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Old 03-22-15, 04:41 PM   #1
Stewy1
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Default Tips on stalking the Diesels?

Hi everyone,

I know this has been covered many times before - but wasn't sure where to look.

What are your tips to stalking diesel boats?

I was in a Flt1 688 boat (3kts at 800ft - between Sri Lanka and India), looking for a Pakistani Agosta. Using the "show truth" mode (it was a 4 hour game!), I got to about 5-6 miles away - off its rear-left (sorry, not sure of the nautical terms) but, switching "show truth off:, Sonar picked up nothing. I was on the same thermal layer, about 500ft below him.

Next thing, it snapped off 4 torpedoes and I had to shoot and bolt (luckily I won the day!)

Questions are, can a 688 pick up a diesel-electric going at 3kts - or is it nearly impossible?

Do you have any tips to detect quiet contacts?

Thanks guys!
Stew
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Old 03-22-15, 04:56 PM   #2
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I believe the correct term would be off his port quarter.

In my experience, diesel/electrics are reaallly quiet. In stock DW, I've gotten within 2 or 3 nautical miles of a Kilo without even knowing it. I was in a Seawolf and I didn't see anything on my sonar. If you're pretty confident it's only you and the Kilo out there, you may want to try active search. But even then, it's always worrisome to give away your position if you don't have to. It's tricky for sure.
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Old 03-22-15, 05:30 PM   #3
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Thanks FPSchazly for that info - I've enjoyed your tutorials on YouTube too!
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Old 03-22-15, 05:31 PM   #4
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Welcome to SUBSIM Stew
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Old 03-24-15, 05:06 AM   #5
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Thanks for the kind welcomes, guys - though this isn't my first time on SubSim (Could the (kind) mods merge me with the Stewy username?)

I had a bit more luck tracking (and killing) the Xia SSBN in the Trafalgar, HMS Tireless, off the West Australian coast. A good couple hours of stalking, going up and down across layers and checking the different arrays to find him.

Nukes vs. Nukes is a little easier than Nuke vs. Diesels!

DW is still a great game, 9 years on! (and the Modders of DWX/RA have made it an excellent game!)

Cheers guys
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Old 03-24-15, 02:35 PM   #6
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Quote:
Originally Posted by FPSchazly View Post
I believe the correct term would be off his port quarter.

In my experience, diesel/electrics are reaallly quiet. In stock DW, I've gotten within 2 or 3 nautical miles of a Kilo without even knowing it. I was in a Seawolf and I didn't see anything on my sonar. If you're pretty confident it's only you and the Kilo out there, you may want to try active search. But even then, it's always worrisome to give away your position if you don't have to. It's tricky for sure.
Just want to say great vids on DW and SC. Very informative. I have subscribed. Thanks for the tutorials also

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Old 03-25-15, 10:34 PM   #7
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Quote:
Originally Posted by Stewy1 View Post
Hi everyone,

I know this has been covered many times before - but wasn't sure where to look.

What are your tips to stalking diesel boats?

I was in a Flt1 688 boat (3kts at 800ft - between Sri Lanka and India), looking for a Pakistani Agosta. Using the "show truth" mode (it was a 4 hour game!), I got to about 5-6 miles away - off its rear-left (sorry, not sure of the nautical terms) but, switching "show truth off:, Sonar picked up nothing. I was on the same thermal layer, about 500ft below him.

Next thing, it snapped off 4 torpedoes and I had to shoot and bolt (luckily I won the day!)

Questions are, can a 688 pick up a diesel-electric going at 3kts - or is it nearly impossible?

Do you have any tips to detect quiet contacts?

Thanks guys!
Stew
Diesel boats are very hard to pick up, but not impossible. You may get some questionable sound readings from sonar, but it will rarely be enough to classify one and auto-crew is pretty useless in detecting diesels. The best method I have is to take a questionable signal and occasionally use my HF active sonar intermittently to see if I pick anything up. HF has a short range, but if you are close enough, it will bust out a Kilo just as well as a nuke boat and unlike the standard active MF sonar, you do not immediately give your position away when you use it.

Another thing about Kilos is the fact that the absence of a towed array gives them a nice baffle to hide behind. Get behind one and you can go at flank and fire all tubes and he won't know unless he does a "Crazy Ivan" or until the torpedoes hit. The problem is that there is enough traffic to make this somewhat prohibitive. The Kilo may not hear you, but his buddies will.

One needs to be patient and implacable when dealing with Kilos. The big thing is getting close enough to use HF Sonar to confirm his presence.
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Old 04-08-15, 06:23 AM   #8
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Thanks for the tips, guys. Just as an addon question - how do you guys track boomers for long periods?

I "intercepted" a Typhoon as it was transiting north at 3-4 knots - but every time I manoeuvred to get behind it/use all of the sonar arrays, it slowly got away from me - managed to track it for about 2 hours, but then lost contact...

Are Typhoons "deaf" to their sterns? Could I have sped up to catch it, then slowed again? I'm always worried about copping a Shkval - being detected means being dead with those things!

Cheers
Stew
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Old 04-08-15, 09:47 AM   #9
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Originally Posted by Stewy1 View Post
Thanks for the tips, guys. Just as an addon question - how do you guys track boomers for long periods?

I "intercepted" a Typhoon as it was transiting north at 3-4 knots - but every time I manoeuvred to get behind it/use all of the sonar arrays, it slowly got away from me - managed to track it for about 2 hours, but then lost contact...

Are Typhoons "deaf" to their sterns? Could I have sped up to catch it, then slowed again? I'm always worried about copping a Shkval - being detected means being dead with those things!

Cheers
Stew
Typhoons have towed arrays, so there is no baffle to hide behind. There is also no real reason to worry about Shkvals. I have never seen the AI fire one. These seem to be more of a human player tool/threat than anything. As far as losing the Typhoon, was there a thermal layer near the current depth of your track? If so, that is probably where you lost him. If your towed array is deployed too far out, it will dip below a thermal layer when you move at very slow speeds. Likewise, if the Typhoon transitioned the layer and you have all sensors on one side of the layer, you will eventually lose him or only maintain intermittent contact.
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Old 04-08-15, 11:15 AM   #10
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Typhoons have towed arrays, so there is no baffle to hide behind.
No, they don't.
The Typhoon class only has a hull sonar, under the torpedo room.

Edit: Nevermind, it seems they do have a towed array. First time I stumbled upon this.Maybe the older ones didn't have them, not sure.
Edit2: As I suspected, only TK17 (Archangelsk) and TK20 (Severstal') have the 'Pelamida' towed array.

It would be interesting to know if Dangerous Waters makes a difference there.
From what I remember, the Severstal' doesn't have a towed array in the game but I'm not completely sure.

Last edited by Nippelspanner; 04-08-15 at 11:35 AM.
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Old 04-08-15, 11:57 AM   #11
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On the topic of Shkvals, you should definitely worry about those. I've been sunk, or at least hit, by quite a few AI Akulas launching Shkvals at me. Not sure if the Typhoon carries Shkvals, though.

I'm also not sure how the game models AI sonar. Do they explicitly model them using a towed? Or is it just like "handicapped" so the AI has further detection ranges on the other arays?
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Old 04-08-15, 04:17 PM   #12
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Originally Posted by Nippelspanner View Post
No, they don't.
The Typhoon class only has a hull sonar, under the torpedo room.

Edit: Nevermind, it seems they do have a towed array. First time I stumbled upon this.Maybe the older ones didn't have them, not sure.
Edit2: As I suspected, only TK17 (Archangelsk) and TK20 (Severstal') have the 'Pelamida' towed array.

It would be interesting to know if Dangerous Waters makes a difference there.
From what I remember, the Severstal' doesn't have a towed array in the game but I'm not completely sure.
I have LWAMI installed. Let me double check to see exactly what the Typhoons have in that mod.


EDIT: Hmm...in LWAMI, none of the Typhoons have a towed array.

Last edited by Hinrich Schwab; 04-08-15 at 04:25 PM.
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Old 04-11-15, 01:52 AM   #13
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Yes, the TA feels like the worst best sensor you got... Well, at least it covers the stern baffles of the other sensors...
The fact is that with a straight and level (and 2/3 deployed) TA picking up a contact that is also been tracked on the bow/spherical you got a good triangulation of his position... If you can afford the noise, of course.
Lots of compromises...
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Old 04-11-15, 10:52 AM   #14
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So, from reading this post, I should never go above 3 kts if I have LWAMI installed?! Whats the point of all the superior quieting tech we have?!
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Old 04-11-15, 11:21 AM   #15
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So, from reading this post, I should never go above 3 kts if I have LWAMI installed?! Whats the point of all the superior quieting tech we have?!
It's not so simple, counter detection is not an automatic thing, triggered just by speed alone... Do not misread the posts.
You have to be aware only about the facts that while playing stock campaign and/or campaigns/missions not designed for Lwami you should set your initial speed at 3 knots, better if you open the mission in the mission editor and set there the initial speed...
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