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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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thank you for your encouragement; I am glad that you like what I have done so far! The next update for NW Germany and W Denmark (that would include the U-boat base of Wilhelmshaven), should be ready in a matter of days. I have many of its files/textures ready. Among the features and the eye-candys of the next release, it is worth mentioning a decent rendition of the red sandstone cliffs of Helgoland that I am already quite satisfied with, though some small tweaks are still needed. I am now mostly focusing on fine-tuning/blendig the new stuff. I hope that in the meanwhile someone will answer my questions, so to enable me creating a realistic season/color sequence for the new terrain. Answering your other remark, yes the mod is compatible with TWoS without need of special tweaks, and for someone wanting to use the EcoMod together with TWoS, only texture resolution should be pondered carefully for making sure that the game will run smootly also in the busy TWoS campaign (but you can ceasily switch from one texture resolution to another without any problem). Now it is a bit too early to talk about that, but if in future Vecko will decide merging the two mods, I won't have anything in contrary ![]() |
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#32 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Hi, thank you very much Gap
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#33 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Hi mate, thank you too for your feedback
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#34 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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With the help of Pintea, the weird lens flares reported by vdr1981 at post #16 are now gone.
![]() ![]() The fix, together with several terrain improvements and a new terrain type will be part of the upcoming update. Stay tuned guys ![]() |
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#35 |
Navy Seal
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F A N T A S T I C !!!
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#36 |
Growing Old Disgracefully
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This is quite brilliant work gap.
![]() Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#37 |
Kapitain Leutnant
Join Date: May 2010
Location: GlanerBrucke
Posts: 424
Downloads: 251
Uploads: 0
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Looking good gap
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#38 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Thank you guys, all the merit for the fix goes to Pintea, aka Mihai Gosa; I only helped him with testing and remarks.
Mihai is one of the devs, and he is the one who dealt with shaders and environmental settings, so hopefully with his insight several other improvements are to be expected. He has always been very kind and helpful. Once he used to visit the forum regularly, and in a couple of occasions we had PM exchanges, but he doesn't work any longe for Ubi Romania and, despite his love for the game and for the subsim community that has not changed over time, now he rarely logs in here. A big thanks goes to Jeff Groves too, who recently put me again in touch with him ![]() |
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#39 |
Planesman
![]() Join Date: Dec 2014
Location: Czech Republic
Posts: 193
Downloads: 527
Uploads: 0
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VAAAAAAAAUUUUUU Great job
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#40 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() ![]() Hi guys, version 0.2 of the EcoMod is ready for testing. Please visit post #1 in this thread for the list of new features and download link, post #2 for an overview of the terrain types included in the mod and a list of their mean features, and post #3 for a few screenshots. Enjoy and let me know what you think. Any type of criticism or suggestion is welcome here ![]() |
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#41 |
Planesman
![]() Join Date: Dec 2014
Location: Czech Republic
Posts: 193
Downloads: 527
Uploads: 0
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Hello
Unfortunately, I have a submarine at a single mission in the Kiel Canal outside the water. The submarine is immediately destroyed and I can not look at that splendor. ![]() |
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#42 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Okay, found what is the problem; it has been a long time since I last ran the game with OHII/TWoS installed. I normally run the game with a basic mod loadout, for ease of testing. Apparently among the many features that TWoS inherited from OHII, there is a more realistic Kiel Canal layout, with gates at the entrance, and the Brunsbuttel port moved a bit to the east. That's why in the current testing mission, the U-boat lays on land for TWoS users. Tomorro I will post an update that will fix the problem. Thank you for reporting it Muckenberg! ![]() Last edited by gap; 12-23-18 at 06:52 PM. |
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#43 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I have uploaded un updated version of EcoMod which fixes the Brunsbuttel testing missions for OHII/TWoS users. Other features are unchanged. As usual, find the download link at post #1.
Sorry for the inconvenience and a big thanks to Muckenberg for reporting it ![]() |
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#44 |
Sailor man
![]() Join Date: Nov 2018
Posts: 43
Downloads: 66
Uploads: 0
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WOW. What for a nice Christmas present. Thank you so much, Gap.
Started a single mission and chugged to Heligoland. All is working nicely so far. Landscape is beautiful. And because this is my first post on Subsim: Ahoy to all Captains and merry christmas to everyone of course... ![]() |
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#45 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Welcome to susbims and merry Xmas to you too Seaowl. It is nice having gentlemen like you aboard ![]() |
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Tags |
enviromental mod, environment, terrain, trees, vegetation |
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