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Old 02-28-13, 05:03 PM   #31
Targor Avelany
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I would strongly recommend you to disable all the mods, clean all the folders out, re-install sh5 from scratch and try with JUST NewUI 7.1
After that - install the rest of the mods in the proper order and see what happens.

The reason is that you might have not cleaned off the 7.2 version properly and that is causing you trouble.

The other thing possible is the patcher: there are things in the patcher that enabled require some of the mods to be installed also: like magnetic torps fix, as far as I remember.
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Old 02-28-13, 05:13 PM   #32
Trevally.
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Quote:
Originally Posted by acecol View Post
Trevally can you tell me what you think minimum comp specs are for this mod, does it need really high spec comp to run it?
I do not know what the min specs would be.
If it works it works (you can quote me on that)

You are getting a bug that we all get when we sink German ships with the UI installed. Somehow you are getting it with any ship.

Im sure TDW will know what the issue is and perhaps look at the german ship bug too.


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Also have you looked at the debug report as on 1st post? If so any thoughts?
Its all double Dutch to me
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Old 02-28-13, 05:17 PM   #33
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Are you just using the TDW UI 7.1 and no other mods ?
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Old 02-28-13, 05:44 PM   #34
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Originally Posted by sober View Post
Are you just using the TDW UI 7.1 and no other mods ?
Have tried with just using TDW UI 7.1 & with other TDW mods inc 1.0.74.
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Old 02-28-13, 06:20 PM   #35
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try with a clean SH5 install, no other mod/patch enabled but the official 1.2 patch

If you will be having still the same problem, report back. If not, try adding mods one by one, and run a test before enabling the next one
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Old 03-01-13, 03:25 PM   #36
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Quote:
Originally Posted by Targor Avelany View Post
I would strongly recommend you to disable all the mods, clean all the folders out, re-install sh5 from scratch and try with JUST NewUI 7.1
After that - install the rest of the mods in the proper order and see what happens.

The reason is that you might have not cleaned off the 7.2 version properly and that is causing you trouble.

The other thing possible is the patcher: there are things in the patcher that enabled require some of the mods to be installed also: like magnetic torps fix, as far as I remember.
Quote:
Originally Posted by gap View Post
try with a clean SH5 install, no other mod/patch enabled but the official 1.2 patch

If you will be having still the same problem, report back. If not, try adding mods one by one, and run a test before enabling the next one

I have to Ditto both these quotes not because of torpedoes but because I needed to use a clean version of the UI and the patcher, when I thought I was loading clean versions of the UI, things got screwy because I still had the old versions in folders elsewhere in the computer and it would find those and keep loading them.

One other thing acecol which I'm not sure if it's been mentioned. If you are enabling/disabling patches, (from the TDW SH5 patcher) and have improperly disabled/ re-enabled patches, (it's really easy to do); the SH5.exe will not run the patches correctly ie; the game will not play correctly. So, weird problems such as this require a thorough, clean re-install and this ends up being a fix about half the time.
Gute Jagd
D40

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Old 03-02-13, 09:18 AM   #37
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Well after extensive testing it appears i may have the answer to this torpedo problem.
The single mission "THE PEDESTAL" which i have been using for testing has an ITALIAN taskforce which i try to sink these ships & every time this crash appears, going past this to the convoy ships & guess what with torpedos NO crash. So i take it this is a bug or perhaps it just happens to me. Let's hope it can be fixed if it is a bug as it has certainly affected me to the extent of nearly giving up on SH5.

Thank you all your help with this problem.

Colin.
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Old 03-02-13, 10:04 AM   #38
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Quote:
Originally Posted by acecol View Post
The single mission "THE PEDESTAL" which i have been using for testing has an ITALIAN taskforce which i try to sink
Okay, since many words didn't serve, I will try explaining it with a diagram:

... ... = CRASH

In that mission, Italian ships are your allies. You simply can't sink them
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Old 03-02-13, 10:12 AM   #39
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Quote:
Originally Posted by gap View Post
Okay, since many words didn't serve, I will try explaining it with a diagram:

... ... = CRASH

In that mission, Italian ships are your allies. You simply can't sink them


as we said.. this is treason..
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Old 03-02-13, 10:29 AM   #40
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as we said.. this is treason..


I need to reinforce Italian ship's armaments: the recklessness of our own German allies is hampering our effort to hold control over the Mediterranean
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Old 03-02-13, 11:14 AM   #41
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Quote:
Originally Posted by gap View Post
Okay, since many words didn't serve, I will try explaining it with a diagram:

... ... = CRASH

In that mission, Italian ships are your allies. You simply can't sink them
The problem here, is it a bug in the UI or built in to the UI.
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Old 03-02-13, 11:50 AM   #42
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Quote:
Originally Posted by gap View Post
Okay, since many words didn't serve, I will try explaining it with a diagram:

... ... = CRASH

In that mission, Italian ships are your allies. You simply can't sink them




Quote:
Originally Posted by acecol View Post
The problem here, is it a bug in the UI or built in to the UI.
It is a bug in the UI
You can fix it by not killing your own side
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Old 03-02-13, 12:26 PM   #43
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Quote:
Originally Posted by acecol View Post
The problem here, is it a bug in the UI or built in to the UI.
Quote:
Originally Posted by Trevally. View Post
It is a bug in the UI
You can fix it by not killing your own side
Yes, it is a bug in the UI, and we should ask TDW to address it once and for all...

...nonetheless this is not enought for legitimating your inconsiderate act, acecol. Your reiterative attacks against Italian naval forces has started a unprecedented crysis in the diplomatic relations with the allies, putting at risk the persistence of the Pact of Steel itself.

By order of the Fuhrer, BdU is arranging your immediate transfer in Italy. There are rumours that the Italian Minister of War wants to deal with you in person...
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Old 03-02-13, 12:45 PM   #44
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Quote:
Originally Posted by gap View Post
...nonetheless this is not enought for legitimating your inconsiderate act, acecol. Your reiterative attacks against Italian naval forces has started a unprecedented crysis in the diplomatic relations with the allies, putting at risk the persistence of the Pact of Steel itself.

By order of the Fuhrer, BdU is arranging your immediate transfer in Italy. There are rumours that the Italian Minister of War wants to deal with you in person...


out of jokes I don't think it's a bug, at least it's not annoying bug..
just one simple rule - don't open fire at the German or Italian or Japan ships.. that's all..
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Old 03-02-13, 01:33 PM   #45
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Originally Posted by volodya61 View Post


out of jokes I don't think it's a bug, at least it's not annoying bug..
just one simple rule - don't open fire at the German or Italian or Japan ships.. that's all..
well, it is not one of the more annoying bugs (the worst part is probably convincing newcomers of it ), nonetheless we can't confuse a CTD with a feature.

During the war it happened often that a friendly or neutral ship was sunk, and the game should take this evenience into account. I am sure there are better ways to punih us for our mistakes
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