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Old 02-19-16, 09:59 AM   #31
Leandros
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Originally Posted by sfc View Post
if you are looking for more planes, look at several of the mods -such as RSRDC_SH15_V550. it is for sh5 iI think but have been able to get acouple to work in sh4.
also look at the mod ASW_9.0_STANDARD_1.5, and in the fall of the raising sun there is a bunch of planes that do work in sh4. including PBYs
also look at Rubini's posts, he created a mod where jap planes drop torpedos and they do explode.
I hope this helps you on your search, I went through alot of troubles to find these, but finally did find some that work. good luck
Hi, sfc - your mod designations don 't tell me much. Would you possibly have links to those?
That jap torpedo mod looks cool. Torpedo-launching Kates and Bettys......

Fred
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Old 02-19-16, 03:38 PM   #32
sfc
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Icon14 here is some links

here is the links that I could find again, you may need to copy files from the mods to your base game-do you know what files you need to do to get them to work?
first link has the most planes
http://www.gamefront.com/files/14694...the_Rising_Sun

here has some great asw planes for the japs
http://www.subsim.com/radioroom//dow...o=file&id=1256

then this one has jap torpedo planes that do work
http://www.subsim.com/radioroom//dow...o=file&id=3831
look through this download for for the mod Traveller Mod v2.01 for TMO and then copy paste plays and equipment to your base game. they do work.

then here is the link to the us air torpedo mod, it was for sh3 but I got to work on sh4 also. its really sad that Rubini quit working on these mods. below the link is a link to his thread link
http://www.mediafire.com/download/y4...do_mod_v1.2.7z

http://www.subsim.com/radioroom/show...t=air+torpedos
this has a lot of good info about the mod and links to both versions.
just remember to give credit to the guys who made these, they put alot of work into them.
on a note, I put PBYs in my pearl Harbor attack mission on the ground at ford island and they explode as soon as they appear- when I time them right- they will start burning as the jap planes start attacking.
anyway, hope this helps you. any questions just ask.
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Old 02-19-16, 04:09 PM   #33
Leandros
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Thank you sooo much....now I need to keep the tongue straight....I hate updates, never fail to make problems.......

Fred
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Old 02-21-16, 05:43 PM   #34
Leandros
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Was tinkering a little with the editor - found that the Aussie Hudson flies beautifully - and bombs accurately! Very pleasing to the eye, too.

Fred



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Old 02-22-16, 08:46 AM   #35
Leandros
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Default SH4 aerial dogfight?

I believed SH4 planes do not dogfight. While tinkering with a book scenario this Wildcat was fired at by a Japanese tail-gunner.

Hmm...how to get the Wildcat to fire back.........

Fred



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Old 02-23-16, 01:22 PM   #36
Webster
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Originally Posted by Leandros View Post
Was tinkering a little with the editor - found that the Aussie Hudson flies beautifully - and bombs accurately! Very pleasing to the eye, too.

Fred



looks like you have your correctly working base model game files to start with now.

the trick now is you just have to figure out what is so different in the flight control files of other planes in the game that make them fly sideways or like they are on a stick
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