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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
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** I've searched through the rules but didn't find anything about this. Please let me know if this is frowned upon here! **
Howdy, all! I'm FPSchazly and I love making Dangerous Waters videos. Some of you have probably seen me around the YouTubez, others probably haven't. A grand majority of my videos are me commentating over videos as I play through the default Dangerous Waters campaign and the Red Storm Rising campaign. Recently, I decided to start a Tutorial series because it was requested by many and because the resources that come with Dangerous Waters aren't really the best/limited. Now, I've already done six tutorials but I'm reckoning that most of you on here already know how to do that stuff (Radar, ESM, Navigation, Fire Control, etc.). Today, I'm releasing a new tutorial on how to do Target Motion Analysis. This is, by far, the topic on which most people have requested help. Now, this tutorial doesn't get too crazy in depth. That will be for more advanced tutorials. This tutorial is focused solely on TMA and how to interpret basic waterfall trends and plot basic solutions. So, without further ado, here it is! I hope this can help at least one person out there! Thank you. ![]() P.S. Is there a way to do a media embed like on other forums? P.P.S. Feel free to let me know if anything is confusing or if you find a mistake! I want these tutorials to be the best they can be, so, as they say, lay it on me.
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#2 |
Seaman
![]() Join Date: May 2014
Posts: 40
Downloads: 50
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Thanks FPSchazly for the tutorial.
I really appreciate it. I am looking forward for the advanced tutorial. ![]() |
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#3 | |
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#4 |
Bosun
![]() Join Date: Feb 2005
Location: Australia
Posts: 68
Downloads: 27
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Glad you have posted about these here. I've been watching the tutorials you've produced (as well as some of your play-throughs) and found then useful. I'm most of the way through the TMA one and it's damn good!
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#5 | |
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#6 |
Planesman
![]() Join Date: Sep 2008
Posts: 192
Downloads: 54
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Good one for an absolute beginner... but... you didn't show the most important stuff... the merging of bow and stern sensors/trackers data in waterfall (Master 01, Master 02 etc) and their usage in TMA. We know that crossing of bearing lines in TMA gives much more accurate picture about contact's heading, speed, distance etc.
1. First two bearings crossing gives: Exact Bearing, Approximate Distance, Unknown Speed, Unknown Course; 2. Second two bearings crossing gives: Exact Bearing, Exact Distance, Approximate Speed, Approximate Course; 3. Third two bearings crossing gives: Exact Bearing, Exact Distance, Exact Course, Very good idea of contact's speed. It turns out that minimum time for a decent TMA solution is at least 6 minutes, the more time you have to observe contact, the better solution is! That's why the distance, i.e. first bearings crossings, is the most important part of the solution, it gives you the idea how much time you have! That is why the quietness of a sub is it's the most important feature... it comes down to "who hears who first"... "Dangerous Waters" in difference of it's predecessor "Sub command" has one BIG flaw, the sensors (bow and towed arrays) are limited to exactly 10 NM... maybe 11 NM in clear weather, and their sensitivity is about the same... In "Sub Command" if you cannot hear a contact with bow sensors, but you can hear it with towed array you are pretty safe, and have enough time for tactical maneuvers... but that's another story...
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Come closer... and die. |
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#7 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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#8 |
Mate
![]() Join Date: Aug 2005
Posts: 60
Downloads: 37
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Hey - nice tutorial... ET1/SS - Battle Stations "Geo Plot" 85-91...
Regards, Scott
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Thanks, Scott ET1/SS USS Flasher (SSN-613) 1985-1991 |
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#9 | |||
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#10 |
XO
![]() Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
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What I like about these vids is that every time I watch them, something clicks that I'd missed before. Also I like the informal commentary style. Don't take this the wrong way - You obviously know what you're doing, but sometimes you sound like an absent minded professor - e.g.
"Ok - so this contact here is an Akula and he's really moving - and then we have a cruise ship and a freighter and wow! the sea state is really ridiculous - Ok - anyway so let's look at how fast the freighter's moving - Oh my gosh it's really close - and is that another hostile submarine? - Anyway, this is how we use the DEMON....." I have visions of a first officer in the control room trying to catch your attention - "Er.. Sir? If we could just get back to the Akula? You know, the big deadly thing that's looking for us too?..." First rate work anyway - Thanks for taking the time ![]()
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Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
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#11 | |
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#12 | |
XO
![]() Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
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__________________
Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
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Tags |
dangerous waters tutorial, how to, target motion analysis, tma |
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