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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#2 |
Ocean Warrior
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Anyone have a link to fmwhatsapp ? Can't find it anywhere......
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#3 | ||
Swabbie
![]() Join Date: Mar 2001
Location: Slovenia
Posts: 10
Downloads: 40
Uploads: 0
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Hello Fifi!
I've successfully set up CCoM12 with your enhancements and I like it very much so far. However there are a couple of loose ends on my side regarding correct setup of all components. Couldn't find the answers in this thread… ![]() Quote:
SOURCE from january 2021 (post #14). I read this translated into english... So, should the HSie option Night vision fix be used or not? Quote:
Any input appreciated ![]() Thank you and other modders for continuous work on SH3. It's great! Regards, Tinman ![]()
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SUB COMMAND HQ |
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#4 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 914
Downloads: 360
Uploads: 0
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Hey Tinman, found this on post 197 at :
https://www.subsim.com/radioroom/sho...CCoM12&page=14 I use these settings. These might be old now. I don't know. If these settings are obsolete, I'd like fix these.
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 Last edited by Doolar; 02-21-22 at 06:06 PM. |
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#5 |
Ocean Warrior
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Tinman, and Doolar just a night vision heads up. Make sure you use either the envsim file included with H.sie's patch or Stiebler's envsim file from the NYGM site here.
Those are the only two envsim files coded correctly to work with the night vision.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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