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#31 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
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I found this torpedo damage decale while roaming around in the forum..Any way to narrow it down by about 1/2 and then use it in sh4 tmo 2.5??Now I cannot upload the picture...What did I do wrong this time???
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#32 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
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Need a better interpretation of the question here, no habla "decale", and narrow what down by 1/2?
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#33 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
Uploads: 0
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I tried to upload a picture I got from the sim and could not get it to work..Its a decale of torpedo damage as a large hole and I need to know how to reduce its width so it appears as large rip or broken seam...
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Shoot,Move,Communicate..Kill,Destroy,Eradicate... |
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#34 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Hmm. Google "decale" and what I get is a French word meaning "off beat".
Having trouble posting pictures too, let's see; ![]() That one's from the files, works okay. Anyway my mod was designed to make bigger holes rather than smaller, you could try doing the opposite with Silent3ditor: http://www.subsim.com/radioroom/down...o=file&id=4489 The file to edit would be the torpedo .zon file in the \Data\Library folder. I edited the Torpedoes_US.zon file, if you have 1.5 with the German subs look for whatever the torpedoes?_.zon file for those are named. I don't think you'll get a crack instead of a round hole, but if you double the damage effect and halve the radius it might work to make smaller holes. |
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