![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Here are the links to the ships in this thread:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ==========Original thread=========== I've been playing with the 3D program to make the CL Yubari, and everything was going well so far, right up until now. I wanted to add a very simple occlusion map (up to now all ships I had done were in SH3 style) so it gave the ship this typical Japanese blueish grey (or greyish blue maybe?) colour. I thought I was doing it well, and in S3D the ship looks the way I wanted ![]() but when I go to the museum to check the ship, she looks like the occlusion map is not there: ![]() I've checked the stock game ships, and other than the map, which is much simpler in my ship, I couldn't find what can be wrong. The fact that it shows OK in S3D tells me that I'm close, but I've run out of ideas ![]() Does someone know how to finish this?. I could just paint the texture in SH3 way, but I'd like to do it like a proper SH4 ship. Last edited by JapLance; 06-23-21 at 04:18 AM. Reason: Capitani Romani to v1.1 |
![]() |
![]() |
#2 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
have you looked thru the modding info links? there might be so90mething in there that helps you figure it out
check the technical help section here: http://www.subsim.com/radioroom/showthread.php?t=155786 and also this could help: http://www.subsim.com/radioroom/show...light=tutorial |
![]() |
![]() |
#3 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Check that the cfg file in the rosters are pointing to the Occlusion texture.
|
![]() |
![]() |
#4 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
Checked. Everything is correct. |
|
![]() |
![]() |
#5 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
|
![]()
The AO map shows up correctly in the S3D, which uses about the same graphic system as the SH4, but not in game?
Is the AO HiRes or a LoRes type? I suppose HiRes. Did check "Use High Resolution textures" in the game's setup? |
![]() |
![]() |
![]() |
#6 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
The thing is that I have already used this system before with other ships to add a cammo pattern, and it worked, although I ditched it because I didn't like the result in that particular case. I'm absolutely lost ![]() |
|
![]() |
![]() |
|
|