SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-26-17, 03:49 PM | #31 |
Village Idiot
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03-29-17, 04:12 AM | #32 | |
Admiral
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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Do you really think that I do not know? Quote:
For creation and testing new animations for the new body, enough get them in the format of 'MeshAnimationData' (© skwas) - '0500'. After successful testing, you can transform the animation into engine format for these objects 'MeshAnimationData2' (© skwas) - '0580'. ... and not bad (OFF/POS) heads:
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Alex ® Moses said: "Don't create yourself an idol"... Last edited by Anvart; 04-30-18 at 06:39 AM. |
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03-29-17, 03:39 PM | #33 |
Village Idiot
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I understand you perfectly my Friend.
You and I may be the only ones around now days that do know the tricks. |
03-29-17, 04:00 PM | #34 |
Stowaway
Posts: n/a
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Good that you're still there to help noobs like me !
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