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Old 05-03-14, 12:06 AM   #31
TorpX
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Well, they definitely hear better than we do.
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Old 05-03-14, 09:15 AM   #32
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The smell of fermented meat spraying out of a tin can under pressure might also have something to do with it.
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Old 05-03-14, 09:26 PM   #33
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Maybe.
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Old 05-04-14, 06:03 AM   #34
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Originally Posted by Pisces View Post
The smell of fermented meat spraying out of a tin can under pressure might also have something to do with it.
that would be correct if they would be in the next room or something.. but they are both outside

its the sound the can makes, thus why i would like to recruit them for my hydrophones
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Old 05-05-14, 05:46 PM   #35
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This is what I call a "45 degrees approach"... funny I thought I invented it ... I was guided by a fact that a cannon ball has it's largest range when fired at the angle of 45 degrees... I use it when I have a small number of degrees... 30 or less of "time" to intercept on the T course (90 degrees approach), basically "constant distance" or "going away" contacts with small advantage in degrees... 10 or less. Of course if the advantage is too big... 20, 30, or more degrees I use parallel course to gain on him... these decisions are made after the 4 bearing method (hydrophone) or the radar plotting... It's good also against fast moving warships... at night... too risky during daylight...
I remember once I stumbled upon two cruisers... I think they were Maya class... moving at 22 knots at my 40 or so degrees on T course but out of range of torpedoes... with this approach I managed to cut the distance to about 7 Km, dive, sneak in a few more hundreds of meters and fire heavy salvo of slow Mk14... sunk one, other got away...
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Old 05-05-14, 09:20 PM   #36
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Where is the mod to add battery power to the motors while the diesels are also running? That was a real life thing and provided a bit more speed in emergencies ...

I'd love to see a mod for this that could be used across U-Boat and Fleet Boat and with all mega mods.
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Old 05-06-14, 12:36 AM   #37
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This is what I call a "45 degrees approach"... funny I thought I invented it ...

Yeah, when I was just starting with SHCE, I worked out a geometric proof of this. (Don't ask how, I can't remember that far back.) I figured if I could work it out, the Navy tacticians certainly could. Of course they did, and lots of more sophisticated things besides.

There is a corollary to the NAC, that is not obvious. If say, you are submerged, and want to evade a destroyer making a depth charge run, there is a Normal Evasion Course. This is simply the reciprocal of the NAC, that is, 180 degrees from the NAC. This gets you as far away from the enemy's track as possible. All you need to know is the enemy's bearing, and the direction it is moving.




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Originally Posted by merc4ulfate View Post
Where is the mod to add battery power to the motors while the diesels are also running? That was a real life thing and provided a bit more speed in emergencies ...

I'd love to see a mod for this that could be used across U-Boat and Fleet Boat and with all mega mods.
Detailed engine propulsion mechanics are probably in the category of things would dearly like, but have to do without.

However, it exists in an abstract fashion. I put in my ISP mod a 'Special Ability' that allows a so-gifted crewman, to increase your speed a small amount, for a couple hours. This is to simulate use of the battery. The game is such, that the battery does not run down (or for that matter your fuel consumption does not go up), so I put in a pretty short duration.

I wouldn't think this was appropriate for U-boats though, as they were direct drive, not diesel-electric.


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