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Old 10-03-13, 12:35 PM   #31
Aktungbby
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Surfaced, your sonar guy SHOULD be useless ... as your sonar only works submerged. Couple that to cavitation of at high speed and he will again be fairly useless.

You dont drive a sub over to the enemy and blast away at it to then drive on. This is not GTA.

You get the clue that smoke is on the horizon .. depending on the weather, this will be barely visible through UZO or attack scope. You plot the bearing at around 15km ... and start moving in that direction, and take another bearing 5 mins later ... repeat 5 mins later, given the 5 minute interval, we know we are looking for even spaces between those lines to give us a course. We can now guestimate a speed and plot an intercept course. As soon as we have a visual, that means they can see us too. So ideally, we submerge. You'll quickly notice that unless it's a convoy, chasing targets is not gonna work unless they are unarmed and no friendly bases/carriers/destroyers are near.

Being a subcaptain is all about planning ahead based on limited data and geometry.

TC should not be used at high levels when surfaced with enemy contacts near. That's just silly.
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Old 10-03-13, 01:10 PM   #32
gap
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It has to be true, due to the fact that the only thing steam users cant do is use the patcher .. all other files that are needed for the patcher, are also touched by mods .. thus cant be steam encrypted since they work for steam users.
Wrong, the complete list of files affected by TDW's patches is available in Sjizzle's tutorial. None of those files is touched by mods. If it was so easy modding them, we wouldn't have needed for a patcher.

There's another reason for believing that non executable files are identical for both versions of the game, and it is that patches not regarding the .exe are Steam-compatible.
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Old 10-03-13, 01:14 PM   #33
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Thanx for correcting me on that (I like to be right if possible :p)
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Old 10-03-13, 02:40 PM   #34
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(I like to be right if possible :p)
Unexceptionable approach
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