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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Nov 2012
Location: Canada
Posts: 370
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Got planar reflections and sub surface refraction updates, the ocean looks killer; will it make it into v0.12ptd dpends if Unreal Engine 4.12 comes out of preview status for release time. We'll see.
Screenies to come.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() |
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#2 |
Weps
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Location: Canada
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Sky before and after.
This is without the new refelection system also. ![]()
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() |
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#3 |
Weps
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Location: Canada
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Image updates with my lead modellers work in the last few days.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() |
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#4 |
Arctic Warrior
Join Date: Oct 2008
Location: Coventry, CT
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I'm guessing the Marlboro's probably won't be in the final release version.. Lol
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Big Willy DIE-r Just a guy makin' games with pals.. |
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#5 |
Weps
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No not unless theyre paying haha.
Map update. ![]()
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() |
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#6 |
Weps
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Map is now locating all contacts properly
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() |
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#7 |
Weps
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Little preview of the seafloor grass/rocks etc. setup.
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#8 |
Planesman
![]() Join Date: May 2005
Location: Germany
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Amazing!
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#9 |
Weps
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Location: Canada
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It needs some tweaking, just wanted to see how procedural foialge and auto landscape (Based on terrain angles) would perform with the ocean in its current state.
Not well. Luckilly it can be VERY optomized and is only needed in port towns, so ports may run a little slower on older computers but open ocean im still aiming for super high FPS.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() |
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#10 |
Bilge Rat
![]() Join Date: May 2012
Location: Sweden
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Had to type and let you know that i've been following your updates with great interest mate. It looks like it's coming along nicely and i see great potential in it. Hope you can keep the motivation up. Good luck!
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#11 | |
Weps
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Location: Canada
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![]() Quote:
Got a procedural seafloor setup coded up that uses the FastNoise library to generate chunks of seafloor around the currently active ship. Should help with performance as well as marking a HUGE checkmark on the "stuff thats gonna be hard to do checklist"
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() Last edited by nsomnia; 06-10-16 at 10:11 PM. |
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#12 |
Weps
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we are happy to announce we may have found an art department lead, a radioman PO2c who served during the 70's and 80's.
Being an artist will remove a huge burden from myself and our prop and animation artist who have been sharing the load trying to make stuff to SHOW you guys. We have some updates but they arnt -quite- ready yet. As a side note, we are looking to fill our team up with navy/sub minded persons with some sort of project related talent, be sure to get in touch if this fits you!
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#13 |
Weps
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Just toying around with the US side today. Code department is playing with the physics of torpedoes and missiles launched from underwater and firecontrol associated with such.
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#14 |
Arctic Warrior
Join Date: Oct 2008
Location: Coventry, CT
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And...
We've picked up TWO MORE talented individuals, both hailing from Germany.. - he's a brilliant coder and.. is kinda blowing my mind with his design ideas.. - and she can take any photo of an object and quickly turn it around in to a highly detailed 3D model! Welcome Univise and Meli!
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Big Willy DIE-r Just a guy makin' games with pals.. |
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#15 |
Weps
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![]() ![]() HMS Marulken/Neal & Co, your move ![]() The Tench class sub is shaping up too. In-Game standing in a CLASSIFIED TOP SECRET class sub's sail. ![]()
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() Last edited by nsomnia; 08-08-16 at 01:26 AM. |
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