Wolf
![]() Join Date: Sep 2011
Posts: 979
Downloads: 256
Uploads: 0
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That you could use the joystick on the C=64 was a bonus... Once I got the Epyx joystick, though, it was all over for the Epyx "... Games" series... |
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#35 | |
Samurai Navy
![]() Join Date: Jul 2017
Posts: 578
Downloads: 117
Uploads: 0
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#36 |
Sparky
![]() Join Date: Mar 2017
Posts: 155
Downloads: 112
Uploads: 1
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I am thinking about this for a long time but no idea where to start. Ubi wont release the source code and even they do it only good as salvage resource there is still huge amount of work to be done. Curently there are serval technical difficulties which greatly hinder the game:
1.The 4 GB limit- If you load to many obejects in within uboat's 20km radius the game crashes 2.The Square Earth- the further you move north or south the further east-west distance get stretched.This prevent you from mapping any ship movement correctly,the time distance and speed wont add up. 3.Game engine optimaise-if you write too many unit in the champain file it will just read all of it at once and take forever to load and use up memory too |
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#37 |
Silent Hunter
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Major Silent Hunter improvements have been on my mind often; don't lose heart!
I will be doing everything in my power to make this happen. 1) Not to brag, but I have learned a lot from the years of development of Wolves of the Kaiser. I am probably one of the most experienced modders, and I have been playing since Silent Hunter II! Rest assured that I will be switching back to WWII Atlantic Theatre modding now that WOTK is coming out soon. 2) Again, not to brag but I am financially pretty comfortable (no longer the impoverished student playing unmodded SH3 in 2005 in my dorm, lol!) ![]() ![]() |
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#38 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
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![]() And thank yo again for all your contributions to the community! ![]() Of course, the same goes to every modder that helped this wonderful sim and Subsim community grow and evolve!! I hope we can have more goodies in the next months ( perhaps?)
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#39 |
Sparky
![]() Join Date: Aug 2008
Location: Poland
Posts: 152
Downloads: 878
Uploads: 0
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I meant the new SH3 with good ideas SH4 and SH5. The game Mafia Lost Heave was an inspiration.
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Leutnant z.S. kimanu-96 |
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#40 |
Watch
![]() Join Date: Apr 2020
Posts: 18
Downloads: 13
Uploads: 0
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My $0.02...... The game is 16 years old...and that's OK. I see a lot of mods that make it fun. The game can still continue to survive as long as the modding community thrives. Example: Tecmo Super Bowl. New rosters come out every year. Hell, you can even get one with USFL and WLAF rosters!! To the modders, keep it going! Make good mods, clear and easy instructions, and it will continue to live and improve.
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#41 |
Torpedoman
![]() Join Date: Mar 2005
Location: CONUS
Posts: 116
Downloads: 17
Uploads: 0
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Is there a reason to prefer SH3 over SH4?
I'm curious engine-wise, why there is interest in SH3? |
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#42 | |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,368
Downloads: 528
Uploads: 5
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I cannot type it all because right now I have to go to bed.
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There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
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#43 | |
Silent Hunter
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![]() Nevertheless, it is the Silent Hunter game with the best balance between graphics and moddability, so it still has a place on my hard drive. |
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#44 |
Samurai Navy
![]() Join Date: Nov 2005
Location: Atlántico Sur
Posts: 558
Downloads: 403
Uploads: 0
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If Ubisoft were to release the source code for SH3, perhaps something similar to Falcon 4.0 BMS could happen.
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Cold Waters 1968 Campaign LINK a lista de Youtube My Blog: www.marenguerra.blogspot.com |
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#45 | |
Grey Wolf
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Is there any place where you can suggest ideas for a new game and vote for them, in order to influence game studios ? |
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