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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Nub
![]() Join Date: Jul 2016
Posts: 2
Downloads: 103
Uploads: 0
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Hi
Now I know why I do not have contact merchant ships on the hydrophone. The problem is the mod: Improved Ship Physics 2.6_TMO_RSRDC_OTC Sonarman given bearing, only hydrophone can not hear the ship. Only after I have a good set of mods and everyone uses them. Pity me with the great ISP 2.6. Help ![]() I'm sorry for my English. 1_TriggerMaru_Overhaul_2-5 RSRDC_TMO_V502 RSRDC_V5xx_Patch1 1.5_Optical Targeting Correction 031312 for RSRDCv502 1.5_OTC_Realistic Scopes for 8 to 5 RSRDCv502 Improved Ship Physics 2.6_TMO_RSRDC_OTC OTC_ISP_Crew Mod |
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#32 |
Gefallen Engel U-666
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Haraldsson!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#33 | |
Swabbie
![]() Join Date: Aug 2016
Location: Southwestern United States
Posts: 9
Downloads: 16
Uploads: 0
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Thanks, Chris. |
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#34 |
CTD - it's not just a job
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Check your mod folder structure for all your mods. Should be:
[Game folder] / [Silent Hunter] / MODS / [ModName] / Data / [BlahBlah] As an example, I'm noodling with Fall of the Rising Sun Ultimate v.1beta. I have a folder on my E: drive named "Ubisoft" that I installed my Silent Hunter to, and I re-named the game's folder from Silent Hunter to "SH4v15FotRSU" so that I wouldn't confuse the install with my regular Silent Hunter and my GFO modded one. (I use MultiSH to save to different directories for all my installs.) I then enable the "100FallOfTheRisingSunUltimate" mod and do me some testing. My folder structure for that mod is: E:\ Ubisoft \ SH4v15FotRSU \ MODS \ 100FallOfTheRisingSunUltimate \ Data \ [bunch of other folders and files] There is also a "Support" folder under the "100Fall..." mod folder. Some mods have alternate mods under their "title" folder, so the main mod may be a folder or two deep, and isn't actually getting enabled by JSGME, even though it might look like it. I'd suspect a patch file or two in your case. Your MODS folder has to have the mod's folder, and then the Data folder right below it. You might also be running into the 2gig memory limit, but check your mods first, and report back... .
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"...and bollocks to the naysayers" - Jimbuna |
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#35 | |
Swabbie
![]() Join Date: Aug 2016
Location: Southwestern United States
Posts: 9
Downloads: 16
Uploads: 0
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C:\Program Files (x86)\Steam\steamapps\common\Silent Hunters Wolves of the Pacific\MODS Within the MODS folder, there is the following list of other folders along with a txt and an ini: !BACKUP !NSTLOGS 1_TMO_25_small_patch 1_TriggerMaru_Overhaul_2-5 RSRDC_TMO_V502 RSRDC_V5xx_Patch1 JSGME file snapshot.txt JSGME.ini In that order. Also, I probably should have noted initially that when I use JSGME to enable RSRDC_TMO_V502 I get the following message from JSGME: "Enabling this mod *may* have adverse effects on your game. Are you sure you wish to enable this mod?" I get this message along with a humongous list of files that have "already been altered by ...et cetera..." I did as you advised and ensured that all of the mod folders contain their respective "data" folders directly beneath them. I found that "RSRDC_V5xx_Patch1" had within it a subfolder also named "RSRDC_V5xx_Patch1" which finally had the "data" folder within it. IE, two levels removed. I moved the "data" folder to be directly beneath the main folder, re-enabled the mods, and still get the crash to desktop during the loading screen, about when the loading bar is 75% complete. Thanks for the help thus far, Chris. |
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#36 |
Navy Seal
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First of all, you should have your games installed outside the system protected Program Files (x86) directory. Propbeanie has a root directory called Ubisoft. You can have Steam install games anywhere you want and that's change #1 that you need.
Second, JSGME warns you any time when you are overwriting a file already in a previously installed mod. RSRDC steamrollers TMO, leaving it mostly overwritten and you are playing something very different from TMO when you install it. JSGME is alerting you that things that TMO modified before are being removed/replaced by RSRDC and that's how RSRDC is supposed to work (unfortunately). In other circumstances it might be a problem, but you want RSRDC so just let 'er rip. Make sure your install order is TMO Small patch RSRDC RSRDC patch Those two changes should fix your problem. Keep us posted! Afterthought: how much RAM do you have? Have you enabled the 4GB aware patch to SH4?
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#37 | |
Grey Wolf
![]() Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 414
Uploads: 0
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When I had SH4 installed in the default steam directory, I could not get mods to work - Windows views it as a protected folder I Made a separate folder on the top level of my C Drive, I called it Games-Steam (you can call it whatever you want) - and downloaded the game inti it Once I did this Mods worked just fine ![]()
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon ![]() |
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#38 |
Swabbie
![]() Join Date: Aug 2016
Location: Southwestern United States
Posts: 9
Downloads: 16
Uploads: 0
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Thank you to everyone who replied. Moving the game out of the (x86) folder did the trick. Thanks again, guys.
Chris. |
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