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Old 12-29-12, 06:01 AM   #31
Aces
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@Privateer,

Hi mate, the last time I uploaded multi-part rar file it wouldn't work, it said something about multi-part archives not supported. I'll winrar it into to files and try that.

Cheers

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Old 12-29-12, 07:42 AM   #32
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Quote:
Originally Posted by Aces View Post
@Privateer,

Hi mate, the last time I uploaded multi-part rar file it wouldn't work, it said something about multi-part archives not supported. I'll winrar it into to files and try that.

Cheers

Aces

MF detects the "part1, part2, etc" series, and delete the files...

No luck with the v2 in GF, I have the same errors, the download don´t start.

Regards.

Fitzcarraldo
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Old 12-29-12, 07:55 AM   #33
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Hi mate see my first post, just uploaded two-part rar files to mediafire.

Regards

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Old 12-29-12, 09:36 AM   #34
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Quote:
Originally Posted by Aces View Post
Hi mate see my first post, just uploaded two-part rar files to mediafire.

Regards

Aces
Downloading now from MF, many thanks!

Regards.

Fitzcarraldo
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Old 12-30-12, 10:16 AM   #35
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Hello Aces! Many thanks, downloading your mod now and I will try it today evening. Can´t wait!
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Old 01-03-13, 10:48 AM   #36
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Same here...
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Old 01-03-13, 02:59 PM   #37
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Feedback: All the stuff in the mod working fine!

Regards.

Fitzcarraldo
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Old 01-12-13, 01:07 PM   #38
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Aces,in this version of the Shift+D(F)/Ctrl+D(F) team are duplicated.The flag and crew on the deck are present at the same time.How to make either the flag or crew on the deck separately?To lift a flag the crew isn't present.To crew on the deck,and to lower a flag.

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Old 01-12-13, 04:26 PM   #39
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Sounds great, Aces!

Such mods give the Silent Hunter this special touch. All those details!

Will you make a turret variant without those MG-34s on both turrets sides, because I am not a big fan of it. But thats only my opinion.

Keep it up!

Last edited by Hari123; 01-12-13 at 05:33 PM.
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Old 01-23-13, 09:44 AM   #40
Sepp von Ch.
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Hello Aces, is there any progress in version V7 please?
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Old 01-23-13, 10:35 AM   #41
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Quote:
Originally Posted by Josef von Posorschitz View Post
Hello Aces, is there any progress in version V7 please?
I hope the v7 (or v8) will be based on the new FlakMonkey Interiors v2. The new mod is better than CCom. We need an Aces´Multimod Compatibility Fix and SuperTurms compatible with FM Interiors v2. It´s a request ....

Best regards.

Fitzcarraldo
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Old 01-23-13, 11:31 AM   #42
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Yep, I think it as well.
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Old 01-23-13, 11:48 PM   #43
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SSS
+1 FM NI v.2+CT OH
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Old 05-25-13, 10:45 AM   #44
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Hi, I got it up and running, thanks to the 4GB-patch.

Everything works great, thanks for the great work to all!!!

Here is my list of questions:

1. Being able to raise flags independently from the crew on deck would be great.

2. The steam of the pot in the galley appears as symetric shapes (perhaps, a graphic card setting issue? I tried different settings but no change).

3. The spot were the deck gun used to be, looks like a black hole (I have Fubars VIIC 58 skin installed but checked again: When Super Turms is disabled, the black spot is gone).

4. The isolators/netswimmers are still the old stock style.

5. The helmets in the Turm are gone. Is that supposed to be that way?

6. I have no MG34 or anything else described in the readme on the bridge.

7. I can not fit/remove the UZO - crew says "Jawohl, Herr Kaleun!" but nothing happens (I have a VIIC/3 Turm installed).

8. I can not fit/remove the radio antenna - crew says "Jawohl, Herr Kaleun!" but nothing happens (I have a VIIC/3 Turm installed).

9. What exactly does the "Multimod compatability fix FM's Turm 7c2/4 Lightmaps add on" do / what are the differences?

10. The downloaded file comes in a .rar format. I extracted it using 7Zip. Could that be a problem?

Thanks!!!
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Last edited by Kapitän; 05-25-13 at 12:28 PM.
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Old 06-21-13, 09:19 PM   #45
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SSS
Hi Aces!Is there any progress in Super Turms v7?
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