![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#31 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Edmonton
Posts: 133
Downloads: 145
Uploads: 0
|
![]()
stoked!
![]()
__________________
U-Boot Spezial Cocktail......neidisch? ![]() |
![]() |
![]() |
![]() |
#32 |
Bilge Rat
![]() Join Date: Jul 2014
Posts: 1
Downloads: 11
Uploads: 0
|
![]()
Welcome to subsim
![]() |
![]() |
![]() |
![]() |
#33 |
Chief of the Boat
|
![]()
Welcome Aboard Colombian
![]() |
![]() |
![]() |
![]() |
#34 |
Gefallen Engel U-666
|
![]()
Colombianfire360!
![]()
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
![]() |
![]() |
![]() |
#35 | |
Nub
![]() Join Date: Feb 2015
Posts: 2
Downloads: 0
Uploads: 0
|
![]() Quote:
It should really be pointed out that crowdfunding like Kickstarter can be a double-edged sword though. Many of those, even those started by people that are quite well-known beforehand, have laughably bad team management (Mighty No.9 and the Dina disaster that's still ongoing) and/or questionable practices (Star Citizen and its increasingly ridiculous pledge prices). There's an inherent risk in this sort of thing, and that's before asking the question of "is the subsim niche market big enough to fund one". |
|
![]() |
![]() |
![]() |
#36 |
Nub
![]() Join Date: Mar 2010
Posts: 3
Downloads: 5
Uploads: 0
|
![]()
The only way I can see a SubSim going back to it's glory days of thousands of players online at any given time, is when a Destroyer Command type of game is integrated into the SubSim's. Such as was done with SHII.
While the graphics have certainly improved greatly, it is obvious to me (IMHO) that players prefer to battle against each other in a predator vs hunter type scenario which the introduction of a FULLY controllable Destroyer would provide that human vs human action...Just my two cents on the situation..LOL |
![]() |
![]() |
![]() |
|
|