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Old 07-19-12, 04:51 PM   #31
Trevally.
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Added some colour to the balloons.


Air Defence Over Scapa Harbour






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Old 07-20-12, 07:41 AM   #32
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The real thing:




...and this is an HD picture of the same:
http://www.bbrclub.org/Barrage%20Bal...ssel%20adj.jpg


its american counterpart:




I think both british and US barrage balloons were silver grey in color, as shown in this other color picture:




Finally, this is a model for sell at TurboSquid:



Thanks to you, Trevally, it seems that we have just spared 60 bucks
This is the TurboSquid page with some more vies of the former model, just in case you want to get inspiration from it for adding some more detail to your creation
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Old 07-20-12, 01:15 PM   #33
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Quote:
Originally Posted by gap View Post
I think both british and US barrage balloons were silver grey in color, as shown in this other color picture:

Thanks Gap - I will change it to a silver colour and try and add more cables
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Old 07-20-12, 01:35 PM   #34
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will those balloons move with the wind?
or be static attacht to ships like in SHIII
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Old 07-20-12, 01:54 PM   #35
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Quote:
Originally Posted by messageboy101 View Post
will those balloons move with the wind?
or be static attacht to ships like in SHIII


I do not think I can do that - I am just starting to understand how to imprort them into the game - getting flash stuff like that to work may be a step to far

I have not thought where to place them yet - if I can get them looking good I will add to harbours
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Old 07-20-12, 02:51 PM   #36
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Quote:
Originally Posted by Trevally. View Post
Thanks Gap - I will change it to a silver colour and try and add more cables
Good!
If you are familiar with photoshop, I think you can use the big b/w picture I've linked to my previous post as base for obtaining nice high detail textures.

I would try also adding vertical stress lines where cables are connected to the main balloon, as visible in some of the pictures and in the TurboSquid 3d model.

Besides this, imo the edges between the three parts composing each fin, look a bit too soft in your model. There is a quick setting for making edges hard in wings 3d. I am sure the same setting can be found in blender. Peraphs you can play a bit with it

Other than that, your model looks just perfect!
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Old 07-20-12, 03:29 PM   #37
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Ok - I have got the stress lines showing on the balloon

Now for the cables
anyone know any tricks for this?
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Old 07-20-12, 05:50 PM   #38
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Added cables





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Old 07-20-12, 06:40 PM   #39
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Added cables
Brilliant!

If possible there should be 3-4 cables per side going straight from the top of the balloon to land, as seen in the pictures.

And here's a standard size tileable texture I've created for your cables.



I's 128x128 in size, but as we are not going to see its details anyway, I think you can reduce it at your wish .
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Old 07-21-12, 09:01 AM   #40
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Old 07-21-12, 11:13 AM   #41
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück...
40’000 German sailors served on U-boats during World War II – 30’000 never returned home...
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Old 07-21-12, 11:25 AM   #42
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I think it is time for you to give a proper texture to those odd flying objects, Trevally

...and by the way, have you noticed how dark they look? Other than increasing lightness in diffuse/specular map, I think you can play with specular color/strenght and glossines in material attributes (node 2/0).

I don't know if they are correctly applied to dat units, but there is no arm in trying
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Old 07-21-12, 11:37 AM   #43
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yes - it is most odd.

With the block ships - I could use Uekel's method to apply all the light/texture (T01, N01 and O01)

I just can not get this to work with the ballons (grey blobs only)
So I am using Rongels method - but just the T01 will apply

I can send you the file if you want a go
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Old 07-21-12, 12:12 PM   #44
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Quote:
Originally Posted by Trevally. View Post
yes - it is most odd.

With the block ships - I could use Uekel's method to apply all the light/texture (T01, N01 and O01)

I just can not get this to work with the ballons (grey blobs only)
So I am using Rongels method - but just the T01 will apply

I can send you the file if you want a go
Well, for a start we can have a go at the diffuse map. A good texture cannot hurt, and is always worth the time you spend on it.

I am still busy with the whale, but if you want I can deal with that texture too. Just send me the last version of your UFO

Once finished with the diffuse map, we will brainstorm Uekel, Rongel, privateer, TDW, etc. on why normal and occlusion maps are not working correctly
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